Player Matchup

Set
Set
LNT-_GaguinhoL2
Set
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,381 Elo+
Party 1
Baron Samedi
Baron Samedi
LucasVFX
Baron Samedi
Level 81
God Stats
5W - 3L
1,583 SR
Queue Stats
51W - 57L
1,383 Elo+
Party 3
Nu Wa
Nu Wa
STN_L_Esberard
Nu Wa
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,357 Elo+
Party 1
Anhur
Anhur
TurtleKingTwo
Anhur
Level 149
God Stats
1W - 1L
1,600 SR
Queue Stats
15W - 10L
1,421 Elo+
Party 3
Atlas
Atlas
Xsaviox1
Atlas
Level 125
God Stats
5W - 3L
1,641 SR
Queue Stats
23W - 29L
1,284 Elo+
Party 3
Team Averages
Level 103
1,565 SR
1,365 Elo+

VS

Team Averages
Level 79
1,478 SR
1,387 Elo+
Odin
Odin
 
Odin
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Aquiles93
Achilles
Level 109
God Stats
0W - 5L
1,546 SR
Queue Stats
90W - 79L
1,490 Elo+
Solo
Apollo
Apollo
Jhoanlee_Oficial
Apollo
Level 99
God Stats
0W - 4L
1,089 SR
Queue Stats
176W - 186L
1,474 Elo+
Solo
Ne Zha
Ne Zha
JuanCrl_
Ne Zha
Level 60
God Stats
3W - 5L
1,549 SR
Queue Stats
39W - 82L
1,334 Elo+
Party 2
Chang'e
Chang'e
wesleyoficial11
Chang'e
Level 56
God Stats
1W - 4L
1,708 SR
Queue Stats
8W - 38L
1,136 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
6,989
538
4,339
11,908
5,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
LucasVFX
Baron Samedi
11
0 / 2 / 1
6,532
502
4,306
4,929
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 0 / 7
7,127
548
6,034
3,710
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
7 / 1 / 0
7,914
609
4,423
8,144
3,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Xsaviox1
Atlas
10
1 / 1 / 6
6,907
531
4,893
8,801
6,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
3 / 2 / 2
6,169
475
2,485
8,509
3,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Aquiles93
Achilles
13
4 / 1 / 0
7,604
585
6,046
11,963
11,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

4
0 / 2 / 0
4,398
338
903
3,163
689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ne Zha
JuanCrl_
Ne Zha
10
1 / 3 / 4
5,984
460
3,861
10,165
3,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 4
6,134
472
2,564
7,354
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
10
Kills
8
8
Deaths
10
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
3
2
2
2
L
Achilles
Aquiles93
Achilles
4
1
0
4
L
0
2
0
0
L
Ne Zha
JuanCrl_
Ne Zha
1
3
4
1
W
2
4
1
0.63
W
Baron Samedi
LucasVFX
Baron Samedi
0
2
1
0.25
W
0
0
7
3.5
W
7
1
0
7
W
Atlas
Xsaviox1
Atlas
1
1
6
4
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,995
Damage
15,859
37,492
Taken
41,154
18,542
Mitigated
21,146
10,319
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,485
568
119
1,426
8,509
3,814
0
2,506
5,931
0
23,955
L
Achilles
Aquiles93
Achilles
6,046
781
0
3,091
11,963
11,044
0
4,309
7,179
0
51,619
L
903
522
0
710
3,163
689
0
1,293
1,870
0
9,685
L
Ne Zha
JuanCrl_
Ne Zha
3,861
1,173
0
540
10,165
3,442
0
2,617
7,548
0
33,290
W
4,339
1,967
0
2,058
11,908
5,634
0
1,168
10,608
0
55,933
W
Baron Samedi
LucasVFX
Baron Samedi
4,306
421
78
1,531
4,929
2,146
234
0
4,929
33,217
0
W
6,034
2,142
0
773
3,710
1,174
58
38
3,465
48,689
0
W
4,423
2,441
0
3,820
8,144
3,000
822
594
7,517
0
51,211
W
Atlas
Xsaviox1
Atlas
4,893
1,854
0
2,059
8,801
6,588
44
872
7,762
23,968
0
L
2,564
180
280
2,879
7,354
2,157
0
4,060
3,294
37,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,469
Gold Earned
30,289
316
Minions Killed
256
0
Camps Cleared
0
1,235,614
Distance Traveled
1,192,239
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,169
475
38
3
0
278,785
1
L
Achilles
7,604
585
77
6
0
268,539
0
L
Apollo
4,398
338
10
1
0
84,151
0
L
Ne Zha
5,984
460
57
4
0
315,852
0
W
Set
6,989
538
84
6
0
269,064
2
W
Baron Samedi
6,532
502
57
4
0
240,160
1
W
Nu Wa
7,127
548
60
5
0
233,338
2
W
Anhur
7,914
609
85
7
0
231,796
5
W
Atlas
6,907
531
30
2
0
261,256
0
L
Chang'e
6,134
472
74
6
0
244,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role