Player Matchup

Tiamat
Tiamat
Aceospades24
Tiamat
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
338W - 346L
1,502 Elo+
Party 2
Maui
Maui
JegrimG
Maui
Level 105
God Stats
7W - 13L
1,172 SR
Queue Stats
229W - 214L
1,480 Elo+
Party 3
Ao Kuang
Ao Kuang
Jesikiewicz
Ao Kuang
Level 110
God Stats
34W - 24L
1,644 SR
Queue Stats
245W - 249L
1,507 Elo+
Party 2
Sun Wukong
Sun Wukong
Rainefallz
Sun Wukong
Level 114
God Stats
4W - 2L
1,731 SR
Queue Stats
222W - 215L
1,480 Elo+
Party 2
Medusa
Medusa
Versield
Medusa
Level 175
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 154L
1,483 Elo+
Party 3
Team Averages
Level 132
1,509 SR
1,490 Elo+

VS

Team Averages
Level 117
1,387 SR
1,563 Elo+
Achilles
Achilles
BionicRightKnee
Achilles
Level 128
God Stats
1W - 3L
1,325 SR
Queue Stats
48W - 44L
1,515 Elo+
Solo
Martichoras
Martichoras
Black Swordsman
Martichoras
Level 156
God Stats
3W - 2L
1,455 SR
Queue Stats
142W - 121L
1,598 Elo+
Party 1
Geb
Geb
ChorionicAlert
Geb
Level 128
God Stats
0W - 6L
1,269 SR
Queue Stats
175W - 147L
1,573 Elo+
Party 1
Janus
Janus
JetTheDreamer
Janus
Level 67
God Stats
1W - 6L
1,385 SR
Queue Stats
139W - 130L
1,541 Elo+
Solo
Jormungandr
Jormungandr
Zillakumaa
Jormungandr
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
199W - 179L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 1 / 3
8,795
550
7,640
9,435
5,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
JegrimG
Maui
12
0 / 1 / 4
7,564
473
3,431
11,729
9,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ao Kuang
Jesikiewicz
Ao Kuang
16
10 / 2 / 0
9,840
615
11,519
15,088
8,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Rainefallz
Sun Wukong
15
0 / 0 / 1
8,372
523
9,467
15,946
13,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Versield
Medusa
14
0 / 0 / 2
8,112
507
5,363
8,845
3,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
3 / 4 / 0
8,226
514
8,259
15,074
8,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Martichoras
Black Swordsman
Martichoras
13
0 / 1 / 0
8,085
505
5,748
8,844
3,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
1 / 2 / 2
8,584
537
4,674
10,650
10,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 5 / 0
7,834
490
5,479
8,941
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
Zillakumaa
Jormungandr
13
0 / 1 / 1
8,204
513
9,327
12,275
9,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
12
Kills
4
4
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
2
1
3
3.5
L
Achilles
3
4
0
0.75
L
Martichoras
Black Swordsman
Martichoras
0
1
0
0
L
1
2
2
1
W
Maui
JegrimG
Maui
0
1
4
2
W
Ao Kuang
Jesikiewicz
Ao Kuang
10
2
0
5
L
0
5
0
0
W
Sun Wukong
Rainefallz
Sun Wukong
0
0
1
0.5
W
Medusa
Versield
Medusa
0
0
2
1
L
Jormungandr
Zillakumaa
Jormungandr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,420
Damage
33,487
61,043
Taken
55,784
41,099
Mitigated
36,347
20,800
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
7,640
968
0
3,065
9,435
5,565
278
3,116
6,090
67,037
0
L
Achilles
8,259
2,564
0
384
15,074
8,980
0
8,349
6,285
0
60,127
L
Martichoras
Black Swordsman
Martichoras
5,748
2,183
0
3,203
8,844
3,909
660
2,337
6,507
0
70,797
L
4,674
835
0
2,093
10,650
10,517
0
4,445
5,999
29,271
0
W
Maui
JegrimG
Maui
3,431
511
0
1,404
11,729
9,562
0
4,349
6,976
14,317
0
W
Ao Kuang
Jesikiewicz
Ao Kuang
11,519
2,447
0
6,564
15,088
8,662
0
2,083
12,945
86,836
0
L
5,479
0
0
1,600
8,941
3,391
0
5,736
2,883
61,331
0
W
Sun Wukong
Rainefallz
Sun Wukong
9,467
635
0
7,440
15,946
13,628
0
7,997
7,824
0
76,965
W
Medusa
Versield
Medusa
5,363
1,449
0
2,327
8,845
3,682
550
755
8,090
0
76,966
L
Jormungandr
Zillakumaa
Jormungandr
9,327
4,073
0
3,222
12,275
9,550
176
1,317
10,713
68,503
498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,683
Gold Earned
40,933
503
Minions Killed
518
0
Camps Cleared
0
1,541,695
Distance Traveled
1,541,742
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,795
550
126
8
0
297,114
0
L
Achilles
8,226
514
81
5
0
366,263
0
L
Martichoras
8,085
505
133
8
0
270,043
0
L
Geb
8,584
537
34
2
0
314,422
2
W
Maui
7,564
473
24
2
0
316,694
2
W
Ao Kuang
9,840
615
115
7
0
335,247
0
L
Janus
7,834
490
154
10
0
305,711
0
W
Sun Wukong
8,372
523
120
8
0
311,474
2
W
Medusa
8,112
507
118
7
0
281,166
1
L
Jormungandr
8,204
513
116
7
0
285,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role