Player Matchup

Thanatos
Thanatos
Juanfri011
Thanatos
Level 108
God Stats
1W - 2L
1,710 SR
Queue Stats
175W - 204L
1,471 Elo+
Party 1
Poseidon
Poseidon
Supertoro19
Poseidon
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 16L
1,513 Elo+
Party 3
Izanami
Izanami
VITALEISION
Izanami
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 32L
1,493 Elo+
Party 1
Surtr
Surtr
er_nava_
Surtr
Level 52
God Stats
20W - 18L
1,582 SR
Queue Stats
30W - 25L
1,513 Elo+
Party 1
Mulan
Mulan
rolfol_k33
Mulan
Level 56
God Stats
4W - 2L
1,545 SR
Queue Stats
11W - 12L
1,485 Elo+
Party 3
Team Averages
Level 63
1,567 SR
1,495 Elo+

VS

Team Averages
Level 100
1,545 SR
1,457 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Neroforcas
Jing Wei
Level 69
God Stats
3W - 3L
1,508 SR
Queue Stats
62W - 63L
1,403 Elo+
Party 2
Geb
Geb
Rxvvo
Geb
Level 137
God Stats
3W - 1L
1,500 SR
Queue Stats
67W - 73L
1,415 Elo+
Party 2
Ao Kuang
Ao Kuang
TerreSiamang768
Ao Kuang
Level 81
God Stats
55W - 36L
1,667 SR
Queue Stats
284W - 247L
1,458 Elo+
Party 2
Poseidon
Poseidon
WinzerA1
Poseidon
Level 109
God Stats
7W - 8L
1,552 SR
Queue Stats
146W - 150L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Juanfri011
Thanatos
14
5 / 6 / 3
8,233
515
8,473
16,520
6,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Supertoro19
Poseidon
15
2 / 6 / 5
8,478
530
9,965
12,398
4,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
VITALEISION
Izanami
11
3 / 6 / 5
7,322
458
8,514
13,617
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
er_nava_
Surtr
10
2 / 7 / 6
6,891
431
7,820
17,490
9,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mulan
13
1 / 3 / 3
7,202
450
3,438
15,573
12,798
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 0 / 6
9,832
615
12,695
9,333
9,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
Neroforcas
Jing Wei
13
6 / 5 / 7
8,607
538
10,634
12,529
4,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
Rxvvo
Geb
13
2 / 4 / 10
8,649
541
8,966
14,496
13,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
17
14 / 0 / 5
10,961
685
15,522
13,085
5,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Poseidon
WinzerA1
Poseidon
16
4 / 4 / 5
9,630
602
8,091
10,237
3,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
61
13
Kills
28
28
Deaths
13
22
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
6
5
L
Thanatos
Juanfri011
Thanatos
5
6
3
1.08
W
Jing Wei
Neroforcas
Jing Wei
6
5
7
1.9
W
Geb
Rxvvo
Geb
2
4
10
1.75
L
Poseidon
Supertoro19
Poseidon
2
6
5
0.75
W
Ao Kuang
14
0
5
16.5
L
Izanami
VITALEISION
Izanami
3
6
5
0.92
W
Poseidon
WinzerA1
Poseidon
4
4
5
1.63
L
Surtr
er_nava_
Surtr
2
7
6
0.71
L
Mulan
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,210
Damage
55,908
75,598
Taken
59,680
38,654
Mitigated
37,155
16,447
Healing
13,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,695
434
79
3,966
9,333
9,418
120
1,382
7,862
80,546
924
L
Thanatos
Juanfri011
Thanatos
8,473
1,562
0
8,690
16,520
6,281
0
8,635
7,697
0
58,051
W
Jing Wei
Neroforcas
Jing Wei
10,634
8,146
0
746
12,529
4,708
1,169
840
11,502
0
35,054
W
Geb
Rxvvo
Geb
8,966
644
354
2,454
14,496
13,382
432
2,033
11,864
31,800
0
L
Poseidon
Supertoro19
Poseidon
9,965
1,268
0
980
12,398
4,643
0
7,929
3,967
65,845
0
W
Ao Kuang
15,522
4,977
0
5,284
13,085
5,778
1,542
1,654
11,313
83,178
0
L
Izanami
VITALEISION
Izanami
8,514
5,845
142
2,056
13,617
5,046
0
6,048
7,475
0
31,547
W
Poseidon
WinzerA1
Poseidon
8,091
508
0
1,034
10,237
3,869
611
4,353
5,884
70,388
0
L
Surtr
er_nava_
Surtr
7,820
3,767
166
2,970
17,490
9,886
0
10,469
6,907
167
26,794
L
Mulan
3,438
147
0
1,443
15,573
12,798
0
9,353
5,183
81
34,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,126
Gold Earned
47,679
320
Minions Killed
447
0
Camps Cleared
0
1,570,003
Distance Traveled
1,601,597
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,832
615
115
7
0
331,457
0
L
Thanatos
8,233
515
94
6
0
355,996
0
W
Jing Wei
8,607
538
59
4
0
283,978
4
W
Geb
8,649
541
46
3
0
285,595
3
L
Poseidon
8,478
530
105
7
0
303,890
0
W
Ao Kuang
10,961
685
110
7
0
386,556
0
L
Izanami
7,322
458
35
2
0
301,221
0
W
Poseidon
9,630
602
117
7
0
314,011
1
L
Surtr
6,891
431
33
2
0
307,109
1
L
Mulan
7,202
450
53
3
0
301,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role