Player Matchup

Set
Set
A3N0N
Set
Level 40
God Stats
2W - 3L
1,438 SR
Queue Stats
9W - 12L
1,421 Elo+
Party 2
Ao Kuang
Ao Kuang
DST-Dengue20
Ao Kuang
Level 59
God Stats
6W - 13L
1,387 SR
Queue Stats
149W - 213L
1,395 Elo+
Party 3
Izanami
Izanami
WoolHouse17
Izanami
Level 76
God Stats
7W - 7L
1,557 SR
Queue Stats
51W - 59L
1,462 Elo+
Party 2
Ra
Ra
kxnna7_
Ra
Level 106
God Stats
34W - 26L
1,476 SR
Queue Stats
1,015W - 1,112L
1,524 Elo+
Party 3
Lancelot
Lancelot
zKyoraku_
Lancelot
Level 120
God Stats
6W - 7L
1,344 SR
Queue Stats
312W - 429L
1,428 Elo+
Party 3
Team Averages
Level 80
1,441 SR
1,446 Elo+

VS

Team Averages
Level 132
1,505 SR
1,499 Elo+
Tyr
Tyr
 
Tyr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
ELBENDECIDO_1
Kali
Level 129
God Stats
1W - 3L
1,313 SR
Queue Stats
234W - 243L
1,478 Elo+
Party 1
Ymir
Ymir
Griimmy12
Ymir
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 35L
1,501 Elo+
Solo
Rama
Rama
Guardian6638
Rama
Level 86
God Stats
6W - 2L
1,866 SR
Queue Stats
243W - 214L
1,541 Elo+
Solo
Janus
Janus
SebiSaavedra16
Janus
Level 145
God Stats
6W - 10L
1,345 SR
Queue Stats
242W - 244L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
A3N0N
Set
5
0 / 3 / 0
3,319
474
2,563
3,906
1,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
DST-Dengue20
Ao Kuang
7
0 / 1 / 0
4,033
576
539
5,315
1,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
WoolHouse17
Izanami
6
0 / 1 / 0
3,700
529
2,880
4,049
1,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 0 / 0
3,711
530
144
588
190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
zKyoraku_
Lancelot
7
0 / 2 / 0
3,950
564
1,536
6,296
2,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
3 / 0 / 0
5,366
767
4,719
5,328
2,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

8
0 / 0 / 0
4,315
616
0
5,343
1,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
7
0 / 0 / 4
4,329
618
2,652
6,517
3,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 0 / 1
4,193
599
2,418
2,926
795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 0 / 1
4,909
701
762
1,200
306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
7
7
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
0
0
3
L
Set
A3N0N
Set
0
3
0
0
L
Ao Kuang
DST-Dengue20
Ao Kuang
0
1
0
0
W
0
0
0
0
W
Ymir
0
0
4
2
W
2
0
1
2.5
W
2
0
1
2.5
L
Izanami
WoolHouse17
Izanami
0
1
0
0
L
0
0
0
0
L
Lancelot
zKyoraku_
Lancelot
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,662
Damage
10,551
20,154
Taken
21,314
6,648
Mitigated
9,472
5,650
Healing
8,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,719
399
0
2,801
5,328
2,910
0
411
4,917
0
32,139
L
Set
A3N0N
Set
2,563
1,638
0
193
3,906
1,407
0
1,813
2,037
0
8,832
L
Ao Kuang
DST-Dengue20
Ao Kuang
539
172
0
1,329
5,315
1,549
0
240
5,035
22,962
0
W
0
0
0
1,506
5,343
1,749
0
144
5,199
0
32,289
W
Ymir
2,652
851
0
1,752
6,517
3,712
0
96
6,365
15,057
0
W
2,418
2,063
0
1,982
2,926
795
240
261
2,665
0
26,741
W
762
48
0
0
1,200
306
0
0
1,200
24,082
0
L
Izanami
WoolHouse17
Izanami
2,880
2,025
0
1,761
4,049
1,311
0
1,273
2,776
0
25,165
L
144
0
276
242
588
190
0
0
588
14,026
0
L
Lancelot
zKyoraku_
Lancelot
1,536
360
0
1,849
6,296
2,191
0
30
6,266
0
21,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,713
Gold Earned
23,112
162
Minions Killed
230
0
Camps Cleared
0
703,565
Distance Traveled
772,092
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,366
767
45
6
0
175,893
2
L
Set
3,319
474
14
2
0
136,046
0
L
Ao Kuang
4,033
576
44
6
0
179,114
0
W
Kali
4,315
616
59
8
0
180,946
0
W
Ymir
4,329
618
30
4
0
135,105
2
W
Rama
4,193
599
33
5
0
121,762
0
W
Janus
4,909
701
63
9
0
158,386
0
L
Izanami
3,700
529
32
5
0
134,343
2
L
Ra
3,711
530
36
5
0
85,290
0
L
Lancelot
3,950
564
36
5
0
168,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role