Player Matchup

Fenrir
Fenrir
CrouchnTortuga
Fenrir
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 105L
1,532 Elo+
Party 2
Cupid
Cupid
Fadedxfantom
Cupid
Level 123
God Stats
32W - 35L
1,525 SR
Queue Stats
101W - 137L
1,519 Elo+
Party 2
Athena
Athena
LAST M0H1KAN
Athena
Level 109
God Stats
16W - 15L
1,547 SR
Queue Stats
80W - 105L
1,538 Elo+
Party 2
Zeus
Zeus
trickalloy
Zeus
Level 82
God Stats
55W - 57L
1,642 SR
Queue Stats
76W - 104L
1,521 Elo+
Party 2
Ah Puch
Ah Puch
yackhead
Ah Puch
Level 123
God Stats
25W - 23L
1,305 SR
Queue Stats
239W - 210L
1,512 Elo+
Solo
Team Averages
Level 116
1,504 SR
1,525 Elo+

VS

Team Averages
Level 101
1,516 SR
1,489 Elo+
Jormungandr
Jormungandr
DaChef43
Jormungandr
Level 47
God Stats
3W - 3L
1,277 SR
Queue Stats
4W - 5L
1,341 Elo+
Party 1
Skadi
Skadi
Devastator135
Skadi
Level 105
God Stats
4W - 3L
1,611 SR
Queue Stats
171W - 147L
1,505 Elo+
Party 1
Xing Tian
Xing Tian
EREN_YEETER69
Xing Tian
Level 95
God Stats
4W - 2L
1,698 SR
Queue Stats
112W - 109L
1,492 Elo+
Solo
Thor
Thor
Iqohn
Thor
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,572 Elo+
Party 1
Thoth
Thoth
Trey_Troll
Thoth
Level 147
God Stats
2W - 2L
1,494 SR
Queue Stats
187W - 170L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
7,156
550
4,475
10,956
4,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 3
6,339
488
4,421
6,306
2,101
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
10
1 / 0 / 5
6,615
509
1,521
6,696
3,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 2 / 2
7,637
587
9,081
5,247
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
yackhead
Ah Puch
13
1 / 1 / 0
7,884
606
4,588
5,155
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DaChef43
Jormungandr
10
0 / 2 / 1
6,264
482
2,919
8,671
6,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 0
5,328
410
3,303
6,969
2,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Xing Tian
EREN_YEETER69
Xing Tian
9
0 / 1 / 0
5,287
407
1,163
7,170
4,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Thor
Iqohn
Thor
12
2 / 4 / 1
6,923
533
3,638
12,814
5,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thoth
12
3 / 0 / 1
7,231
556
4,950
5,187
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
10
Kills
5
5
Deaths
10
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
Jormungandr
DaChef43
Jormungandr
0
2
1
0.25
L
0
3
0
0
L
Xing Tian
EREN_YEETER69
Xing Tian
0
1
0
0
W
1
1
3
2.5
L
Thor
Iqohn
Thor
2
4
1
0.63
W
Athena
1
0
5
3.5
L
Thoth
3
0
1
3.5
W
6
2
2
3.5
W
Ah Puch
yackhead
Ah Puch
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,086
Damage
15,973
34,360
Taken
40,811
13,662
Mitigated
19,959
11,937
Healing
5,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,475
645
0
2,418
10,956
4,756
0
2,161
8,790
0
62,459
L
Jormungandr
DaChef43
Jormungandr
2,919
730
209
1,327
8,671
6,663
0
3,656
4,969
32,073
0
L
3,303
898
0
563
6,969
2,223
135
1,538
5,431
0
34,717
L
Xing Tian
EREN_YEETER69
Xing Tian
1,163
49
0
1,168
7,170
4,090
0
2,775
4,011
28,274
0
W
4,421
2,531
702
2,846
6,306
2,101
268
1,053
5,253
0
51,644
L
Thor
Iqohn
Thor
3,638
530
0
1,290
12,814
5,200
0
3,168
9,646
0
55,555
W
Athena
1,521
600
1,966
1,660
6,696
3,343
0
1,996
4,700
11,273
0
L
Thoth
4,950
137
0
1,049
5,187
1,783
0
3,595
1,540
42,886
0
W
9,081
216
0
250
5,247
1,740
128
2,065
3,182
47,289
0
W
Ah Puch
yackhead
Ah Puch
4,588
279
0
2,095
5,155
1,722
391
1,948
3,200
60,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,631
Gold Earned
31,033
374
Minions Killed
313
0
Camps Cleared
0
1,267,645
Distance Traveled
1,129,888
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,156
550
83
6
0
294,367
0
L
Jormungandr
6,264
482
45
3
0
241,951
0
L
Skadi
5,328
410
57
4
0
225,929
3
L
Xing Tian
5,287
407
47
4
0
156,707
0
W
Cupid
6,339
488
87
7
0
227,535
1
L
Thor
6,923
533
83
6
0
237,748
0
W
Athena
6,615
509
19
1
0
280,081
0
L
Thoth
7,231
556
81
6
0
267,553
2
W
Zeus
7,637
587
84
6
0
235,114
0
W
Ah Puch
7,884
606
101
8
0
230,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role