Player Matchup

Achilles
Achilles
Alpha Nawan
Achilles
Level 89
God Stats
10W - 13L
1,448 SR
Queue Stats
255W - 231L
1,494 Elo+
Party 3
King Arthur
King Arthur
Keie 21
King Arthur
Level 67
God Stats
4W - 8L
1,343 SR
Queue Stats
55W - 46L
1,415 Elo+
Party 2
Neith
Neith
Mango_Gamma_VoiD
Neith
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 89L
1,429 Elo+
Party 2
Thor
Thor
Rosie_Cheeks69
Thor
Level 49
God Stats
2W - 3L
1,403 SR
Queue Stats
40W - 32L
1,568 Elo+
Solo
Ix Chel
Ix Chel
Z Nirqs
Ix Chel
Level 117
God Stats
4W - 7L
1,472 SR
Queue Stats
405W - 384L
1,548 Elo+
Party 3
Team Averages
Level 81
1,433 SR
1,491 Elo+

VS

Team Averages
Level 125
1,506 SR
1,411 Elo+
Awilix
Awilix
Anne1337XD
Awilix
Level 142
God Stats
43W - 29L
1,569 SR
Queue Stats
350W - 353L
1,468 Elo+
Party 1
Yu Huang
Yu Huang
ITzOSK
Yu Huang
Level 148
God Stats
4W - 5L
1,500 SR
Queue Stats
571W - 556L
1,207 Elo+
Solo
Hachiman
Hachiman
Sevarty
Hachiman
Level 92
God Stats
2W - 4L
1,247 SR
Queue Stats
175W - 176L
1,437 Elo+
Solo
Geb
Geb
mysterions 33
Geb
Level 108
God Stats
3W - 2L
1,701 SR
Queue Stats
86W - 82L
1,490 Elo+
Solo
Hercules
Hercules
xTheSteelH4mmer
Hercules
Level 136
God Stats
5W - 5L
1,514 SR
Queue Stats
199W - 193L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alpha Nawan
Achilles
8
0 / 2 / 0
4,846
485
2,872
9,297
5,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Keie 21
King Arthur
9
0 / 5 / 1
5,033
503
4,451
9,146
7,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 0
4,932
493
3,924
3,306
1,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 3 / 1
5,600
560
3,579
10,432
3,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Ix Chel
Z Nirqs
Ix Chel
9
1 / 4 / 0
5,212
521
3,114
6,561
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Anne1337XD
Awilix
12
7 / 1 / 1
6,919
692
7,546
8,180
3,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yu Huang
ITzOSK
Yu Huang
10
3 / 0 / 4
5,881
588
5,655
3,843
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Sevarty
Hachiman
9
0 / 0 / 0
5,285
529
3,311
5,768
1,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 0 / 6
5,677
568
3,206
6,945
4,637
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
11
4 / 1 / 2
6,849
685
6,387
8,173
5,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
14
14
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
Alpha Nawan
Achilles
0
2
0
0
W
Awilix
Anne1337XD
Awilix
7
1
1
7.5
W
Yu Huang
ITzOSK
Yu Huang
3
0
4
5
L
King Arthur
Keie 21
King Arthur
0
5
1
0.1
L
0
0
0
0
L
1
3
1
0.5
W
Hachiman
Sevarty
Hachiman
0
0
0
0
L
Ix Chel
Z Nirqs
Ix Chel
1
4
0
0.25
W
0
0
6
3
W
Hercules
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,940
Damage
26,105
38,742
Taken
32,909
20,276
Mitigated
16,838
8,643
Healing
14,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Alpha Nawan
Achilles
2,872
488
0
1,300
9,297
5,984
0
3,700
5,465
0
15,521
W
Awilix
Anne1337XD
Awilix
7,546
2,796
0
4,015
8,180
3,049
0
822
7,280
0
47,061
W
Yu Huang
ITzOSK
Yu Huang
5,655
557
0
500
3,843
1,348
0
1,478
2,189
33,019
0
L
King Arthur
Keie 21
King Arthur
4,451
576
0
980
9,146
7,436
0
14
9,132
464
29,845
L
3,924
1,632
0
2,422
3,306
1,234
0
588
2,718
0
33,699
L
3,579
1,234
0
1,967
10,432
3,516
0
1,812
8,620
0
37,295
W
Hachiman
Sevarty
Hachiman
3,311
1,967
0
3,665
5,768
1,979
0
0
5,768
0
35,568
L
Ix Chel
Z Nirqs
Ix Chel
3,114
271
639
1,335
6,561
2,106
0
2,699
3,862
31,730
0
W
3,206
301
0
2,324
6,945
4,637
0
720
6,181
14,633
0
W
Hercules
6,387
2,750
0
3,639
8,173
5,825
464
218
7,955
0
45,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,623
Gold Earned
30,611
256
Minions Killed
313
0
Camps Cleared
0
974,965
Distance Traveled
1,004,759
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,846
485
20
2
0
202,661
4
W
Awilix
6,919
692
72
7
0
238,002
1
W
Yu Huang
5,881
588
67
7
0
200,081
0
L
King Arthur
5,033
503
49
5
0
208,010
0
L
Neith
4,932
493
65
7
0
191,537
0
L
Thor
5,600
560
65
7
0
186,656
0
W
Hachiman
5,285
529
75
8
0
178,656
2
L
Ix Chel
5,212
521
57
6
0
186,101
0
W
Geb
5,677
568
13
1
0
196,001
5
W
Hercules
6,849
685
86
9
0
192,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role