Player Matchup

Pele
Pele
FIGIsmalls
Pele
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Hachiman
Hachiman
Gloryspren94
Hachiman
Level 102
God Stats
4W - 2L
1,715 SR
Queue Stats
170W - 173L
1,478 Elo+
Solo
Ratatoskr
Ratatoskr
HeibanBellBeefer
Ratatoskr
Level 170
God Stats
11W - 16L
1,154 SR
Queue Stats
1,194W - 1,227L
1,433 Elo+
Solo
Heimdallr
Heimdallr
Loaded Eclipse
Heimdallr
Level 90
God Stats
0W - 1L
1,088 SR
Queue Stats
13W - 20L
1,367 Elo+
Party 1
Xing Tian
Xing Tian
Squebu
Xing Tian
Level 26
God Stats
1W - 1L
1,735 SR
Queue Stats
70W - 74L
1,462 Elo+
Solo
Team Averages
Level 83
1,439 SR
1,448 Elo+

VS

Team Averages
Level 71
1,560 SR
1,518 Elo+
Cerberus
Cerberus
BluesCluesLib
Cerberus
Level 86
God Stats
9W - 2L
1,819 SR
Queue Stats
485W - 471L
1,523 Elo+
Solo
Bastet
Bastet
MDidiot
Bastet
Level 37
God Stats
3W - 2L
1,619 SR
Queue Stats
64W - 73L
1,564 Elo+
Solo
Ares
Ares
MarvelousCoD
Ares
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 160L
1,546 Elo+
Solo
Pele
Pele
PandaMaoo
Pele
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 45L
1,498 Elo+
Solo
Anhur
Anhur
ckeyes
Anhur
Level 83
God Stats
4W - 8L
1,363 SR
Queue Stats
289W - 247L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 5
8,805
800
8,232
13,237
5,161
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Hachiman
Gloryspren94
Hachiman
13
1 / 3 / 6
7,128
648
8,242
6,524
2,274
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
18
6 / 2 / 5
9,490
863
11,243
11,278
7,930
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Loaded Eclipse
Heimdallr
16
6 / 6 / 5
8,930
812
16,143
13,067
5,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Squebu
Xing Tian
14
1 / 7 / 6
7,797
709
7,794
18,279
16,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BluesCluesLib
Cerberus
17
4 / 2 / 19
10,415
947
9,599
20,209
18,176
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bastet
MDidiot
Bastet
15
6 / 3 / 8
9,013
819
11,017
10,400
5,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 2 / 18
9,934
903
8,627
13,708
13,289
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pele
17
7 / 6 / 14
9,959
905
17,643
16,377
9,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anhur
ckeyes
Anhur
16
4 / 4 / 15
9,008
819
9,165
9,756
4,907
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
99
17
Kills
25
25
Deaths
17
27
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BluesCluesLib
Cerberus
4
2
19
6.75
L
3
7
5
0.79
L
Hachiman
Gloryspren94
Hachiman
1
3
6
1.33
L
Ratatoskr
6
2
5
4.25
L
Heimdallr
Loaded Eclipse
Heimdallr
6
6
5
1.42
W
Bastet
MDidiot
Bastet
6
3
8
3.33
W
4
2
18
6.5
W
Pele
7
6
14
2.33
L
Xing Tian
Squebu
Xing Tian
1
7
6
0.57
W
Anhur
ckeyes
Anhur
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,654
Damage
56,051
62,385
Taken
70,450
37,535
Mitigated
50,909
10,644
Healing
22,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BluesCluesLib
Cerberus
9,599
842
491
9,847
20,209
18,176
570
3,465
15,126
20,646
0
L
8,232
1,670
366
749
13,237
5,161
78
3,600
9,472
614
14,556
L
Hachiman
Gloryspren94
Hachiman
8,242
2,623
0
187
6,524
2,274
0
1,879
4,517
0
14,316
L
Ratatoskr
11,243
1,590
748
5,171
11,278
7,930
0
3,613
7,529
677
21,616
L
Heimdallr
Loaded Eclipse
Heimdallr
16,143
6,811
208
526
13,067
5,233
278
3,921
8,976
0
25,384
W
Bastet
MDidiot
Bastet
11,017
1,771
210
1,723
10,400
5,067
85
1,481
8,855
0
13,475
W
8,627
408
1,528
4,154
13,708
13,289
116
1,123
11,456
11,706
0
W
Pele
17,643
3,544
219
2,956
16,377
9,470
224
1,054
15,088
0
36,081
L
Xing Tian
Squebu
Xing Tian
7,794
726
1,173
1,516
18,279
16,937
0
5,063
12,979
13,228
0
W
Anhur
ckeyes
Anhur
9,165
4,451
1,330
470
9,756
4,907
3,256
1,197
8,027
0
22,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,150
Gold Earned
48,329
87
Minions Killed
120
0
Camps Cleared
0
893,120
Distance Traveled
1,210,428
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,415
947
26
2
0
216,227
0
L
Pele
8,805
800
27
2
0
200,110
0
L
Hachiman
7,128
648
4
0
0
115,673
0
L
Ratatoskr
9,490
863
21
2
0
238,360
0
L
Heimdallr
8,930
812
22
2
0
163,273
0
W
Bastet
9,013
819
13
1
0
278,008
0
W
Ares
9,934
903
5
0
0
250,927
0
W
Pele
9,959
905
37
3
0
277,216
0
L
Xing Tian
7,797
709
13
1
0
175,704
0
W
Anhur
9,008
819
39
4
0
188,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role