Player Matchup

Da Ji
Da Ji
Andrus10
Da Ji
Level 116
God Stats
6W - 3L
1,813 SR
Queue Stats
141W - 126L
1,483 Elo+
Party 2
Xbalanque
Xbalanque
JuanFernandoVIII
Xbalanque
Level 73
God Stats
11W - 4L
1,535 SR
Queue Stats
135W - 115L
1,457 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OriginalOgre
Ah Muzen Cab
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,227 Elo+
Solo
Ra
Ra
SegismundoPCDLB
Ra
Level 20
God Stats
3W - 5L
1,388 SR
Queue Stats
165W - 167L
1,405 Elo+
Party 2
Shiva
Shiva
chronnos26
Shiva
Level 109
God Stats
6W - 2L
1,645 SR
Queue Stats
154W - 176L
1,427 Elo+
Party 2
Team Averages
Level 75
1,576 SR
1,400 Elo+

VS

Team Averages
Level 81
1,481 SR
1,456 Elo+
Bacchus
Bacchus
DMANGELDX
Bacchus
Level 66
God Stats
21W - 23L
1,376 SR
Queue Stats
290W - 274L
1,460 Elo+
Party 1
Mulan
Mulan
TythLord
Mulan
Level 60
God Stats
2W - 2L
1,583 SR
Queue Stats
51W - 35L
1,501 Elo+
Solo
The Morrigan
The Morrigan
iiPOPS8294
The Morrigan
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 156L
1,429 Elo+
Party 1
Ix Chel
Ix Chel
iiSamurai
Ix Chel
Level 149
God Stats
7W - 12L
1,445 SR
Queue Stats
159W - 145L
1,504 Elo+
Solo
Cupid
Cupid
kriim21
Cupid
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
89W - 85L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Andrus10
Da Ji
14
5 / 2 / 7
9,198
541
13,421
14,493
6,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
14
5 / 3 / 1
8,910
524
5,806
11,107
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
OriginalOgre
Ah Muzen Cab
11
1 / 5 / 4
7,103
418
9,888
10,242
3,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
5 / 5 / 1
8,974
528
9,655
11,528
4,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shiva
15
2 / 4 / 7
9,393
553
12,349
18,192
15,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DMANGELDX
Bacchus
13
3 / 2 / 10
8,618
507
8,911
15,258
16,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
TythLord
Mulan
14
4 / 3 / 4
8,698
512
10,146
17,536
15,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
iiPOPS8294
The Morrigan
13
6 / 5 / 2
8,239
485
7,788
15,545
6,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
iiSamurai
Ix Chel
12
2 / 5 / 6
7,670
451
9,719
14,016
5,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
kriim21
Cupid
14
4 / 5 / 2
8,305
489
4,398
12,027
5,291
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
43
18
Kills
19
19
Deaths
20
20
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Andrus10
Da Ji
5
2
7
4.25
L
Bacchus
DMANGELDX
Bacchus
3
2
10
4
W
Xbalanque
5
3
1
1.83
W
Ah Muzen Cab
OriginalOgre
Ah Muzen Cab
1
5
4
0.6
W
5
5
1
1.1
L
Mulan
TythLord
Mulan
4
3
4
2
W
Shiva
2
4
7
1.38
L
The Morrigan
iiPOPS8294
The Morrigan
6
5
2
1.4
L
Ix Chel
iiSamurai
Ix Chel
2
5
6
1
L
Cupid
kriim21
Cupid
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,119
Damage
40,962
65,562
Taken
74,382
35,232
Mitigated
48,593
11,547
Healing
19,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Andrus10
Da Ji
13,421
2,901
0
400
14,493
6,411
0
6,066
8,427
0
64,672
L
Bacchus
DMANGELDX
Bacchus
8,911
1,212
282
5,333
15,258
16,229
0
632
13,818
24,487
0
W
Xbalanque
5,806
3,271
0
2,849
11,107
4,915
198
3,933
7,055
0
55,829
W
Ah Muzen Cab
OriginalOgre
Ah Muzen Cab
9,888
3,618
0
470
10,242
3,640
300
5,945
4,231
0
45,362
W
9,655
833
280
1,574
11,528
4,904
240
6,217
5,295
48,869
0
L
Mulan
TythLord
Mulan
10,146
852
0
3,114
17,536
15,630
0
4,080
12,355
1,740
58,304
W
Shiva
12,349
2,107
0
5,974
18,192
15,362
0
4,592
13,558
0
70,368
L
The Morrigan
iiPOPS8294
The Morrigan
7,788
1,587
48
4,204
15,545
6,329
0
592
14,705
53,234
0
L
Ix Chel
iiSamurai
Ix Chel
9,719
1,598
953
1,935
14,016
5,114
180
3,685
9,650
55,809
0
L
Cupid
kriim21
Cupid
4,398
1,540
0
3,816
12,027
5,291
208
0
11,979
0
59,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,578
Gold Earned
41,530
422
Minions Killed
399
0
Camps Cleared
0
1,609,573
Distance Traveled
1,640,303
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,198
541
84
5
0
374,727
0
L
Bacchus
8,618
507
34
2
0
381,513
9
W
Xbalanque
8,910
524
88
5
0
309,254
0
W
Ah Muzen Cab
7,103
418
51
3
0
294,881
1
W
Ra
8,974
528
106
6
0
323,444
0
L
Mulan
8,698
512
84
5
0
346,871
1
W
Shiva
9,393
553
93
5
0
307,267
2
L
The Morrigan
8,239
485
75
4
0
306,595
0
L
Ix Chel
7,670
451
99
6
0
297,747
0
L
Cupid
8,305
489
107
6
0
307,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role