Player Matchup

Ix Chel
Ix Chel
Dahnilunar
Ix Chel
Level 68
God Stats
14W - 6L
1,660 SR
Queue Stats
140W - 146L
1,550 Elo+
Solo
Neith
Neith
Dlcrack
Neith
Level 103
God Stats
1W - 0L
1,806 SR
Queue Stats
23W - 32L
1,126 Elo+
Party 2
Bacchus
Bacchus
moraleda42
Bacchus
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 13L
1,199 Elo+
Party 2
Team Averages
Level 62
1,655 SR
1,292 Elo+

VS

Team Averages
Level 104
1,569 SR
1,501 Elo+
Medusa
Medusa
Mara11
Medusa
Level 97
God Stats
11W - 11L
1,527 SR
Queue Stats
342W - 389L
1,491 Elo+
Solo
Zhong Kui
Zhong Kui
Messie
Zhong Kui
Level 108
God Stats
1W - 2L
1,502 SR
Queue Stats
24W - 25L
1,494 Elo+
Party 1
Bellona
Bellona
Zeros159
Bellona
Level 107
God Stats
1W - 2L
1,677 SR
Queue Stats
31W - 30L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Dahnilunar
Ix Chel
16
7 / 6 / 7
14,112
784
15,114
15,031
7,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Dlcrack
Neith
17
6 / 2 / 7
14,250
792
19,938
16,127
8,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
moraleda42
Bacchus
16
2 / 2 / 12
12,726
707
8,711
18,392
28,136
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mara11
Medusa
14
5 / 6 / 1
12,300
683
14,319
15,289
6,523
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Messie
Zhong Kui
15
4 / 6 / 3
12,673
704
20,163
19,131
19,415
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
Zeros159
Bellona
15
1 / 3 / 6
12,128
674
9,038
19,368
19,519
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
15
Kills
10
10
Deaths
15
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Dahnilunar
Ix Chel
7
6
7
1.75
W
Neith
Dlcrack
Neith
6
2
7
4.75
L
Medusa
Mara11
Medusa
5
6
1
0.92
L
Zhong Kui
Messie
Zhong Kui
4
6
3
0.92
L
Bellona
Zeros159
Bellona
1
3
6
1.33
W
Bacchus
moraleda42
Bacchus
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,763
Damage
43,520
49,550
Taken
53,788
44,423
Mitigated
45,457
18,663
Healing
9,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Dahnilunar
Ix Chel
15,114
2,606
3,769
4,738
15,031
7,330
755
6,250
8,721
51,632
0
W
Neith
Dlcrack
Neith
19,938
8,502
0
5,109
16,127
8,957
1,707
6,804
9,323
0
77,105
L
Medusa
Mara11
Medusa
14,319
6,832
0
1,307
15,289
6,523
168
7,811
7,478
0
52,839
L
Zhong Kui
Messie
Zhong Kui
20,163
2,214
0
5,419
19,131
19,415
150
7,516
11,615
72,747
0
L
Bellona
Zeros159
Bellona
9,038
2,869
0
2,405
19,368
19,519
63
9,140
10,150
0
36,383
W
Bacchus
moraleda42
Bacchus
8,711
567
452
4,595
18,392
28,136
93
7,291
11,101
21,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,088
Gold Earned
37,101
171
Minions Killed
186
0
Camps Cleared
0
972,548
Distance Traveled
917,281
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
14,112
784
54
3
0
305,222
2
W
Neith
14,250
792
93
5
0
324,606
0
L
Medusa
12,300
683
47
3
0
293,488
0
L
Zhong Kui
12,673
704
89
5
0
265,408
5
L
Bellona
12,128
674
50
3
0
358,385
1
W
Bacchus
12,726
707
24
1
0
342,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role