Player Matchup

Bacchus
Bacchus
CharizardWrecks
Bacchus
Level 147
God Stats
0W - 1L
1,757 SR
Queue Stats
170W - 139L
1,605 Elo+
Solo
Bakasura
Bakasura
ManCream1
Bakasura
Level 38
God Stats
1W - 2L
1,517 SR
Queue Stats
93W - 75L
1,535 Elo+
Party 1
Agni
Agni
TheDeathleaper
Agni
Level 38
God Stats
7W - 4L
1,576 SR
Queue Stats
220W - 196L
1,520 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TheRado
Cu Chulainn
Level 145
God Stats
0W - 3L
1,474 SR
Queue Stats
114W - 148L
1,498 Elo+
Solo
Heimdallr
Heimdallr
logan982016
Heimdallr
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
99W - 86L
1,578 Elo+
Party 1
Team Averages
Level 79
1,565 SR
1,547 Elo+

VS

Team Averages
Level 132
1,456 SR
1,536 Elo+
Xing Tian
Xing Tian
Caboose04
Xing Tian
Level 152
God Stats
1W - 3L
1,300 SR
Queue Stats
51W - 55L
1,514 Elo+
Party 2
Martichoras
Martichoras
Elha
Martichoras
Level 159
God Stats
5W - 2L
1,694 SR
Queue Stats
64W - 68L
1,576 Elo+
Party 2
Ix Chel
Ix Chel
MingusDew
Ix Chel
Level 158
God Stats
4W - 2L
1,376 SR
Queue Stats
55W - 59L
1,525 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Polthemin
Cu Chulainn
Level 148
God Stats
42W - 27L
1,656 SR
Queue Stats
233W - 206L
1,586 Elo+
Solo
Fenrir
Fenrir
TenGaugePancake
Fenrir
Level 42
God Stats
4W - 4L
1,253 SR
Queue Stats
87W - 65L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,745
479
4,972
8,360
7,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
ManCream1
Bakasura
11
1 / 1 / 1
6,264
522
3,341
10,741
4,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 3 / 0
7,002
584
9,061
7,420
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
TheRado
Cu Chulainn
12
0 / 2 / 0
6,805
567
5,585
12,352
11,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
logan982016
Heimdallr
11
0 / 2 / 0
5,796
483
4,582
8,807
3,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Caboose04
Xing Tian
11
3 / 2 / 3
6,610
551
4,669
11,266
8,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Martichoras
Elha
Martichoras
13
2 / 0 / 0
7,270
606
6,745
7,126
3,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ix Chel
MingusDew
Ix Chel
11
1 / 0 / 5
6,710
559
5,127
6,914
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cu Chulainn
Polthemin
Cu Chulainn
13
1 / 0 / 0
7,615
635
6,853
9,484
10,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 1 / 3
7,091
591
4,258
8,989
3,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
10
10
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Caboose04
Xing Tian
3
2
3
2.25
L
0
2
2
0.5
W
Martichoras
Elha
Martichoras
2
0
0
2
L
Bakasura
ManCream1
Bakasura
1
1
1
1.5
W
Ix Chel
MingusDew
Ix Chel
1
0
5
3.5
W
Cu Chulainn
Polthemin
Cu Chulainn
1
0
0
1
W
3
1
3
4.5
L
2
3
0
0.67
L
Cu Chulainn
TheRado
Cu Chulainn
0
2
0
0
L
Heimdallr
logan982016
Heimdallr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,541
Damage
27,652
47,680
Taken
43,779
28,617
Mitigated
28,025
14,080
Healing
10,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Caboose04
Xing Tian
4,669
451
0
2,612
11,266
8,182
0
5,725
5,136
17,739
0
L
4,972
160
0
1,961
8,360
7,100
0
2,735
5,551
18,824
0
W
Martichoras
Elha
Martichoras
6,745
2,063
0
2,265
7,126
3,137
0
1,933
5,025
0
62,932
L
Bakasura
ManCream1
Bakasura
3,341
2,014
0
2,482
10,741
4,166
0
1,719
8,958
0
44,296
W
Ix Chel
MingusDew
Ix Chel
5,127
952
1,292
1,853
6,914
2,888
0
5,105
1,809
54,095
0
W
Cu Chulainn
Polthemin
Cu Chulainn
6,853
1,384
0
1,051
9,484
10,158
0
98
9,386
819
66,900
W
4,258
752
0
998
8,989
3,660
0
1,313
7,486
0
54,295
L
9,061
0
0
2,438
7,420
2,491
0
3,176
4,050
53,088
0
L
Cu Chulainn
TheRado
Cu Chulainn
5,585
1,631
0
3,923
12,352
11,363
0
306
12,046
0
61,827
L
Heimdallr
logan982016
Heimdallr
4,582
2,747
0
3,276
8,807
3,497
0
1,858
6,939
0
44,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,612
Gold Earned
35,296
420
Minions Killed
425
0
Camps Cleared
0
1,247,102
Distance Traveled
1,277,457
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,610
551
19
2
0
243,255
1
L
Bacchus
5,745
479
31
3
0
246,632
0
W
Martichoras
7,270
606
111
9
0
235,869
1
L
Bakasura
6,264
522
84
7
0
289,903
0
W
Ix Chel
6,710
559
107
9
0
273,057
0
W
Cu Chulainn
7,615
635
104
9
0
227,629
0
W
Fenrir
7,091
591
84
7
0
297,647
3
L
Agni
7,002
584
101
8
0
245,228
1
L
Cu Chulainn
6,805
567
122
10
0
238,562
1
L
Heimdallr
5,796
483
82
7
0
226,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role