Player Matchup

Ullr
Ullr
CALLMEPAPATRUMP
Ullr
Level 153
God Stats
1W - 4L
1,187 SR
Queue Stats
124W - 130L
1,563 Elo+
Party 1
Ix Chel
Ix Chel
KillSenpai-
Ix Chel
Level 98
God Stats
4W - 4L
1,463 SR
Queue Stats
149W - 142L
1,503 Elo+
Solo
Serqet
Serqet
SWAT Hawaii
Serqet
Level 153
God Stats
12W - 8L
1,642 SR
Queue Stats
157W - 150L
1,567 Elo+
Party 1
Ne Zha
Ne Zha
Steiner43
Ne Zha
Level 140
God Stats
6W - 6L
1,492 SR
Queue Stats
196W - 206L
1,538 Elo+
Party 1
Sun Wukong
Sun Wukong
codeAssassin82
Sun Wukong
Level 163
God Stats
23W - 12L
1,601 SR
Queue Stats
90W - 73L
1,583 Elo+
Solo
Team Averages
Level 141
1,477 SR
1,551 Elo+

VS

Team Averages
Level 135
1,429 SR
1,487 Elo+
Chiron
Chiron
 
Chiron
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AveMonster
Sol
Level 135
God Stats
1W - 1L
1,234 SR
Queue Stats
22W - 31L
1,442 Elo+
Party 2
Sobek
Sobek
Shinkai45
Sobek
Level 138
God Stats
2W - 2L
1,476 SR
Queue Stats
22W - 31L
1,442 Elo+
Party 2
Mulan
Mulan
Treee33
Mulan
Level 148
God Stats
4W - 1L
1,645 SR
Queue Stats
114W - 89L
1,580 Elo+
Solo
Thanatos
Thanatos
V7Rudy
Thanatos
Level 124
God Stats
8W - 4L
1,287 SR
Queue Stats
127W - 134L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,689
517
1,485
7,289
2,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ix Chel
KillSenpai-
Ix Chel
10
2 / 4 / 1
6,020
547
4,477
8,037
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
11
2 / 1 / 4
6,305
573
7,392
9,724
3,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
Steiner43
Ne Zha
8
0 / 1 / 2
5,166
470
2,062
6,600
4,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
codeAssassin82
Sun Wukong
11
3 / 5 / 0
6,254
569
7,438
12,096
7,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
2 / 3 / 4
6,213
565
7,136
9,419
3,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 0 / 4
6,451
586
4,064
3,211
910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sobek
Shinkai45
Sobek
10
2 / 0 / 3
6,115
556
3,591
5,303
4,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
Treee33
Mulan
12
3 / 3 / 1
7,118
647
9,016
11,188
6,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
V7Rudy
Thanatos
12
5 / 1 / 3
6,718
611
5,030
9,205
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
7
Kills
13
13
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
3
4
1.33
W
1
0
4
3
L
0
2
1
0.25
L
Ix Chel
KillSenpai-
Ix Chel
2
4
1
0.63
L
Serqet
2
1
4
4
W
Sobek
Shinkai45
Sobek
2
0
3
3.5
L
Ne Zha
Steiner43
Ne Zha
0
1
2
1
W
Mulan
Treee33
Mulan
3
3
1
1.17
W
Thanatos
V7Rudy
Thanatos
5
1
3
6.5
L
Sun Wukong
codeAssassin82
Sun Wukong
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,854
Damage
28,837
43,746
Taken
38,326
21,060
Mitigated
17,962
10,537
Healing
20,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
7,136
1,901
51
2,148
9,419
3,116
0
3,375
5,746
0
46,067
W
4,064
1,646
0
2,051
3,211
910
0
194
2,999
49,570
0
L
1,485
534
0
3,500
7,289
2,453
0
2,240
5,049
0
39,717
L
Ix Chel
KillSenpai-
Ix Chel
4,477
414
178
1,256
8,037
2,670
0
1,000
7,037
35,571
0
L
Serqet
7,392
1,894
0
1,885
9,724
3,771
0
902
8,822
0
40,814
W
Sobek
Shinkai45
Sobek
3,591
508
0
2,270
5,303
4,376
0
376
4,911
15,850
0
L
Ne Zha
Steiner43
Ne Zha
2,062
267
0
2,272
6,600
4,275
0
2,231
4,369
0
17,096
W
Mulan
Treee33
Mulan
9,016
767
0
4,474
11,188
6,041
0
0
10,933
0
57,129
W
Thanatos
V7Rudy
Thanatos
5,030
1,202
0
9,490
9,205
3,519
42
428
8,511
0
38,581
L
Sun Wukong
codeAssassin82
Sun Wukong
7,438
1,226
0
1,446
12,096
7,891
0
1,310
10,786
0
39,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,434
Gold Earned
32,615
286
Minions Killed
350
0
Camps Cleared
0
1,122,251
Distance Traveled
1,104,816
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,213
565
81
7
0
208,275
2
W
Sol
6,451
586
88
8
0
228,458
2
L
Ullr
5,689
517
83
8
0
199,756
2
L
Ix Chel
6,020
547
66
6
0
214,585
1
L
Serqet
6,305
573
55
5
0
269,619
1
W
Sobek
6,115
556
18
2
0
235,522
5
L
Ne Zha
5,166
470
26
2
0
224,934
1
W
Mulan
7,118
647
97
9
0
181,351
0
W
Thanatos
6,718
611
66
6
0
251,210
3
L
Sun Wukong
6,254
569
56
5
0
213,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role