Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
Brundolf
Geb
Bronze III
Level 140
God Stats
2W - 0L
1,658 SR
Queue Stats
3W - 1L
1,517 MMR
Party 1
He Bo
He Bo
Gold IV
HaIKune
He Bo
Gold IV
Level 232
God Stats
4W - 3L
1,505 SR
Queue Stats
237W - 224L
1,532 MMR
Solo
Izanami
Izanami
Bronze III
ShiroShii
Izanami
Bronze III
Level 125
God Stats
1W - 0L
1,795 SR
Queue Stats
3W - 1L
1,517 MMR
Party 1
Mulan
Mulan
Platinum V
Valnøtt
Mulan
Platinum V
Level 138
God Stats
18W - 12L
1,579 SR
Queue Stats
82W - 74L
1,534 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 153
1,607 SR
1,520 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,511 SR
1,526 MMR
Jormungandr
Jormungandr
Gold IV
Doorryy
Jormungandr
Gold IV
Level 109
God Stats
0W - 1L
1,713 SR
Queue Stats
101W - 99L
1,513 MMR
Solo
Horus
Horus
Gold IV
WRTN Rozzarious
Horus
Gold IV
Level 177
God Stats
1W - 3L
1,169 SR
Queue Stats
152W - 155L
1,514 MMR
Solo
Cernunnos
Cernunnos
Gold I
Ziji
Cernunnos
Gold I
Level 101
God Stats
2W - 4L
1,603 SR
Queue Stats
24W - 29L
1,526 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
cheitanos
Baron Samedi
Bronze III
Level 92
God Stats
10W - 4L
1,500 SR
Queue Stats
114W - 131L
1,546 MMR
Party 2
Mercury
Mercury
Bronze IV
therassim
Mercury
Bronze IV
Level 97
God Stats
3W - 8L
1,569 SR
Queue Stats
60W - 70L
1,530 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 2 / 4
8,175
584
7,520
10,451
4,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 0 / 5
7,452
532
3,262
9,675
7,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
HaIKune
He Bo
13
0 / 1 / 5
8,046
575
11,684
8,347
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
ShiroShii
Izanami
14
1 / 1 / 1
8,240
589
3,339
6,755
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
Valnøtt
Mulan
15
8 / 1 / 3
9,732
695
13,210
15,029
12,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KaliSerqetRavanaAphrodite

VS

Bans
MartichorasVulcanKing ArthurThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Doorryy
Jormungandr
11
1 / 6 / 1
6,862
490
4,650
14,139
9,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 1
6,293
450
3,479
11,453
9,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cernunnos
Ziji
Cernunnos
13
1 / 2 / 0
6,980
499
5,677
6,952
2,548
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
cheitanos
Baron Samedi
12
3 / 3 / 0
6,666
476
5,642
8,885
4,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
therassim
Mercury
12
0 / 4 / 4
6,803
486
2,610
11,665
3,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
16
Kills
5
5
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
4
4
W
1
0
5
3.5
L
Jormungandr
Doorryy
Jormungandr
1
6
1
0.25
W
He Bo
HaIKune
He Bo
0
1
5
2.5
W
Izanami
ShiroShii
Izanami
1
1
1
1.5
W
Mulan
Valnøtt
Mulan
8
1
3
9.5
L
0
1
1
0.5
L
Cernunnos
Ziji
Cernunnos
1
2
0
0.5
L
Baron Samedi
cheitanos
Baron Samedi
3
3
0
1
L
Mercury
therassim
Mercury
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,015
Damage
22,058
50,257
Taken
53,094
30,492
Mitigated
29,995
15,433
Healing
14,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,520
2,574
0
1,367
10,451
4,310
414
1,962
8,489
0
52,017
W
3,262
209
0
2,551
9,675
7,536
0
1,523
8,152
17,469
0
L
Jormungandr
Doorryy
Jormungandr
4,650
1,794
0
3,513
14,139
9,132
0
56
12,962
49,408
0
W
He Bo
HaIKune
He Bo
11,684
830
0
640
8,347
2,755
0
3,162
5,185
74,293
0
W
Izanami
ShiroShii
Izanami
3,339
2,236
0
3,054
6,755
2,962
254
28
6,727
0
77,395
W
Mulan
Valnøtt
Mulan
13,210
1,815
0
7,821
15,029
12,929
176
4,689
10,304
0
73,656
L
3,479
1,282
660
3,764
11,453
9,998
0
4,896
6,505
0
15,362
L
Cernunnos
Ziji
Cernunnos
5,677
3,058
0
2,395
6,952
2,548
0
748
6,153
0
60,844
L
Baron Samedi
cheitanos
Baron Samedi
5,642
210
493
2,403
8,885
4,475
147
5,519
3,284
39,764
0
L
Mercury
therassim
Mercury
2,610
1,459
0
871
11,665
3,842
0
3,783
7,798
0
57,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,645
Gold Earned
33,604
466
Minions Killed
334
0
Camps Cleared
0
1,462,536
Distance Traveled
1,382,323
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,175
584
65
5
0
338,109
0
W
Geb
7,452
532
15
1
0
304,253
0
L
Jormungandr
6,862
490
88
6
0
244,959
0
W
He Bo
8,046
575
128
9
0
291,372
2
W
Izanami
8,240
589
138
10
0
250,671
0
W
Mulan
9,732
695
120
9
0
278,131
1
L
Horus
6,293
450
16
1
0
282,592
3
L
Cernunnos
6,980
499
97
7
0
240,563
1
L
Baron Samedi
6,666
476
50
4
0
255,770
0
L
Mercury
6,803
486
83
6
0
358,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role