Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
HardBrawl
Fenrir
Level 121
God Stats
3W - 8L
1,264 SR
Queue Stats
330W - 331L
1,478 Elo+
Solo
Hel
Hel
Lukaku FFC
Hel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 41L
1,415 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ScorpionZone8
Tsukuyomi
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,385 Elo+
Party 1
Rama
Rama
Sprintlikesean
Rama
Level 104
God Stats
1W - 5L
1,232 SR
Queue Stats
402W - 384L
1,475 Elo+
Solo
Team Averages
Level 116
1,399 SR
1,450 Elo+

VS

Team Averages
Level 71
1,499 SR
1,350 Elo+
Anhur
Anhur
GoupdaRelax
Anhur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,120 Elo+
Party 3
Neith
Neith
MIKEYBONES91
Neith
Level 113
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 106L
1,449 Elo+
Party 3
Charybdis
Charybdis
ShinyMoo
Charybdis
Level 127
God Stats
1W - 0L
1,706 SR
Queue Stats
62W - 75L
1,448 Elo+
Party 2
Sol
Sol
SoulessMachine88
Sol
Level 66
God Stats
2W - 3L
1,287 SR
Queue Stats
125W - 135L
1,360 Elo+
Solo
Yemoja
Yemoja
animyzer
Yemoja
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 18L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
0 / 3 / 10
10,268
642
12,934
24,763
36,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
HardBrawl
Fenrir
18
4 / 3 / 8
10,196
637
8,731
16,865
15,340
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
4 / 3 / 8
11,009
688
31,262
23,112
12,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
ScorpionZone8
Tsukuyomi
15
3 / 7 / 6
9,790
612
10,798
17,140
8,948
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
3 / 1 / 9
11,003
688
9,611
15,378
9,407
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 8
11,029
689
12,238
20,890
9,461
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

20
2 / 2 / 13
11,196
700
22,562
15,694
6,833
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
ShinyMoo
Charybdis
20
6 / 3 / 9
11,953
747
25,545
15,398
7,293
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
3 / 3 / 8
10,663
666
18,979
15,783
6,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Earring

Mystical Earring

+15
Mp 5

Yemoja
animyzer
Yemoja
18
1 / 1 / 14
11,540
721
5,100
15,271
11,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
69
14
Kills
17
17
Deaths
14
41
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
10
1.67
W
5
5
8
1.8
L
Fenrir
HardBrawl
Fenrir
4
3
8
2.67
L
4
3
8
2.67
W
2
2
13
4.25
L
Tsukuyomi
ScorpionZone8
Tsukuyomi
3
7
6
0.86
W
Charybdis
ShinyMoo
Charybdis
6
3
9
3.5
W
3
3
8
2.33
L
3
1
9
7.5
W
Yemoja
animyzer
Yemoja
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,336
Damage
84,424
97,258
Taken
83,036
82,189
Mitigated
41,687
55,684
Healing
49,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
12,934
223
3,885
7,253
24,763
36,072
0
5,379
19,172
30,618
0
W
12,238
6,624
0
3,386
20,890
9,461
340
8,862
11,965
0
25,087
L
Fenrir
HardBrawl
Fenrir
8,731
679
1,702
2,976
16,865
15,340
0
4,643
12,131
0
13,981
L
31,262
681
17,438
14,443
23,112
12,422
0
3,979
18,849
51,901
0
W
22,562
7,308
723
5,496
15,694
6,833
1,475
7,883
7,747
0
48,827
L
Tsukuyomi
ScorpionZone8
Tsukuyomi
10,798
2,293
985
1,198
17,140
8,948
0
4,128
12,632
0
23,301
W
Charybdis
ShinyMoo
Charybdis
25,545
13,515
3,166
2,050
15,398
7,293
2,255
7,178
8,144
0
47,308
W
18,979
3,612
1,558
4,357
15,783
6,412
391
9,545
6,009
36,008
0
L
9,611
7,657
2,204
3,600
15,378
9,407
150
5,429
9,677
0
29,702
W
Yemoja
animyzer
Yemoja
5,100
2,036
21,569
7,468
15,271
11,688
259
10,476
4,641
9,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,266
Gold Earned
56,381
165
Minions Killed
186
0
Camps Cleared
0
1,486,032
Distance Traveled
1,378,081
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,268
642
0
0
0
300,197
0
W
Anhur
11,029
689
31
2
0
263,199
0
L
Fenrir
10,196
637
12
1
0
317,935
0
L
Hel
11,009
688
56
4
0
302,185
1
W
Neith
11,196
700
50
3
0
280,325
0
L
Tsukuyomi
9,790
612
27
2
0
270,836
0
W
Charybdis
11,953
747
55
3
0
276,081
0
W
Sol
10,663
666
34
2
0
295,209
0
L
Rama
11,003
688
70
4
0
294,879
0
W
Yemoja
11,540
721
16
1
0
263,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role