Player Matchup

Freya
Freya
BestLeaguePlayer
Freya
Level 90
God Stats
1W - 0L
1,534 SR
Queue Stats
4W - 1L
1,557 Elo+
Party 1
Kuzenbo
Kuzenbo
Peaceman
Kuzenbo
Level 129
God Stats
31W - 20L
1,634 SR
Queue Stats
208W - 217L
1,496 Elo+
Solo
Hercules
Hercules
Uplanding
Hercules
Level 101
God Stats
1W - 0L
1,589 SR
Queue Stats
34W - 21L
1,664 Elo+
Party 1
Cupid
Cupid
Zlashur
Cupid
Level 127
God Stats
1W - 0L
1,726 SR
Queue Stats
42W - 38L
1,561 Elo+
Solo
Fenrir
Fenrir
gerdhanm
Fenrir
Level 158
God Stats
2W - 3L
1,608 SR
Queue Stats
30W - 30L
1,333 Elo+
Solo
Team Averages
Level 121
1,618 SR
1,522 Elo+

VS

Team Averages
Level 124
1,562 SR
1,578 Elo+
Arachne
Arachne
AyeGarrett
Arachne
Level 185
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,458 Elo+
Party 2
Bacchus
Bacchus
CrazinessGoneMad
Bacchus
Level 137
God Stats
4W - 3L
1,656 SR
Queue Stats
27W - 15L
1,640 Elo+
Party 2
Izanami
Izanami
Legendaryforever
Izanami
Level 105
God Stats
24W - 22L
1,563 SR
Queue Stats
121W - 102L
1,535 Elo+
Solo
Merlin
Merlin
THEBОYWONDER
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,673 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ThyCodester
Tsukuyomi
Level 129
God Stats
1W - 1L
1,589 SR
Queue Stats
25W - 20L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 4
9,670
879
15,381
12,717
5,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
Peaceman
Kuzenbo
15
3 / 1 / 6
8,011
728
8,948
12,777
15,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
Uplanding
Hercules
15
3 / 2 / 6
8,436
767
7,916
10,299
10,131
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Zlashur
Cupid
15
0 / 4 / 6
8,025
730
6,061
11,904
4,494
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
gerdhanm
Fenrir
15
2 / 3 / 9
8,311
756
6,629
11,411
5,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AyeGarrett
Arachne
16
3 / 2 / 6
9,093
827
9,051
15,653
12,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 2 / 8
8,821
802
8,912
9,812
13,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 4 / 0
7,128
648
2,325
7,836
3,110
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 3 / 5
8,916
811
11,274
9,119
4,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
ThyCodester
Tsukuyomi
15
4 / 6 / 6
8,349
759
15,153
11,701
5,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
38
17
Kills
13
13
Deaths
17
31
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Arachne
AyeGarrett
Arachne
3
2
6
3
W
9
3
4
3.67
L
2
2
8
3
L
0
4
0
0
W
Kuzenbo
Peaceman
Kuzenbo
3
1
6
6
L
4
3
5
2.17
L
Tsukuyomi
ThyCodester
Tsukuyomi
4
6
6
1.17
W
Hercules
Uplanding
Hercules
3
2
6
3
W
Cupid
Zlashur
Cupid
0
4
6
0.75
W
Fenrir
gerdhanm
Fenrir
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,935
Damage
46,715
59,108
Taken
54,121
41,078
Mitigated
38,242
12,613
Healing
6,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AyeGarrett
Arachne
9,051
4,406
0
3,866
15,653
12,152
0
6,821
8,424
689
21,807
W
15,381
4,963
0
2,888
12,717
5,932
0
4,588
8,129
38,980
0
L
8,912
1,158
0
1,520
9,812
13,153
0
3,337
6,315
17,534
0
L
2,325
1,509
0
339
7,836
3,110
974
3,510
4,232
0
18,368
W
Kuzenbo
Peaceman
Kuzenbo
8,948
2,814
0
1,258
12,777
15,371
0
4,733
8,044
20,814
447
L
11,274
549
0
698
9,119
4,393
0
4,014
4,796
47,474
0
L
Tsukuyomi
ThyCodester
Tsukuyomi
15,153
4,599
0
452
11,701
5,434
162
5,334
6,017
0
30,800
W
Hercules
Uplanding
Hercules
7,916
1,704
0
3,972
10,299
10,131
142
4,038
6,261
0
16,634
W
Cupid
Zlashur
Cupid
6,061
2,497
84
2,945
11,904
4,494
588
4,774
7,130
0
37,298
W
Fenrir
gerdhanm
Fenrir
6,629
1,454
0
1,466
11,411
5,150
204
2,808
8,603
0
16,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,453
Gold Earned
42,307
217
Minions Killed
225
0
Camps Cleared
0
1,195,651
Distance Traveled
1,039,750
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,093
827
34
3
0
242,776
0
W
Freya
9,670
879
60
5
0
261,376
0
L
Bacchus
8,821
802
22
2
0
232,303
0
L
Izanami
7,128
648
32
3
0
119,290
6
W
Kuzenbo
8,011
728
28
3
0
248,019
0
L
Merlin
8,916
811
87
8
0
218,359
0
L
Tsukuyomi
8,349
759
50
5
0
227,022
0
W
Hercules
8,436
767
28
3
0
240,271
1
W
Cupid
8,025
730
78
7
0
207,254
0
W
Fenrir
8,311
756
23
2
0
238,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role