Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BosniaBoy
Hachiman
Level 127
God Stats
1W - 1L
1,302 SR
Queue Stats
9W - 7L
1,603 Elo+
Party 3
Fenrir
Fenrir
JINXXbox1
Fenrir
Level 156
God Stats
3W - 1L
1,410 SR
Queue Stats
17W - 19L
1,506 Elo+
Party 1
Ratatoskr
Ratatoskr
MrAntwaan
Ratatoskr
Level 156
God Stats
2W - 1L
1,804 SR
Queue Stats
18W - 10L
1,618 Elo+
Party 3
Sol
Sol
U8myface
Sol
Level 167
God Stats
10W - 9L
1,528 SR
Queue Stats
31W - 23L
1,550 Elo+
Party 1
Team Averages
Level 153
1,509 SR
1,555 Elo+

VS

Team Averages
Level 120
1,514 SR
1,530 Elo+
Hun Batz
Hun Batz
FUSED LORD
Hun Batz
Level 118
God Stats
0W - 1L
1,548 SR
Queue Stats
79W - 69L
1,546 Elo+
Solo
Izanami
Izanami
Frootlukes
Izanami
Level 103
God Stats
46W - 37L
1,608 SR
Queue Stats
182W - 162L
1,536 Elo+
Solo
Susano
Susano
Machivalli
Susano
Level 127
God Stats
0W - 2L
1,705 SR
Queue Stats
295W - 252L
1,561 Elo+
Solo
Baron Samedi
Baron Samedi
PatrinDarkheart
Baron Samedi
Level 106
God Stats
0W - 1L
1,305 SR
Queue Stats
61W - 53L
1,504 Elo+
Party 2
King Arthur
King Arthur
Srbindy
King Arthur
Level 148
God Stats
3W - 2L
1,403 SR
Queue Stats
97W - 89L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 3 / 9
7,057
504
6,967
12,158
11,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
BosniaBoy
Hachiman
12
0 / 4 / 1
7,041
503
4,045
10,788
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
JINXXbox1
Fenrir
15
8 / 1 / 4
9,209
658
6,960
11,501
8,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ratatoskr
MrAntwaan
Ratatoskr
16
6 / 0 / 0
9,530
681
7,475
10,964
9,950
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 2 / 7
8,878
634
10,866
12,476
4,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FUSED LORD
Hun Batz
13
2 / 4 / 2
7,461
533
7,929
12,658
5,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Frootlukes
Izanami
15
5 / 1 / 0
8,767
626
8,908
7,925
3,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
Machivalli
Susano
12
3 / 6 / 3
7,377
527
6,461
15,286
11,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
PatrinDarkheart
Baron Samedi
12
0 / 4 / 0
7,242
517
3,360
9,525
4,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Srbindy
King Arthur
12
0 / 5 / 1
6,469
462
6,466
10,033
4,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
20
Kills
10
10
Deaths
20
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
3
9
1.5
W
Hachiman
BosniaBoy
Hachiman
0
4
1
0.13
L
Hun Batz
FUSED LORD
Hun Batz
2
4
2
0.75
L
Izanami
Frootlukes
Izanami
5
1
0
5
W
Fenrir
JINXXbox1
Fenrir
8
1
4
10
L
Susano
Machivalli
Susano
3
6
3
0.75
W
Ratatoskr
MrAntwaan
Ratatoskr
6
0
0
6
L
Baron Samedi
PatrinDarkheart
Baron Samedi
0
4
0
0
L
King Arthur
Srbindy
King Arthur
0
5
1
0.1
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,313
Damage
33,124
57,887
Taken
55,427
37,071
Mitigated
29,557
18,874
Healing
13,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,967
1,171
0
3,060
12,158
11,607
0
0
12,158
21,865
0
W
Hachiman
BosniaBoy
Hachiman
4,045
1,695
0
3,376
10,788
3,129
1,069
384
10,404
0
53,028
L
Hun Batz
FUSED LORD
Hun Batz
7,929
2,469
0
1,999
12,658
5,316
0
4,183
8,405
0
70,637
L
Izanami
Frootlukes
Izanami
8,908
6,293
0
4,078
7,925
3,418
0
1,961
5,964
0
86,819
W
Fenrir
JINXXbox1
Fenrir
6,960
1,474
0
2,044
11,501
8,309
0
0
11,501
0
57,374
L
Susano
Machivalli
Susano
6,461
626
0
2,857
15,286
11,445
0
5,999
9,287
0
33,953
W
Ratatoskr
MrAntwaan
Ratatoskr
7,475
1,009
0
3,649
10,964
9,950
0
3,348
7,616
36
70,806
L
Baron Samedi
PatrinDarkheart
Baron Samedi
3,360
303
0
3,355
9,525
4,416
140
0
9,525
50,755
12
L
King Arthur
Srbindy
King Arthur
6,466
820
0
1,000
10,033
4,962
0
5,677
4,147
0
44,771
W
10,866
4,408
0
6,745
12,476
4,076
1,303
409
12,067
68,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,715
Gold Earned
37,316
408
Minions Killed
474
0
Camps Cleared
0
1,370,962
Distance Traveled
1,371,079
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,057
504
22
2
0
271,379
7
W
Hachiman
7,041
503
72
5
0
239,791
0
L
Hun Batz
7,461
533
100
7
0
302,390
0
L
Izanami
8,767
626
144
10
0
262,918
6
W
Fenrir
9,209
658
88
6
0
304,088
4
L
Susano
7,377
527
49
4
0
261,750
1
W
Ratatoskr
9,530
681
119
9
0
291,025
4
L
Baron Samedi
7,242
517
100
7
0
255,787
0
L
King Arthur
6,469
462
81
6
0
288,234
3
W
Sol
8,878
634
107
8
0
264,679
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role