Player Matchup

Vamana
Vamana
Alemations27
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,302 Elo+
Party 3
Cupid
Cupid
Cthulhu_is_daddy
Cupid
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,485 Elo+
Party 2
Tsukuyomi
Tsukuyomi
God_Usopp770
Tsukuyomi
Level 41
God Stats
1W - 3L
1,417 SR
Queue Stats
93W - 92L
1,415 Elo+
Party 3
Cthulhu
Cthulhu
SpaceLanden
Cthulhu
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
deathslayer1927
Ix Chel
Level 45
God Stats
3W - 9L
1,494 SR
Queue Stats
96W - 118L
1,378 Elo+
Solo
Team Averages
Level 33
1,482 SR
1,416 Elo+

VS

Team Averages
Level 45
1,343 SR
1,323 Elo+
Achilles
Achilles
Big Bonezy
Achilles
Level 37
God Stats
2W - 2L
1,175 SR
Queue Stats
30W - 60L
1,259 Elo+
Party 1
Bacchus
Bacchus
Faygeht
Bacchus
Level 35
God Stats
2W - 4L
1,221 SR
Queue Stats
72W - 140L
1,295 Elo+
Party 1
Awilix
Awilix
LegendaryDonut8
Awilix
Level 77
God Stats
11W - 16L
1,406 SR
Queue Stats
56W - 96L
1,282 Elo+
Party 1
Baba Yaga
Baba Yaga
Moist Floppy
Baba Yaga
Level 28
God Stats
4W - 6L
1,415 SR
Queue Stats
50W - 108L
1,323 Elo+
Party 1
Danzaburou
Danzaburou
OrcishPrime
Danzaburou
Level 47
God Stats
5W - 0L
1,500 SR
Queue Stats
58W - 73L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
9
0 / 5 / 1
6,661
444
5,291
12,034
7,196
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 2 / 0
7,705
514
9,622
12,581
5,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
God_Usopp770
Tsukuyomi
10
1 / 5 / 0
6,790
453
5,705
12,855
4,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
SpaceLanden
Cthulhu
10
0 / 5 / 2
6,684
446
3,227
12,243
10,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 5 / 0
6,094
406
1,368
9,655
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Big Bonezy
Achilles
13
5 / 1 / 5
8,500
567
5,939
12,149
11,111
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
Faygeht
Bacchus
12
2 / 0 / 11
8,181
545
4,761
10,613
12,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
8 / 0 / 5
8,754
584
8,706
11,339
4,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baba Yaga
Moist Floppy
Baba Yaga
13
4 / 0 / 9
8,160
544
11,346
8,773
3,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
OrcishPrime
Danzaburou
14
2 / 2 / 4
8,439
563
7,062
13,495
5,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
55
3
Kills
21
22
Deaths
3
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
5
1
0.1
W
Achilles
Big Bonezy
Achilles
5
1
5
7.5
L
2
2
0
1
W
Bacchus
Faygeht
Bacchus
2
0
11
7.5
L
Tsukuyomi
God_Usopp770
Tsukuyomi
1
5
0
0.2
W
8
0
5
10.5
W
Baba Yaga
Moist Floppy
Baba Yaga
4
0
9
8.5
W
Danzaburou
OrcishPrime
Danzaburou
2
2
4
2
L
Cthulhu
SpaceLanden
Cthulhu
0
5
2
0.2
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,213
Damage
37,814
59,368
Taken
56,369
30,324
Mitigated
38,537
13,354
Healing
14,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
5,291
2,738
0
2,314
12,034
7,196
824
1,826
10,208
0
35,637
W
Achilles
Big Bonezy
Achilles
5,939
1,021
0
2,946
12,149
11,111
0
1,494
10,655
0
48,653
L
9,622
5,619
0
5,679
12,581
5,101
0
2,680
9,901
0
65,951
W
Bacchus
Faygeht
Bacchus
4,761
923
190
2,384
10,613
12,844
232
1,966
8,526
23,907
0
L
Tsukuyomi
God_Usopp770
Tsukuyomi
5,705
1,481
0
2,365
12,855
4,700
0
3,462
9,393
0
38,765
W
8,706
4,497
0
1,156
11,339
4,794
0
2,693
8,646
0
61,836
W
Baba Yaga
Moist Floppy
Baba Yaga
11,346
582
0
1,678
8,773
3,977
0
2,081
6,692
47,972
0
W
Danzaburou
OrcishPrime
Danzaburou
7,062
2,115
0
6,040
13,495
5,811
838
1,011
12,484
0
78,076
L
Cthulhu
SpaceLanden
Cthulhu
3,227
456
0
797
12,243
10,041
9
3,532
8,711
10,757
0
L
1,368
169
255
1,944
9,655
3,286
0
4,664
4,991
25,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,934
Gold Earned
42,034
290
Minions Killed
349
0
Camps Cleared
0
1,272,297
Distance Traveled
1,566,436
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,661
444
52
3
0
250,896
0
W
Achilles
8,500
567
53
4
0
301,242
3
L
Cupid
7,705
514
115
8
0
289,865
2
W
Bacchus
8,181
545
32
2
0
317,341
0
L
Tsukuyomi
6,790
453
61
4
0
254,476
0
W
Awilix
8,754
584
87
6
0
362,538
0
W
Baba Yaga
8,160
544
54
4
0
292,695
0
W
Danzaburou
8,439
563
123
8
0
292,620
2
L
Cthulhu
6,684
446
25
2
0
293,143
0
L
Ix Chel
6,094
406
37
2
0
183,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role