Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Susano
Susano
BamWick
Susano
Level 81
God Stats
2W - 6L
1,213 SR
Queue Stats
124W - 180L
1,391 Elo+
Party 1
Sun Wukong
Sun Wukong
GrowGangRigg
Sun Wukong
Level 148
God Stats
2W - 1L
1,618 SR
Queue Stats
42W - 73L
1,360 Elo+
Party 1
Charybdis
Charybdis
profound_grub5
Charybdis
Level 64
God Stats
5W - 5L
1,429 SR
Queue Stats
192W - 193L
1,494 Elo+
Party 3
Anubis
Anubis
xMIGHTY-GOAT24x
Anubis
Level 41
God Stats
7W - 15L
1,334 SR
Queue Stats
99W - 139L
1,360 Elo+
Party 1
Team Averages
Level 80
1,419 SR
1,421 Elo+

VS

Team Averages
Level 38
1,485 SR
1,342 Elo+
Tyr
Tyr
 
Tyr
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
FelipeChagas1227
Anhur
Level 28
God Stats
3W - 3L
1,554 SR
Queue Stats
12W - 20L
1,308 Elo+
Party 2
Aphrodite
Aphrodite
Ramon_br2008
Aphrodite
Level 39
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 35L
1,307 Elo+
Party 2
Nemesis
Nemesis
Ronin I PRL
Nemesis
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,330 Elo+
Solo
Scylla
Scylla
eduardo3052
Scylla
Level 26
God Stats
1W - 4L
1,372 SR
Queue Stats
6W - 17L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
2 / 0 / 0
6,509
501
2,255
9,119
6,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Susano
BamWick
Susano
11
3 / 1 / 1
6,313
486
4,051
9,120
3,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
GrowGangRigg
Sun Wukong
12
1 / 0 / 2
7,104
546
6,906
9,606
6,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charybdis
profound_grub5
Charybdis
10
0 / 0 / 2
6,023
463
7,301
7,323
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 2
6,704
516
5,430
7,172
3,232
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
2 / 1 / 0
6,533
503
5,551
12,407
8,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 0
5,317
409
4,572
5,996
2,371
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Ramon_br2008
Aphrodite
9
0 / 0 / 0
5,990
461
2,921
8,777
5,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
Ronin I PRL
Nemesis
9
0 / 4 / 0
5,430
418
2,921
11,295
3,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
11
0 / 2 / 0
5,813
447
3,646
6,585
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
8
Kills
2
2
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
0
0
2
L
Tyr
 
Tyr
2
1
0
2
W
Susano
BamWick
Susano
3
1
1
3.5
L
0
1
0
0
W
Sun Wukong
GrowGangRigg
Sun Wukong
1
0
2
2
L
Aphrodite
Ramon_br2008
Aphrodite
0
0
0
0
L
Nemesis
Ronin I PRL
Nemesis
0
4
0
0
L
Scylla
0
2
0
0
W
Charybdis
profound_grub5
Charybdis
0
0
2
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,943
Damage
19,611
42,340
Taken
45,060
22,060
Mitigated
21,343
13,093
Healing
12,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
2,255
160
0
2,942
9,119
6,530
154
1,685
7,434
17,100
0
L
Tyr
 
Tyr
5,551
398
0
3,919
12,407
8,040
0
1,593
10,730
0
41,437
W
Susano
BamWick
Susano
4,051
433
0
530
9,120
3,485
165
523
8,597
0
37,400
L
4,572
2,439
0
2,012
5,996
2,371
0
429
5,567
0
41,387
W
Sun Wukong
GrowGangRigg
Sun Wukong
6,906
1,151
0
3,346
9,606
6,256
0
322
9,284
0
47,808
L
Aphrodite
Ramon_br2008
Aphrodite
2,921
844
533
4,003
8,777
5,628
0
1,532
7,245
23,101
0
L
Nemesis
Ronin I PRL
Nemesis
2,921
721
0
1,949
11,295
3,343
0
1,936
9,359
0
35,113
L
Scylla
3,646
324
104
360
6,585
1,961
0
2,195
4,390
48,494
0
W
Charybdis
profound_grub5
Charybdis
7,301
4,282
0
3,845
7,323
2,557
471
2,555
4,768
0
48,906
W
5,430
529
0
2,430
7,172
3,232
934
1,693
5,479
49,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,653
Gold Earned
29,083
310
Minions Killed
292
0
Camps Cleared
0
1,237,243
Distance Traveled
1,235,766
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,509
501
23
2
0
252,106
0
L
Tyr
6,533
503
65
5
0
281,024
0
W
Susano
6,313
486
56
4
0
290,308
2
L
Anhur
5,317
409
73
6
0
232,860
0
W
Sun Wukong
7,104
546
81
6
0
237,948
5
L
Aphrodite
5,990
461
28
2
0
220,841
2
L
Nemesis
5,430
418
51
4
0
275,553
4
L
Scylla
5,813
447
75
6
0
225,488
0
W
Charybdis
6,023
463
81
6
0
210,167
0
W
Anubis
6,704
516
69
5
0
246,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role