Player Matchup

Ravana
Ravana
 
Ravana
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ARGHH_DR_REQUIN
Cthulhu
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 42L
1,521 Elo+
Party 2
Sol
Sol
H3aDHanch05724
Sol
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,264 Elo+
Solo
Thanatos
Thanatos
WhatssAShield
Thanatos
Level 40
God Stats
7W - 7L
1,627 SR
Queue Stats
221W - 235L
1,436 Elo+
Party 3
Jing Wei
Jing Wei
silencespeakstoo
Jing Wei
Level 24
God Stats
2W - 5L
1,500 SR
Queue Stats
176W - 181L
1,422 Elo+
Party 3
Team Averages
Level 46
1,525 SR
1,428 Elo+

VS

Team Averages
Level 113
1,407 SR
1,470 Elo+
Artemis
Artemis
 
Artemis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
ALEX 4NDR333
Anubis
Level 101
God Stats
18W - 15L
1,515 SR
Queue Stats
242W - 234L
1,494 Elo+
Party 1
Hades
Hades
Bnasty0131
Hades
Level 144
God Stats
9W - 6L
1,449 SR
Queue Stats
507W - 489L
1,443 Elo+
Solo
Bacchus
Bacchus
Lavish-_-No
Bacchus
Level 124
God Stats
1W - 5L
1,172 SR
Queue Stats
209W - 200L
1,508 Elo+
Solo
Ne Zha
Ne Zha
itoschiro
Ne Zha
Level 89
God Stats
9W - 14L
1,399 SR
Queue Stats
52W - 69L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
0 / 2 / 0
4,688
469
5,543
7,666
4,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
1 / 1 / 1
5,459
546
2,801
7,516
4,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 2 / 1
4,371
437
1,169
3,150
920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
WhatssAShield
Thanatos
10
2 / 3 / 0
5,668
567
2,702
8,833
2,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 2 / 2
4,992
499
2,597
5,331
1,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 2 / 1
5,303
530
1,800
6,136
1,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
11
5 / 1 / 1
6,864
686
6,298
6,790
2,837
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
12
3 / 0 / 2
7,297
730
6,051
9,582
5,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bacchus
Lavish-_-No
Bacchus
9
2 / 0 / 0
5,647
565
2,387
6,058
4,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
itoschiro
Ne Zha
9
0 / 0 / 4
5,594
559
2,499
7,006
2,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
10
10
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
2
0
0
W
Artemis
 
Artemis
0
2
1
0.25
W
Anubis
5
1
1
5.5
L
1
1
1
1.5
W
Hades
3
0
2
4
L
0
2
1
0.25
W
Bacchus
Lavish-_-No
Bacchus
2
0
0
2
L
Thanatos
WhatssAShield
Thanatos
2
3
0
0.67
W
Ne Zha
itoschiro
Ne Zha
0
0
4
2
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,812
Damage
19,035
32,496
Taken
35,572
14,731
Mitigated
16,738
11,299
Healing
14,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
5,543
1,125
0
2,335
7,666
4,762
0
5,433
2,233
0
30,769
W
Artemis
 
Artemis
1,800
1,005
0
250
6,136
1,951
0
577
5,559
0
32,124
W
Anubis
6,298
605
0
3,409
6,790
2,837
702
1,242
5,406
46,723
0
L
2,801
187
875
2,417
7,516
4,500
0
3,353
4,163
19,966
0
W
Hades
6,051
1,025
680
7,484
9,582
5,153
160
637
8,945
55,936
0
L
1,169
326
0
468
3,150
920
0
2,038
1,112
12,237
0
W
Bacchus
Lavish-_-No
Bacchus
2,387
126
139
1,488
6,058
4,435
0
1,083
4,975
21,217
0
L
Thanatos
WhatssAShield
Thanatos
2,702
1,431
0
4,347
8,833
2,977
0
2,927
5,906
0
39,299
W
Ne Zha
itoschiro
Ne Zha
2,499
619
0
1,437
7,006
2,362
117
551
6,420
0
34,041
L
2,597
2,093
0
857
5,331
1,572
0
1,043
4,288
0
24,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,178
Gold Earned
30,705
172
Minions Killed
302
0
Camps Cleared
0
914,047
Distance Traveled
1,009,964
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,688
469
26
3
0
203,518
1
W
Artemis
5,303
530
39
4
0
194,745
2
W
Anubis
6,864
686
67
7
0
187,891
2
L
Cthulhu
5,459
546
19
2
0
205,768
0
W
Hades
7,297
730
102
10
0
194,922
0
L
Sol
4,371
437
27
3
0
79,855
0
W
Bacchus
5,647
565
41
4
0
177,802
1
L
Thanatos
5,668
567
62
6
0
228,146
1
W
Ne Zha
5,594
559
53
5
0
254,604
0
L
Jing Wei
4,992
499
38
4
0
196,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role