Player Matchup

Odin
Odin
King GongaBlack
Odin
Level 159
God Stats
17W - 9L
1,652 SR
Queue Stats
1,293W - 1,317L
1,526 Elo+
Solo
Ymir
Ymir
WhichcraftGenie
Ymir
Level 47
God Stats
7W - 2L
1,916 SR
Queue Stats
220W - 200L
1,540 Elo+
Solo
Medusa
Medusa
iTzJefersoon
Medusa
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,232 Elo+
Solo
Fenrir
Fenrir
licmyCupz
Fenrir
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 98L
1,206 Elo+
Solo
Raijin
Raijin
raygen_shi
Raijin
Level 129
God Stats
7W - 8L
1,327 SR
Queue Stats
589W - 587L
1,477 Elo+
Solo
Team Averages
Level 84
1,579 SR
1,396 Elo+

VS

Team Averages
Level 126
1,479 SR
1,455 Elo+
Ravana
Ravana
BocBipBookie
Ravana
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,258 Elo+
Party 1
Jing Wei
Jing Wei
Bookie Booh
Jing Wei
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Thoth
Thoth
Fithe71
Thoth
Level 109
God Stats
0W - 3L
1,301 SR
Queue Stats
235W - 265L
1,447 Elo+
Solo
Tiamat
Tiamat
Interphaser
Tiamat
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,555 Elo+
Solo
Ymir
Ymir
zanarkenn
Ymir
Level 128
God Stats
1W - 5L
1,596 SR
Queue Stats
80W - 92L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 7
10,216
929
10,709
8,681
9,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 3 / 14
10,663
969
6,190
14,561
21,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
17
3 / 3 / 11
9,589
872
13,641
10,052
5,080
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
licmyCupz
Fenrir
15
5 / 4 / 12
9,381
853
7,366
12,919
13,832
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
raygen_shi
Raijin
18
4 / 2 / 11
10,113
919
16,349
8,381
4,044
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
4 / 5 / 4
8,114
738
9,179
10,643
5,095
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
Bookie Booh
Jing Wei
16
3 / 4 / 6
8,327
757
7,303
12,360
4,940
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thoth
Fithe71
Thoth
15
4 / 5 / 5
8,601
782
9,108
8,724
3,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
16
1 / 3 / 8
8,083
735
9,339
9,259
6,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
12
0 / 6 / 7
7,746
704
7,871
17,514
17,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
42
23
Kills
12
14
Deaths
23
55
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ravana
4
5
4
1.2
L
Jing Wei
Bookie Booh
Jing Wei
3
4
6
1.5
L
Thoth
Fithe71
Thoth
4
5
5
1.3
L
Tiamat
1
3
8
1.67
W
7
2
7
5.25
W
4
3
14
3.67
W
Medusa
3
3
11
2.83
W
Fenrir
licmyCupz
Fenrir
5
4
12
2.75
W
Raijin
raygen_shi
Raijin
4
2
11
4.75
L
Ymir
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,255
Damage
42,800
54,594
Taken
58,500
53,153
Mitigated
36,794
14,498
Healing
15,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
9,179
1,481
1,139
2,099
10,643
5,095
0
3,348
6,860
0
11,854
L
Jing Wei
Bookie Booh
Jing Wei
7,303
4,586
1,531
3,376
12,360
4,940
540
5,920
6,331
0
21,549
L
Thoth
Fithe71
Thoth
9,108
335
821
894
8,724
3,149
0
3,243
5,227
22,376
0
L
Tiamat
9,339
416
549
1,939
9,259
6,262
43
4,354
4,724
21,419
0
W
10,709
1,483
1,479
1,915
8,681
9,156
998
3,339
5,243
2,758
15,958
W
6,190
538
872
1,480
14,561
21,041
761
7,961
6,300
8,764
0
W
Medusa
13,641
5,765
1,496
2,108
10,052
5,080
1,628
5,404
4,508
0
31,055
W
Fenrir
licmyCupz
Fenrir
7,366
1,908
1,277
1,971
12,919
13,832
538
3,366
9,249
0
12,414
W
Raijin
raygen_shi
Raijin
16,349
483
190
1,710
8,381
4,044
464
4,501
3,720
40,960
0
L
Ymir
7,871
1,065
1,161
1,993
17,514
17,348
0
6,675
10,403
10,448
1,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,962
Gold Earned
40,871
145
Minions Killed
107
0
Camps Cleared
0
1,078,330
Distance Traveled
1,018,258
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,114
738
9
1
0
224,778
0
L
Jing Wei
8,327
757
33
3
0
200,456
0
L
Thoth
8,601
782
30
3
0
171,713
0
L
Tiamat
8,083
735
31
3
0
226,162
0
W
Odin
10,216
929
28
3
0
226,710
0
W
Ymir
10,663
969
16
1
0
199,629
0
W
Medusa
9,589
872
29
3
0
205,761
0
W
Fenrir
9,381
853
5
0
0
224,801
0
W
Raijin
10,113
919
67
6
0
221,429
1
L
Ymir
7,746
704
4
0
0
195,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role