Player Matchup

Atlas
Atlas
BudgetGamer2513
Atlas
Level 32
God Stats
5W - 7L
1,152 SR
Queue Stats
27W - 40L
1,356 Elo+
Party 1
Loki
Loki
Cyb3rw01fTTV
Loki
Level 15
God Stats
2W - 5L
1,203 SR
Queue Stats
4W - 7L
1,263 Elo+
Party 3
Maui
Maui
HYFR_298
Maui
Level 46
God Stats
2W - 2L
1,765 SR
Queue Stats
42W - 50L
1,387 Elo+
Solo
Nu Wa
Nu Wa
ImmutableGnome
Nu Wa
Level 18
God Stats
6W - 7L
1,779 SR
Queue Stats
24W - 35L
1,383 Elo+
Party 1
Olorun
Olorun
PHANT0M_X_KN1GHT
Olorun
Level 64
God Stats
6W - 11L
1,352 SR
Queue Stats
13W - 32L
1,258 Elo+
Party 3
Team Averages
Level 35
1,450 SR
1,329 Elo+

VS

Team Averages
Level 58
1,514 SR
1,352 Elo+
Hel
Hel
Badkcorbett
Hel
Level 41
God Stats
4W - 3L
1,498 SR
Queue Stats
5W - 8L
1,265 Elo+
Solo
Ne Zha
Ne Zha
KINGZ_0_YT
Ne Zha
Level 29
God Stats
15W - 10L
1,586 SR
Queue Stats
51W - 54L
1,342 Elo+
Party 2
Sol
Sol
RIPRULEJR
Sol
Level 97
God Stats
10W - 8L
1,849 SR
Queue Stats
134W - 138L
1,353 Elo+
Party 2
Atlas
Atlas
juakx_guns178
Atlas
Level 47
God Stats
4W - 6L
1,205 SR
Queue Stats
115W - 148L
1,431 Elo+
Solo
Charybdis
Charybdis
o_0_iceboy
Charybdis
Level 75
God Stats
14W - 6L
1,432 SR
Queue Stats
73W - 85L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,594
459
1,919
11,596
5,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 4 / 1
4,443
444
904
6,268
1,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Maui
10
2 / 0 / 0
5,613
561
1,018
7,286
4,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 4 / 1
5,052
505
3,508
8,477
3,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
1 / 5 / 0
4,516
452
3,396
7,334
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
6,394
639
5,596
4,396
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
KINGZ_0_YT
Ne Zha
10
5 / 1 / 2
6,334
633
3,043
6,889
2,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 0 / 2
7,398
740
6,859
4,909
1,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 0 / 7
6,287
629
4,074
6,974
4,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
o_0_iceboy
Charybdis
10
5 / 1 / 5
6,442
644
10,054
6,404
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
16
16
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
0
3
0
0
L
0
4
1
0.13
L
Maui
2
0
0
2
L
0
4
1
0.13
W
Ne Zha
KINGZ_0_YT
Ne Zha
5
1
2
6
L
1
5
0
0.2
W
4
0
2
5
W
1
0
7
4.5
W
Charybdis
o_0_iceboy
Charybdis
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,745
Damage
29,626
40,961
Taken
29,572
17,739
Mitigated
11,976
8,590
Healing
11,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,596
613
0
1,328
4,396
1,421
319
1,064
3,332
40,031
0
L
1,919
1,006
0
2,202
11,596
5,952
0
2,391
9,205
12,249
0
L
904
184
0
306
6,268
1,929
0
1,103
5,093
0
17,980
L
Maui
1,018
87
0
2,374
7,286
4,293
0
4,367
2,543
17,944
0
L
3,508
939
0
1,580
8,477
3,212
0
6,450
2,002
36,389
0
W
Ne Zha
KINGZ_0_YT
Ne Zha
3,043
897
0
369
6,889
2,642
52
511
6,378
0
36,580
L
3,396
1,923
619
1,509
7,334
2,353
0
1,829
5,505
20,334
0
W
6,859
2,810
0
3,518
4,909
1,614
940
2,839
1,950
52,201
0
W
4,074
1,665
0
2,568
6,974
4,229
0
3,102
3,872
19,917
0
W
Charybdis
o_0_iceboy
Charybdis
10,054
5,658
0
3,488
6,404
2,070
496
2,377
4,027
0
46,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,218
Gold Earned
32,855
157
Minions Killed
321
0
Camps Cleared
0
952,416
Distance Traveled
958,981
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,394
639
74
7
0
176,081
0
L
Atlas
4,594
459
12
1
0
196,886
0
L
Loki
4,443
444
32
3
0
205,957
0
L
Maui
5,613
561
30
3
0
185,355
1
L
Nu Wa
5,052
505
51
5
0
202,343
6
W
Ne Zha
6,334
633
62
6
0
239,300
0
L
Olorun
4,516
452
32
3
0
161,875
1
W
Sol
7,398
740
92
9
0
168,911
2
W
Atlas
6,287
629
21
2
0
194,994
0
W
Charybdis
6,442
644
72
7
0
179,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role