Player Matchup

Anubis
Anubis
Diamond V
 
Anubis
Diamond V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum I
ImmortalGrizzly
Thanatos
Platinum I
Level 84
God Stats
7W - 4L
1,459 SR
Queue Stats
162W - 146L
1,834 MMR
Party 1
Neith
Neith
Platinum I
PredictableСlown
Neith
Platinum I
Level 128
God Stats
5W - 2L
1,672 SR
Queue Stats
154W - 143L
2,093 MMR
Solo
Yemoja
Yemoja
Platinum I
ReiOgami
Yemoja
Platinum I
Level 69
God Stats
11W - 14L
1,497 SR
Queue Stats
124W - 103L
1,982 MMR
Party 1
Izanami
Izanami
Diamond III
Đespia
Izanami
Diamond III
Level 105
God Stats
2W - 1L
1,411 SR
Queue Stats
231W - 221L
2,117 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 104
1,508 SR
1,906 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 152
1,427 SR
1,933 MMR
Rama
Rama
Diamond V
 
Rama
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold II
JudgeKedd
Sol
Gold II
Level 153
God Stats
1W - 3L
1,325 SR
Queue Stats
138W - 141L
1,669 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
JustDrownd
Baron Samedi
Platinum III
Level 157
God Stats
0W - 1L
1,247 SR
Queue Stats
64W - 50L
1,891 MMR
Solo
Mercury
Mercury
Masters
StormyQ
Mercury
Masters
Level 227
God Stats
30W - 18L
1,754 SR
Queue Stats
403W - 373L
2,719 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
gìyu
Sun Wukong
Platinum I
Level 64
God Stats
2W - 4L
1,309 SR
Queue Stats
116W - 98L
1,887 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
1 / 2 / 1
4,014
803
2,163
3,944
1,328
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
6
1 / 2 / 1
3,522
704
1,456
4,459
1,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
1 / 2 / 0
3,293
659
2,259
2,494
946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
ReiOgami
Yemoja
4
0 / 0 / 1
3,280
656
1,009
2,557
1,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
Đespia
Izanami
7
0 / 0 / 0
3,916
783
1,066
2,548
792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
RavanaBakasuraSusano

VS

Bans
KaliThorMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
3 / 0 / 1
4,081
816
2,599
3,444
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 0
3,571
714
910
3,018
687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
JustDrownd
Baron Samedi
5
1 / 1 / 2
3,779
756
1,812
4,201
2,332
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
StormyQ
Mercury
1
0 / 0 / 0
2,421
484
0
0
0
Sun Wukong
gìyu
Sun Wukong
7
2 / 2 / 0
4,076
815
2,596
4,782
1,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
3
Kills
6
6
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
2
1
0.75
L
Rama
 
Rama
3
0
1
3.5
W
Thanatos
1
2
1
0.75
L
0
0
0
0
L
Baron Samedi
JustDrownd
Baron Samedi
1
1
2
2
W
1
2
0
0.5
W
Yemoja
ReiOgami
Yemoja
0
0
1
0.5
L
Mercury
StormyQ
Mercury
0
0
0
0
L
Sun Wukong
gìyu
Sun Wukong
2
2
0
1
W
Izanami
Đespia
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,953
Damage
7,917
16,002
Taken
15,445
5,711
Mitigated
5,857
7,848
Healing
7,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
2,163
358
0
1,951
3,944
1,328
0
0
3,944
23,424
0
L
Rama
 
Rama
2,599
2,179
0
1,839
3,444
902
0
825
2,457
0
18,196
W
Thanatos
1,456
429
0
2,333
4,459
1,226
0
666
3,745
0
14,533
L
910
365
0
1,861
3,018
687
0
28
2,990
24,310
0
L
Baron Samedi
JustDrownd
Baron Samedi
1,812
379
162
2,313
4,201
2,332
0
212
3,953
10,453
0
W
2,259
1,344
0
361
2,494
946
0
605
1,889
0
11,746
W
Yemoja
ReiOgami
Yemoja
1,009
512
236
1,706
2,557
1,419
0
604
1,953
6,594
0
L
Mercury
StormyQ
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
gìyu
Sun Wukong
2,596
493
0
1,271
4,782
1,936
0
2,163
2,619
0
23,986
W
Izanami
Đespia
Izanami
1,066
650
0
1,261
2,548
792
0
830
1,718
0
31,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,025
Gold Earned
17,928
163
Minions Killed
146
0
Camps Cleared
0
471,503
Distance Traveled
381,132
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,014
803
49
10
0
98,954
0
L
Rama
4,081
816
52
10
0
90,750
0
W
Thanatos
3,522
704
25
5
0
117,805
0
L
Sol
3,571
714
39
8
0
90,212
0
L
Baron Samedi
3,779
756
10
2
0
104,526
0
W
Neith
3,293
659
20
4
0
90,010
0
W
Yemoja
3,280
656
10
2
0
80,543
0
L
Mercury
2,421
484
0
0
0
0
0
L
Sun Wukong
4,076
815
45
9
0
95,644
0
W
Izanami
3,916
783
59
12
0
84,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role