Player Matchup

Freya
Freya
AWutsUrBuild
Freya
Level 143
God Stats
0W - 3L
1,194 SR
Queue Stats
473W - 425L
1,536 Elo+
Solo
Fenrir
Fenrir
KRIEGER713
Fenrir
Level 156
God Stats
1W - 4L
1,181 SR
Queue Stats
79W - 79L
1,456 Elo+
Party 1
Bacchus
Bacchus
iCompRed
Bacchus
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
250W - 244L
1,452 Elo+
Solo
Bakasura
Bakasura
krlsn97
Bakasura
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,480 Elo+
Party 1
Discordia
Discordia
theeyesseetrue
Discordia
Level 183
God Stats
6W - 6L
1,364 SR
Queue Stats
75W - 76L
1,455 Elo+
Party 1
Team Averages
Level 155
1,348 SR
1,476 Elo+

VS

Team Averages
Level 130
1,556 SR
1,513 Elo+
Atlas
Atlas
 
Atlas
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
EdgeOfSanity88
King Arthur
Level 106
God Stats
3W - 0L
1,848 SR
Queue Stats
157W - 147L
1,465 Elo+
Solo
Ullr
Ullr
Nat3n4k
Ullr
Level 127
God Stats
21W - 12L
1,647 SR
Queue Stats
76W - 65L
1,476 Elo+
Solo
Pele
Pele
XeroAces
Pele
Level 124
God Stats
2W - 0L
1,285 SR
Queue Stats
25W - 20L
1,570 Elo+
Party 2
Jing Wei
Jing Wei
ZeroSouIs
Jing Wei
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 47L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
4,303
331
236
1,414
390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
KRIEGER713
Fenrir
12
2 / 2 / 0
6,436
495
5,518
12,067
8,112
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
iCompRed
Bacchus
1
0 / 0 / 0
2,614
201
0
0
0
Bakasura
krlsn97
Bakasura
11
1 / 4 / 0
6,262
482
6,078
12,556
5,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
theeyesseetrue
Discordia
11
0 / 1 / 2
6,225
479
5,222
5,669
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 1 / 4
6,897
531
3,497
10,947
8,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
EdgeOfSanity88
King Arthur
11
2 / 2 / 2
6,899
531
5,590
10,538
8,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
Nat3n4k
Ullr
11
2 / 0 / 2
6,562
505
4,397
5,377
1,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
12
1 / 1 / 3
6,799
523
3,552
11,407
4,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Jing Wei
ZeroSouIs
Jing Wei
13
2 / 0 / 3
8,402
646
4,261
5,657
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
8
8
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
4
3
L
0
1
0
0
W
King Arthur
EdgeOfSanity88
King Arthur
2
2
2
1.5
L
Fenrir
KRIEGER713
Fenrir
2
2
0
1
W
Ullr
Nat3n4k
Ullr
2
0
2
3
W
Pele
1
1
3
2.5
W
Jing Wei
ZeroSouIs
Jing Wei
2
0
3
3.5
L
Bacchus
iCompRed
Bacchus
0
0
0
0
L
Bakasura
krlsn97
Bakasura
1
4
0
0.25
L
Discordia
theeyesseetrue
Discordia
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,054
Damage
21,297
31,706
Taken
43,926
15,659
Mitigated
25,145
8,995
Healing
10,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,497
1,137
0
2,246
10,947
8,405
34
1,153
9,305
21,190
0
L
236
90
0
401
1,414
390
0
392
1,022
3,317
0
W
King Arthur
EdgeOfSanity88
King Arthur
5,590
1,182
0
490
10,538
8,410
0
88
10,045
0
30,725
L
Fenrir
KRIEGER713
Fenrir
5,518
1,673
0
4,908
12,067
8,112
0
323
11,744
0
30,879
W
Ullr
Nat3n4k
Ullr
4,397
1,355
0
930
5,377
1,930
432
1,377
3,850
0
42,490
W
Pele
3,552
994
0
3,633
11,407
4,217
212
2,402
8,952
0
52,598
W
Jing Wei
ZeroSouIs
Jing Wei
4,261
3,246
0
3,313
5,657
2,183
3,244
598
4,900
0
71,469
L
Bacchus
iCompRed
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
krlsn97
Bakasura
6,078
4,075
0
2,544
12,556
5,395
0
1,729
10,827
0
39,741
L
Discordia
theeyesseetrue
Discordia
5,222
445
0
1,142
5,669
1,762
0
1,090
4,579
38,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,840
Gold Earned
35,559
236
Minions Killed
358
0
Camps Cleared
0
813,729
Distance Traveled
1,231,308
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,897
531
22
2
0
254,976
3
L
Freya
4,303
331
4
0
0
54,423
0
W
King Arthur
6,899
531
49
4
0
211,689
0
L
Fenrir
6,436
495
56
4
0
241,436
1
W
Ullr
6,562
505
74
6
0
247,218
4
W
Pele
6,799
523
88
7
0
284,436
0
W
Jing Wei
8,402
646
125
10
0
232,989
0
L
Bacchus
2,614
201
0
0
0
0
0
L
Bakasura
6,262
482
103
8
0
260,305
0
L
Discordia
6,225
479
73
6
0
257,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role