Player Matchup

Amaterasu
Amaterasu
BlizzardDraco5YT
Amaterasu
Level 106
God Stats
7W - 8L
1,603 SR
Queue Stats
158W - 175L
1,418 Elo+
Party 1
Merlin
Merlin
Brenden9225
Merlin
Level 82
God Stats
4W - 7L
1,523 SR
Queue Stats
228W - 212L
1,478 Elo+
Party 2
Ra
Ra
GR00000T
Ra
Level 129
God Stats
6W - 15L
1,404 SR
Queue Stats
85W - 78L
1,391 Elo+
Solo
Xbalanque
Xbalanque
MATTISALOSER69
Xbalanque
Level 124
God Stats
12W - 8L
1,529 SR
Queue Stats
228W - 217L
1,468 Elo+
Party 2
Geb
Geb
Savini_Sm0nk
Geb
Level 55
God Stats
4W - 5L
1,449 SR
Queue Stats
84W - 89L
1,440 Elo+
Party 1
Team Averages
Level 99
1,501 SR
1,439 Elo+

VS

Team Averages
Level 91
1,571 SR
1,470 Elo+
Zhong Kui
Zhong Kui
AlbinoRhino5284
Zhong Kui
Level 104
God Stats
2W - 0L
1,606 SR
Queue Stats
9W - 6L
1,482 Elo+
Solo
Skadi
Skadi
Arandomnib
Skadi
Level 87
God Stats
15W - 6L
1,616 SR
Queue Stats
40W - 39L
1,449 Elo+
Party 3
Jormungandr
Jormungandr
BaziBang
Jormungandr
Level 111
God Stats
21W - 20L
1,509 SR
Queue Stats
237W - 239L
1,524 Elo+
Solo
Hachiman
Hachiman
Rodrex2021
Hachiman
Level 29
God Stats
33W - 29L
1,519 SR
Queue Stats
241W - 235L
1,390 Elo+
Solo
Shiva
Shiva
cybranleader10
Shiva
Level 125
God Stats
1W - 4L
1,603 SR
Queue Stats
116W - 109L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
14
1 / 3 / 2
8,197
683
2,804
13,194
10,405
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
14
1 / 7 / 0
8,341
695
9,437
12,950
5,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 7 / 3
8,233
686
8,820
11,488
4,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
MATTISALOSER69
Xbalanque
16
3 / 2 / 2
9,285
774
12,129
10,563
4,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 4 / 3
8,336
695
6,320
12,581
11,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AlbinoRhino5284
Zhong Kui
16
7 / 4 / 11
10,315
860
14,309
16,935
13,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
17
2 / 1 / 7
10,337
861
6,590
9,581
4,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
BaziBang
Jormungandr
16
2 / 1 / 12
9,869
822
12,548
14,121
15,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Rodrex2021
Hachiman
16
4 / 0 / 6
9,731
811
6,215
9,789
4,462
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 0 / 5
10,511
876
13,210
9,623
8,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
64
5
Kills
23
23
Deaths
6
10
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AlbinoRhino5284
Zhong Kui
7
4
11
3.13
W
Skadi
2
1
7
5.5
W
Jormungandr
BaziBang
Jormungandr
2
1
12
8
L
Amaterasu
1
3
2
0.67
L
Merlin
1
7
0
0.14
L
0
7
3
0.21
L
Xbalanque
MATTISALOSER69
Xbalanque
3
2
2
2
W
Hachiman
Rodrex2021
Hachiman
4
0
6
7
L
0
4
3
0.38
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,510
Damage
52,872
60,776
Taken
60,049
36,803
Mitigated
47,559
9,616
Healing
14,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AlbinoRhino5284
Zhong Kui
14,309
545
92
4,289
16,935
13,585
1,565
7,819
9,116
33,763
0
W
Skadi
6,590
2,289
0
852
9,581
4,986
4,994
3,262
6,319
0
42,565
W
Jormungandr
BaziBang
Jormungandr
12,548
1,657
0
3,551
14,121
15,680
0
5,916
8,145
40,377
360
L
Amaterasu
2,804
618
0
1,712
13,194
10,405
0
4,567
7,649
0
14,002
L
Merlin
9,437
391
0
276
12,950
5,260
0
5,672
6,732
34,760
0
L
8,820
908
982
2,250
11,488
4,956
0
5,782
5,307
27,371
0
L
Xbalanque
MATTISALOSER69
Xbalanque
12,129
6,871
0
2,250
10,563
4,632
1,464
4,790
5,454
0
33,943
W
Hachiman
Rodrex2021
Hachiman
6,215
2,534
0
3,091
9,789
4,462
1,575
2,953
6,836
0
35,511
L
6,320
80
1,195
951
12,581
11,550
0
4,918
6,608
12,428
0
W
13,210
1,569
276
2,524
9,623
8,846
102
4,479
5,044
724
23,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,392
Gold Earned
50,763
182
Minions Killed
260
0
Camps Cleared
0
1,133,120
Distance Traveled
1,295,703
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,315
860
51
4
0
247,554
2
W
Skadi
10,337
861
72
6
0
262,962
0
W
Jormungandr
9,869
822
52
4
0
248,859
0
L
Amaterasu
8,197
683
20
2
0
211,562
0
L
Merlin
8,341
695
43
4
0
219,003
0
L
Ra
8,233
686
59
5
0
192,608
0
L
Xbalanque
9,285
774
55
5
0
254,552
0
W
Hachiman
9,731
811
59
5
0
263,259
0
L
Geb
8,336
695
5
0
0
255,395
0
W
Shiva
10,511
876
26
2
0
273,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role