Player Matchup

Chaac
Chaac
Carnegie96
Chaac
Level 207
God Stats
53W - 53L
1,496 SR
Queue Stats
312W - 320L
1,517 Elo+
Party 2
Charybdis
Charybdis
Dumbythic3372
Charybdis
Level 96
God Stats
8W - 7L
1,379 SR
Queue Stats
714W - 622L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
ShadowDragon_420
Zhong Kui
Level 146
God Stats
7W - 5L
1,531 SR
Queue Stats
115W - 112L
1,522 Elo+
Party 2
Kukulkan
Kukulkan
irkiddfoxx
Kukulkan
Level 159
God Stats
7W - 3L
1,786 SR
Queue Stats
121W - 138L
1,463 Elo+
Party 2
Atlas
Atlas
shadowdragon4522
Atlas
Level 128
God Stats
5W - 4L
1,721 SR
Queue Stats
66W - 72L
1,564 Elo+
Party 2
Team Averages
Level 147
1,583 SR
1,517 Elo+

VS

Team Averages
Level 136
1,588 SR
1,565 Elo+
Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AkaMonki
Neith
Level 154
God Stats
15W - 10L
1,612 SR
Queue Stats
341W - 319L
1,515 Elo+
Solo
Nike
Nike
BeeRunsFades
Nike
Level 122
God Stats
12W - 7L
1,676 SR
Queue Stats
26W - 14L
1,641 Elo+
Party 1
Zhong Kui
Zhong Kui
MysterCthulhu
Zhong Kui
Level 155
God Stats
1W - 2L
1,728 SR
Queue Stats
54W - 35L
1,615 Elo+
Party 1
Tyr
Tyr
No_Laughing_Matt
Tyr
Level 121
God Stats
0W - 2L
1,423 SR
Queue Stats
87W - 81L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
3 / 0 / 4
6,118
612
4,226
6,065
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
Dumbythic3372
Charybdis
10
4 / 1 / 6
6,256
626
10,069
7,789
2,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
12
3 / 0 / 1
7,336
734
6,572
5,390
5,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
irkiddfoxx
Kukulkan
11
3 / 0 / 0
6,403
640
2,866
3,392
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 6
5,534
553
1,601
9,972
5,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 2 / 1
4,954
495
2,443
7,228
2,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
AkaMonki
Neith
10
0 / 0 / 0
5,710
571
1,281
4,031
1,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 0
5,346
535
4,067
8,634
5,600
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
MysterCthulhu
Zhong Kui
8
0 / 5 / 0
4,906
491
8,352
9,713
7,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
0 / 4 / 0
4,738
474
2,771
10,122
5,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
14
Kills
1
1
Deaths
14
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
1
0.25
L
Neith
AkaMonki
Neith
0
0
0
0
L
1
3
0
0.33
W
Chaac
3
0
4
5
W
Charybdis
Dumbythic3372
Charybdis
4
1
6
7
L
Zhong Kui
MysterCthulhu
Zhong Kui
0
5
0
0
L
0
4
0
0
W
Zhong Kui
3
0
1
3.5
W
Kukulkan
irkiddfoxx
Kukulkan
3
0
0
3
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,334
Damage
18,914
32,608
Taken
39,728
17,579
Mitigated
22,081
11,805
Healing
7,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,443
477
0
254
7,228
2,488
0
599
6,629
0
32,526
L
Neith
AkaMonki
Neith
1,281
0
0
1,177
4,031
1,385
0
1,162
2,869
0
46,163
L
4,067
557
83
1,749
8,634
5,600
0
1,452
7,065
0
23,429
W
Chaac
4,226
1,412
0
1,910
6,065
2,808
0
689
5,320
0
46,126
W
Charybdis
Dumbythic3372
Charybdis
10,069
5,889
0
2,016
7,789
2,752
0
3,015
4,774
0
50,441
L
Zhong Kui
MysterCthulhu
Zhong Kui
8,352
2,162
0
3,129
9,713
7,135
280
1,254
8,459
37,809
0
L
2,771
312
0
1,541
10,122
5,473
0
6,312
3,810
0
28,490
W
Zhong Kui
6,572
1,759
0
3,686
5,390
5,680
297
15
5,375
49,969
6,458
W
Kukulkan
irkiddfoxx
Kukulkan
2,866
566
0
500
3,392
1,239
0
350
3,042
45,943
0
W
1,601
834
1,254
2,439
9,972
5,100
0
4,325
5,647
8,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,647
Gold Earned
25,654
344
Minions Killed
268
0
Camps Cleared
0
966,252
Distance Traveled
1,021,427
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,954
495
55
6
0
252,540
0
L
Neith
5,710
571
83
8
0
180,528
0
L
Nike
5,346
535
19
2
0
218,913
2
W
Chaac
6,118
612
72
7
0
222,927
0
W
Charybdis
6,256
626
74
7
0
174,265
0
L
Zhong Kui
4,906
491
60
6
0
173,640
0
L
Tyr
4,738
474
51
5
0
195,806
0
W
Zhong Kui
7,336
734
103
10
0
174,261
0
W
Kukulkan
6,403
640
78
8
0
206,522
1
W
Atlas
5,534
553
17
2
0
188,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role