Player Matchup

Nike
Nike
Gold II
Edd Lova
Nike
Gold II
Level 153
God Stats
4W - 2L
1,343 SR
Queue Stats
394W - 394L
1,599 MMR
Party 2
Terra
Terra
Bronze III
I_Tyo_I
Terra
Bronze III
Level 85
God Stats
19W - 24L
1,784 SR
Queue Stats
80W - 82L
1,600 MMR
Solo
Thanatos
Thanatos
Gold II
Mikey-_-da-_goat
Thanatos
Gold II
Level 124
God Stats
1W - 6L
1,239 SR
Queue Stats
185W - 189L
1,623 MMR
Solo
Baba Yaga
Baba Yaga
Gold II
Purged Phoenix
Baba Yaga
Gold II
Level 152
God Stats
1W - 4L
1,360 SR
Queue Stats
398W - 393L
1,612 MMR
Party 2
Jing Wei
Jing Wei
Silver I
SouthSlidin
Jing Wei
Silver I
Level 122
God Stats
0W - 1L
1,463 SR
Queue Stats
6W - 8L
1,600 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,438 SR
1,607 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,655 SR
1,606 MMR
Maui
Maui
Platinum IV
Chef_LDub
Maui
Platinum IV
Level 141
God Stats
27W - 24L
1,638 SR
Queue Stats
436W - 421L
1,613 MMR
Solo
Hachiman
Hachiman
Gold II
Clow King13
Hachiman
Gold II
Level 141
God Stats
3W - 3L
1,467 SR
Queue Stats
194W - 202L
1,598 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
Fokau
Sun Wukong
Platinum III
Level 129
God Stats
19W - 6L
1,922 SR
Queue Stats
95W - 78L
1,620 MMR
Solo
Loki
Loki
Platinum V
New Try
Loki
Platinum V
Level 160
God Stats
84W - 75L
1,579 SR
Queue Stats
536W - 536L
1,604 MMR
Solo
Sol
Sol
Gold I
ViscousComb203
Sol
Gold I
Level 146
God Stats
10W - 4L
1,670 SR
Queue Stats
194W - 202L
1,598 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
18
3 / 1 / 1
11,161
587
17,509
20,903
27,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Terra
I_Tyo_I
Terra
1
0 / 0 / 0
4,046
213
0
0
0
17
7 / 6 / 3
10,523
554
15,253
20,036
8,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Baba Yaga
Purged Phoenix
Baba Yaga
15
3 / 7 / 4
9,670
509
11,662
14,565
6,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
SouthSlidin
Jing Wei
14
0 / 5 / 2
8,438
444
4,882
19,790
7,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
DanzaburouRavanaJanusKali

VS

Bans
SkadiFenrirTyrKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
14
0 / 2 / 8
9,767
514
5,409
14,618
12,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Clow King13
Hachiman
17
4 / 1 / 3
11,169
588
10,059
10,761
6,348
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Fokau
Sun Wukong
18
4 / 3 / 1
12,037
634
13,953
22,299
24,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
New Try
Loki
19
6 / 5 / 2
11,628
612
10,137
16,419
6,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
5 / 2 / 6
11,388
599
16,221
16,066
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
13
Kills
19
19
Deaths
13
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Maui
0
2
8
2
W
Hachiman
Clow King13
Hachiman
4
1
3
5.5
L
Nike
3
1
1
3.5
W
Sun Wukong
Fokau
Sun Wukong
4
3
1
1.5
L
Terra
I_Tyo_I
Terra
0
0
0
0
L
7
6
3
1.42
W
Loki
New Try
Loki
6
5
2
1.4
L
Baba Yaga
Purged Phoenix
Baba Yaga
3
7
4
0.71
L
Jing Wei
SouthSlidin
Jing Wei
0
5
2
0.2
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,306
Damage
55,779
75,294
Taken
80,163
50,045
Mitigated
54,854
25,381
Healing
25,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
5,409
690
2,181
3,163
14,618
12,111
1,252
3,873
10,643
34,146
0
W
Hachiman
Clow King13
Hachiman
10,059
5,597
0
5,625
10,761
6,348
2,614
1,232
9,529
0
102,541
L
Nike
17,509
1,664
0
4,449
20,903
27,267
0
1,684
18,756
2,049
97,263
W
Sun Wukong
Fokau
Sun Wukong
13,953
2,386
0
5,150
22,299
24,528
0
1,030
19,483
282
92,374
L
Terra
I_Tyo_I
Terra
0
0
0
0
0
0
0
0
0
0
0
L
15,253
5,095
0
13,285
20,036
8,742
0
8,713
10,939
0
82,279
W
Loki
New Try
Loki
10,137
2,909
0
618
16,419
6,419
347
2,911
13,416
0
111,464
L
Baba Yaga
Purged Phoenix
Baba Yaga
11,662
530
0
2,012
14,565
6,102
0
6,358
8,042
69,947
0
L
Jing Wei
SouthSlidin
Jing Wei
4,882
4,302
0
5,635
19,790
7,934
0
4,438
15,268
0
57,157
W
16,221
3,617
0
8,291
16,066
5,448
1,168
4,786
11,059
102,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,838
Gold Earned
55,989
477
Minions Killed
663
0
Camps Cleared
0
1,477,055
Distance Traveled
1,936,676
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,767
514
46
2
0
370,515
10
W
Hachiman
11,169
588
145
8
0
344,036
5
L
Nike
11,161
587
160
8
0
340,058
0
W
Sun Wukong
12,037
634
171
9
0
400,982
0
L
Terra
4,046
213
0
0
0
0
0
L
Thanatos
10,523
554
107
6
0
402,863
0
W
Loki
11,628
612
142
7
0
432,075
0
L
Baba Yaga
9,670
509
120
6
0
361,961
0
L
Jing Wei
8,438
444
90
5
0
372,173
0
W
Sol
11,388
599
159
8
0
389,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role