Player Matchup

Osiris
Osiris
 
Osiris
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BabaNawaf
Kuzenbo
Level 120
God Stats
7W - 4L
1,455 SR
Queue Stats
462W - 449L
1,500 Elo+
Solo
Bakasura
Bakasura
FastestGalaxy4
Bakasura
Level 104
God Stats
4W - 3L
1,730 SR
Queue Stats
75W - 71L
1,480 Elo+
Party 2
Ullr
Ullr
REDSPLASH93
Ullr
Level 103
God Stats
1W - 1L
1,282 SR
Queue Stats
40W - 59L
1,429 Elo+
Party 2
Scylla
Scylla
beastassassin09
Scylla
Level 121
God Stats
9W - 5L
1,575 SR
Queue Stats
154W - 158L
1,432 Elo+
Party 2
Team Averages
Level 122
1,508 SR
1,468 Elo+

VS

Team Averages
Level 114
1,393 SR
1,498 Elo+
Chiron
Chiron
Animalisticness
Chiron
Level 125
God Stats
0W - 2L
1,218 SR
Queue Stats
34W - 49L
1,454 Elo+
Party 1
Anubis
Anubis
BoomLoL
Anubis
Level 108
God Stats
4W - 3L
1,494 SR
Queue Stats
41W - 57L
1,497 Elo+
Solo
Erlang Shen
Erlang Shen
JuniorPsycho
Erlang Shen
Level 157
God Stats
1W - 1L
1,272 SR
Queue Stats
40W - 52L
1,472 Elo+
Party 1
Xbalanque
Xbalanque
SenhorMaycon
Xbalanque
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Yu Huang
Yu Huang
daddyXterminator
Yu Huang
Level 149
God Stats
26W - 13L
1,483 SR
Queue Stats
225W - 227L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
9 / 1 / 3
9,677
645
8,801
16,171
13,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
BabaNawaf
Kuzenbo
13
3 / 2 / 3
8,262
551
6,067
13,341
14,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
15
6 / 1 / 4
9,170
611
12,039
13,618
6,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
2 / 3 / 3
7,923
528
3,886
9,359
4,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 2 / 3
8,343
556
3,501
8,348
2,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
7,842
523
8,806
12,477
4,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
BoomLoL
Anubis
12
1 / 8 / 2
7,316
488
7,050
10,629
5,020
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
JuniorPsycho
Erlang Shen
13
3 / 3 / 1
7,832
522
6,705
15,122
7,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
SenhorMaycon
Xbalanque
10
0 / 3 / 2
6,240
416
4,158
6,178
2,110
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 3 / 2
7,679
512
8,417
9,361
3,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
20
Kills
9
9
Deaths
20
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
9
1
3
10.5
L
4
3
2
1.67
W
Kuzenbo
BabaNawaf
Kuzenbo
3
2
3
2.25
L
Anubis
BoomLoL
Anubis
1
8
2
0.25
W
Bakasura
6
1
4
8
L
Erlang Shen
JuniorPsycho
Erlang Shen
3
3
1
1.17
W
2
3
3
1.17
L
Xbalanque
SenhorMaycon
Xbalanque
0
3
2
0.33
W
0
2
3
0.75
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,294
Damage
35,136
60,837
Taken
53,767
41,935
Mitigated
23,012
17,983
Healing
10,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,801
2,695
0
6,378
16,171
13,963
388
6,535
9,601
0
56,008
L
8,806
2,485
207
2,288
12,477
4,346
365
2,062
9,961
0
48,882
W
Kuzenbo
BabaNawaf
Kuzenbo
6,067
2,018
0
4,641
13,341
14,482
271
2,474
10,724
29,666
0
L
Anubis
BoomLoL
Anubis
7,050
537
0
2,211
10,629
5,020
185
746
9,700
51,409
0
W
Bakasura
12,039
7,822
0
4,242
13,618
6,601
336
1,267
12,007
0
65,747
L
Erlang Shen
JuniorPsycho
Erlang Shen
6,705
3,339
0
3,409
15,122
7,697
0
2,442
11,873
0
80,012
W
3,886
1,156
533
1,189
9,359
4,008
1,435
394
8,965
0
59,427
L
Xbalanque
SenhorMaycon
Xbalanque
4,158
1,527
0
0
6,178
2,110
94
1,142
4,841
0
29,434
W
3,501
502
0
1,000
8,348
2,881
183
5,000
2,938
61,023
0
L
8,417
205
0
2,472
9,361
3,839
0
2,999
6,100
60,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,375
Gold Earned
36,909
462
Minions Killed
430
0
Camps Cleared
0
1,512,216
Distance Traveled
1,329,179
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,677
645
85
6
0
296,387
5
L
Chiron
7,842
523
76
5
0
276,338
0
W
Kuzenbo
8,262
551
38
3
0
299,175
0
L
Anubis
7,316
488
87
6
0
260,745
2
W
Bakasura
9,170
611
118
8
0
344,224
4
L
Erlang Shen
7,832
522
108
7
0
339,731
0
W
Ullr
7,923
528
101
7
0
279,659
0
L
Xbalanque
6,240
416
54
4
0
198,717
0
W
Scylla
8,343
556
120
8
0
292,771
0
L
Yu Huang
7,679
512
105
7
0
253,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role