Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DipMyNuggies
Fenrir
Level 159
God Stats
5W - 4L
1,834 SR
Queue Stats
241W - 253L
1,462 Elo+
Party 1
Khepri
Khepri
Jaguarpaw1
Khepri
Level 123
God Stats
6W - 2L
1,548 SR
Queue Stats
260W - 265L
1,487 Elo+
Solo
Kukulkan
Kukulkan
Johngador
Kukulkan
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,637 Elo+
Solo
Xbalanque
Xbalanque
metalpotatoe
Xbalanque
Level 156
God Stats
13W - 3L
1,753 SR
Queue Stats
394W - 410L
1,447 Elo+
Solo
Team Averages
Level 125
1,627 SR
1,507 Elo+

VS

Team Averages
Level 95
1,556 SR
1,456 Elo+
Set
Set
Glitteratzi
Set
Level 40
God Stats
1W - 1L
1,688 SR
Queue Stats
319W - 313L
1,508 Elo+
Solo
King Arthur
King Arthur
KaM1_N0_R3AP3R-
King Arthur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 55L
1,447 Elo+
Solo
Scylla
Scylla
Tragic ShotzZ
Scylla
Level 103
God Stats
0W - 2L
1,248 SR
Queue Stats
53W - 59L
1,495 Elo+
Solo
Ymir
Ymir
obeyzaaddy915
Ymir
Level 142
God Stats
2W - 3L
1,845 SR
Queue Stats
561W - 577L
1,429 Elo+
Solo
Cerberus
Cerberus
omni-knight_
Cerberus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 49L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
5 / 2 / 16
8,934
745
13,339
7,457
9,882
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
16
6 / 2 / 16
9,367
781
8,612
16,780
19,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
Jaguarpaw1
Khepri
17
2 / 0 / 22
10,136
845
6,118
7,184
8,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Johngador
Kukulkan
16
4 / 1 / 21
9,407
784
14,861
7,438
4,377
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
metalpotatoe
Xbalanque
17
10 / 2 / 15
9,810
818
22,243
8,640
5,440
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 3
7,869
656
9,389
12,572
8,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
KaM1_N0_R3AP3R-
King Arthur
12
1 / 8 / 1
7,509
626
6,200
15,563
12,206
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
3 / 2 / 2
9,609
801
12,987
7,962
4,158
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 3 / 3
8,673
723
4,717
17,305
21,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
omni-knight_
Cerberus
13
0 / 7 / 2
7,292
608
5,043
17,049
17,250
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
18
27
Kills
7
7
Deaths
27
90
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
2
16
6.5
W
Fenrir
6
2
16
7
L
2
7
3
0.5
W
Khepri
Jaguarpaw1
Khepri
2
0
22
13
W
Kukulkan
Johngador
Kukulkan
4
1
21
14.5
L
King Arthur
KaM1_N0_R3AP3R-
King Arthur
1
8
1
0.19
L
3
2
2
2
W
Xbalanque
metalpotatoe
Xbalanque
10
2
15
8.75
L
1
3
3
0.83
L
Cerberus
omni-knight_
Cerberus
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,173
Damage
38,336
47,499
Taken
70,451
47,600
Mitigated
63,639
22,861
Healing
14,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,339
1,332
1,204
959
7,457
9,882
265
3,364
3,784
18,796
0
W
Fenrir
8,612
2,032
4,139
5,543
16,780
19,758
0
6,595
9,673
0
13,998
L
9,389
2,453
0
1,195
12,572
8,532
0
5,849
6,493
0
14,803
W
Khepri
Jaguarpaw1
Khepri
6,118
156
811
1,958
7,184
8,143
0
3,775
3,409
10,769
0
W
Kukulkan
Johngador
Kukulkan
14,861
1,141
2,245
2,562
7,438
4,377
156
3,939
3,408
43,500
0
L
King Arthur
KaM1_N0_R3AP3R-
King Arthur
6,200
590
312
877
15,563
12,206
0
8,090
7,170
0
11,179
L
12,987
1,522
2,377
2,330
7,962
4,158
0
3,881
3,856
40,218
0
W
Xbalanque
metalpotatoe
Xbalanque
22,243
8,471
1,751
1,689
8,640
5,440
97
4,560
3,807
0
35,365
L
4,717
172
876
3,111
17,305
21,493
0
7,830
8,869
11,647
370
L
Cerberus
omni-knight_
Cerberus
5,043
361
826
2,697
17,049
17,250
0
8,181
8,239
11,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,654
Gold Earned
40,952
146
Minions Killed
128
0
Camps Cleared
0
1,123,909
Distance Traveled
1,028,118
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,934
745
21
2
0
209,309
0
W
Fenrir
9,367
781
13
1
0
224,265
0
L
Set
7,869
656
8
1
0
194,381
0
W
Khepri
10,136
845
13
1
0
236,813
0
W
Kukulkan
9,407
784
75
6
0
237,032
0
L
King Arthur
7,509
626
10
1
0
168,775
0
L
Scylla
9,609
801
77
6
0
236,077
0
W
Xbalanque
9,810
818
24
2
0
216,490
0
L
Ymir
8,673
723
17
1
0
212,857
0
L
Cerberus
7,292
608
16
1
0
216,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role