Player Matchup

Olorun
Olorun
ChocoThunder916
Olorun
Level 28
God Stats
1W - 1L
1,394 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Horus
Horus
Handsomedh20
Horus
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Ymir
Ymir
Ltchubby-chaser
Ymir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Arachne
Arachne
blakecandyman
Arachne
Level 30
God Stats
3W - 6L
1,205 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 3
Hachiman
Hachiman
mikeypwn12
Hachiman
Level 13
God Stats
1W - 5L
1,500 SR
Queue Stats
26W - 34L
1,500 Elo+
Party 3
Team Averages
Level 23
1,420 SR
1,500 Elo+

VS

Team Averages
Level 74
1,527 SR
1,509 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
BlueKent55
Chang'e
Level 47
God Stats
34W - 40L
1,430 SR
Queue Stats
102W - 123L
1,378 Elo+
Solo
Thor
Thor
ToddNichols
Thor
Level 44
God Stats
2W - 0L
1,707 SR
Queue Stats
82W - 66L
1,666 Elo+
Party 1
Fenrir
Fenrir
theuglykid1
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,094
554
5,954
9,395
3,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
0 / 3 / 2
4,638
422
4,739
9,702
7,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 1 / 0
4,641
422
467
3,346
1,656
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
9
5 / 5 / 0
5,761
524
6,745
10,831
3,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hachiman
mikeypwn12
Hachiman
8
0 / 2 / 0
4,899
445
2,879
7,446
2,027
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
7 / 0 / 3
6,838
622
9,330
7,718
6,045
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
 
Ullr
10
1 / 1 / 1
5,773
525
4,165
7,400
2,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
BlueKent55
Chang'e
12
3 / 2 / 1
6,689
608
5,890
8,164
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 1 / 6
6,348
577
3,995
9,214
6,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
7
0 / 5 / 2
4,955
450
828
9,833
3,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
6
Kills
13
14
Deaths
9
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
7
0
3
8.5
W
Ullr
 
Ullr
1
1
1
1.5
W
Chang'e
BlueKent55
Chang'e
3
2
1
1.75
L
1
3
2
0.67
L
0
3
2
0.33
L
0
1
0
0
W
2
1
6
5
L
Arachne
5
5
0
1
L
Hachiman
mikeypwn12
Hachiman
0
2
0
0
W
Fenrir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,784
Damage
24,208
40,720
Taken
42,329
18,711
Mitigated
21,248
7,671
Healing
12,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,330
2,509
0
5,027
7,718
6,045
616
104
7,080
42,932
0
W
Ullr
 
Ullr
4,165
1,761
0
876
7,400
2,503
0
240
7,160
0
33,624
W
Chang'e
BlueKent55
Chang'e
5,890
714
360
3,083
8,164
2,936
242
4,582
3,478
50,051
0
L
5,954
4,083
0
2,555
9,395
3,775
0
5,951
3,444
39,228
0
L
4,739
2,067
0
947
9,702
7,552
0
5,046
4,656
0
20,761
L
467
0
0
0
3,346
1,656
144
289
3,057
16,282
0
W
3,995
869
0
1,940
9,214
6,578
69
830
8,296
0
19,116
L
Arachne
6,745
5,175
0
1,526
10,831
3,701
0
3,471
7,360
0
29,594
L
Hachiman
mikeypwn12
Hachiman
2,879
1,148
0
2,643
7,446
2,027
100
785
6,661
0
25,960
W
Fenrir
828
501
0
928
9,833
3,186
200
1,001
8,791
0
24,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,033
Gold Earned
30,603
200
Minions Killed
267
0
Camps Cleared
0
996,484
Distance Traveled
1,076,128
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,838
622
67
6
0
200,877
0
W
Ullr
5,773
525
52
5
0
215,859
0
W
Chang'e
6,689
608
85
8
0
203,308
2
L
Olorun
6,094
554
67
6
0
185,956
0
L
Horus
4,638
422
22
2
0
224,287
0
L
Ymir
4,641
422
24
2
0
144,987
0
W
Thor
6,348
577
25
2
0
224,599
0
L
Arachne
5,761
524
40
4
0
234,277
0
L
Hachiman
4,899
445
47
4
0
206,977
0
W
Fenrir
4,955
450
38
3
0
231,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role