Player Matchup

Xing Tian
Xing Tian
DesirablePenguin
Xing Tian
Level 105
God Stats
1W - 5L
1,166 SR
Queue Stats
84W - 109L
1,433 Elo+
Solo
Janus
Janus
Garys Foods
Janus
Level 103
God Stats
9W - 20L
1,423 SR
Queue Stats
190W - 211L
1,434 Elo+
Party 2
Cthulhu
Cthulhu
MuscularGull231
Cthulhu
Level 59
God Stats
8W - 15L
1,529 SR
Queue Stats
67W - 77L
1,428 Elo+
Party 2
Danzaburou
Danzaburou
ShannonSupreme
Danzaburou
Level 84
God Stats
27W - 22L
1,492 SR
Queue Stats
100W - 99L
1,451 Elo+
Party 2
Nemesis
Nemesis
Skyleh
Nemesis
Level 85
God Stats
9W - 7L
1,531 SR
Queue Stats
320W - 263L
1,530 Elo+
Solo
Team Averages
Level 87
1,428 SR
1,455 Elo+

VS

Team Averages
Level 54
1,459 SR
1,344 Elo+
Kuzenbo
Kuzenbo
CarryBondz
Kuzenbo
Level 42
God Stats
6W - 11L
1,479 SR
Queue Stats
209W - 310L
1,363 Elo+
Party 1
Hachiman
Hachiman
Celtic__30
Hachiman
Level 28
God Stats
45W - 76L
1,539 SR
Queue Stats
197W - 294L
1,349 Elo+
Party 1
Sobek
Sobek
JUANS0L0
Sobek
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 137L
1,184 Elo+
Party 1
Baron Samedi
Baron Samedi
Spikejaw
Baron Samedi
Level 48
God Stats
8W - 10L
1,376 SR
Queue Stats
235W - 243L
1,448 Elo+
Solo
Arachne
Arachne
XEONknight
Arachne
Level 128
God Stats
64W - 69L
1,402 SR
Queue Stats
114W - 177L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
9
1 / 5 / 2
5,968
459
5,028
15,370
9,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 4 / 2
7,105
547
7,307
8,716
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 3 / 2
6,809
524
8,005
12,990
7,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
ShannonSupreme
Danzaburou
11
0 / 3 / 4
6,703
516
6,994
7,677
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Nemesis
Skyleh
Nemesis
11
2 / 3 / 2
6,373
490
6,456
12,845
4,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CarryBondz
Kuzenbo
12
4 / 3 / 7
7,332
564
10,578
12,081
7,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
Celtic__30
Hachiman
11
1 / 0 / 7
7,086
545
5,277
6,370
2,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
JUANS0L0
Sobek
10
3 / 3 / 9
7,135
549
5,971
16,141
14,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Baron Samedi
Spikejaw
Baron Samedi
12
1 / 1 / 3
7,119
548
5,201
7,930
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
XEONknight
Arachne
13
8 / 2 / 1
7,835
603
9,604
11,987
4,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
9
Kills
17
18
Deaths
9
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
CarryBondz
Kuzenbo
4
3
7
2.5
W
Hachiman
Celtic__30
Hachiman
1
0
7
4.5
L
Xing Tian
1
5
2
0.4
L
2
4
2
0.75
W
Sobek
JUANS0L0
Sobek
3
3
9
2.5
L
4
3
2
1.67
L
Danzaburou
ShannonSupreme
Danzaburou
0
3
4
0.67
L
Nemesis
Skyleh
Nemesis
2
3
2
1
W
Baron Samedi
Spikejaw
Baron Samedi
1
1
3
2.5
W
Arachne
XEONknight
Arachne
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,790
Damage
36,631
57,598
Taken
54,509
27,594
Mitigated
32,763
9,859
Healing
17,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
CarryBondz
Kuzenbo
10,578
2,924
0
1,400
12,081
7,522
0
6,007
5,203
32,154
0
W
Hachiman
Celtic__30
Hachiman
5,277
3,040
0
3,058
6,370
2,154
440
1,528
4,842
0
42,476
L
Xing Tian
5,028
706
0
1,070
15,370
9,334
136
5,094
9,808
28,372
0
L
7,307
339
0
1,536
8,716
3,528
58
5,558
3,022
57,137
0
W
Sobek
JUANS0L0
Sobek
5,971
879
0
6,364
16,141
14,975
0
5,752
9,736
18,731
0
L
8,005
472
294
2,094
12,990
7,434
0
5,576
7,172
28,442
0
L
Danzaburou
ShannonSupreme
Danzaburou
6,994
3,624
0
2,803
7,677
2,568
0
1,216
6,457
0
41,971
L
Nemesis
Skyleh
Nemesis
6,456
1,696
0
2,062
12,845
4,730
0
3,410
9,285
0
40,047
W
Baron Samedi
Spikejaw
Baron Samedi
5,201
462
728
2,444
7,930
3,721
433
3,396
4,394
47,252
0
W
Arachne
XEONknight
Arachne
9,604
7,076
0
3,291
11,987
4,391
0
2,036
9,780
0
45,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,958
Gold Earned
36,507
294
Minions Killed
305
0
Camps Cleared
0
1,354,770
Distance Traveled
1,294,590
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,332
564
43
3
0
239,976
3
W
Hachiman
7,086
545
76
6
0
247,773
0
L
Xing Tian
5,968
459
40
3
0
234,948
0
L
Janus
7,105
547
104
8
0
270,990
3
W
Sobek
7,135
549
13
1
0
260,734
3
L
Cthulhu
6,809
524
18
1
0
280,584
0
L
Danzaburou
6,703
516
67
5
0
262,119
5
L
Nemesis
6,373
490
65
5
0
306,129
0
W
Baron Samedi
7,119
548
109
8
0
234,772
0
W
Arachne
7,835
603
64
5
0
311,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role