Player Matchup

Pele
Pele
Brannigan
Pele
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
239W - 224L
1,497 Elo+
Solo
Anubis
Anubis
DragoLess
Anubis
Level 128
God Stats
14W - 13L
1,565 SR
Queue Stats
1,101W - 1,097L
1,498 Elo+
Solo
Hachiman
Hachiman
Kasreck
Hachiman
Level 45
God Stats
8W - 10L
1,295 SR
Queue Stats
31W - 47L
1,380 Elo+
Party 1
Hou Yi
Hou Yi
Topч
Hou Yi
Level 17
God Stats
1W - 0L
1,280 SR
Queue Stats
8W - 9L
1,389 Elo+
Party 1
Chang'e
Chang'e
trabucon
Chang'e
Level 155
God Stats
10W - 8L
1,446 SR
Queue Stats
51W - 44L
1,543 Elo+
Solo
Team Averages
Level 95
1,417 SR
1,461 Elo+

VS

Team Averages
Level 105
1,467 SR
1,496 Elo+
Olorun
Olorun
AizenS4m4A
Olorun
Level 19
God Stats
6W - 3L
1,515 SR
Queue Stats
125W - 146L
1,427 Elo+
Party 2
Charybdis
Charybdis
Dehateh
Charybdis
Level 147
God Stats
1W - 1L
1,520 SR
Queue Stats
126W - 123L
1,498 Elo+
Party 2
Hercules
Hercules
Moewhaha
Hercules
Level 156
God Stats
9W - 12L
1,360 SR
Queue Stats
238W - 249L
1,533 Elo+
Solo
The Morrigan
The Morrigan
Méfisto
The Morrigan
Level 145
God Stats
0W - 2L
1,344 SR
Queue Stats
75W - 84L
1,498 Elo+
Solo
Mulan
Mulan
Napsperado
Mulan
Level 59
God Stats
230W - 247L
1,596 SR
Queue Stats
357W - 416L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
6 / 2 / 17
11,821
1,182
12,391
10,071
4,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
DragoLess
Anubis
17
5 / 3 / 18
11,360
1,136
18,396
12,434
7,230
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
Kasreck
Hachiman
17
6 / 1 / 12
11,664
1,166
15,228
13,320
6,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Hou Yi
Topч
Hou Yi
18
8 / 1 / 16
11,972
1,197
11,768
12,805
6,185
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
trabucon
Chang'e
18
6 / 1 / 17
11,678
1,168
19,658
13,932
6,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

267

VS

Team 2 Tickets

98

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AizenS4m4A
Olorun
16
1 / 12 / 7
10,368
1,037
9,138
21,415
5,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Dehateh
Charybdis
15
2 / 5 / 3
10,386
1,039
18,591
18,300
4,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Moewhaha
Hercules
15
0 / 3 / 1
9,796
980
1,431
9,888
7,350
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Morrigan
Méfisto
The Morrigan
16
2 / 5 / 4
10,870
1,087
15,403
11,116
3,354
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
16
3 / 6 / 5
11,573
1,157
14,820
21,998
23,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
28
31
Kills
8
8
Deaths
31
80
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Olorun
AizenS4m4A
Olorun
1
12
7
0.38
W
Pele
6
2
17
7.25
L
Charybdis
Dehateh
Charybdis
2
5
3
0.7
W
Anubis
DragoLess
Anubis
5
3
18
4.67
W
Hachiman
Kasreck
Hachiman
6
1
12
12
L
Hercules
Moewhaha
Hercules
0
3
1
0.17
L
The Morrigan
Méfisto
The Morrigan
2
5
4
0.8
L
Mulan
3
6
5
0.92
W
Hou Yi
Topч
Hou Yi
8
1
16
16
W
Chang'e
trabucon
Chang'e
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,441
Damage
59,383
62,562
Taken
82,717
30,748
Mitigated
44,502
16,611
Healing
8,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
AizenS4m4A
Olorun
9,138
4,859
0
879
21,415
5,566
0
10,588
10,827
20,471
0
W
Pele
12,391
2,778
0
98
10,071
4,732
0
4,437
5,519
0
19,168
L
Charybdis
Dehateh
Charybdis
18,591
8,454
0
1,720
18,300
4,795
0
7,788
10,512
0
45,656
W
Anubis
DragoLess
Anubis
18,396
198
0
3,147
12,434
7,230
0
6,005
6,374
38,599
0
W
Hachiman
Kasreck
Hachiman
15,228
8,986
0
3,093
13,320
6,131
0
5,355
7,965
0
41,741
L
Hercules
Moewhaha
Hercules
1,431
252
0
2,227
9,888
7,350
0
6,317
3,571
0
15,369
L
The Morrigan
Méfisto
The Morrigan
15,403
2,614
0
523
11,116
3,354
0
4,048
7,068
46,324
0
L
Mulan
14,820
540
0
3,407
21,998
23,437
0
9,457
12,541
1,272
20,532
W
Hou Yi
Topч
Hou Yi
11,768
5,028
0
1,218
12,805
6,185
0
4,374
8,431
0
36,968
W
Chang'e
trabucon
Chang'e
19,658
865
4,719
4,336
13,932
6,470
0
5,213
8,643
39,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,495
Gold Earned
52,993
229
Minions Killed
185
10
Camps Cleared
7
1,018,738
Distance Traveled
889,305
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,368
1,037
16
2
0
169,409
0
W
Pele
11,821
1,182
8
1
0
234,955
0
L
Charybdis
10,386
1,039
48
5
0
165,413
0
W
Anubis
11,360
1,136
60
6
2
184,802
0
W
Hachiman
11,664
1,166
48
5
6
202,357
0
L
Hercules
9,796
980
24
2
3
153,461
5
L
The Morrigan
10,870
1,087
82
8
2
191,601
0
L
Mulan
11,573
1,157
15
2
2
209,421
0
W
Hou Yi
11,972
1,197
56
6
1
182,540
0
W
Chang'e
11,678
1,168
57
6
1
214,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role