Player Matchup

Chang'e
Chang'e
Carrington93
Chang'e
Level 103
God Stats
64W - 34L
1,735 SR
Queue Stats
539W - 528L
1,469 Elo+
Party 3
Achilles
Achilles
CrossedHonour
Achilles
Level 146
God Stats
3W - 3L
1,322 SR
Queue Stats
125W - 114L
1,550 Elo+
Solo
Izanami
Izanami
Goetta
Izanami
Level 124
God Stats
22W - 12L
1,359 SR
Queue Stats
370W - 355L
1,442 Elo+
Party 3
Atlas
Atlas
TvG x Gizmo
Atlas
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 137L
1,470 Elo+
Party 4
Fenrir
Fenrir
WintersGr4sp
Fenrir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,320 Elo+
Party 4
Team Averages
Level 131
1,483 SR
1,450 Elo+

VS

Team Averages
Level 94
1,606 SR
1,559 Elo+
Shiva
Shiva
Black Swordsman
Shiva
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 121L
1,616 Elo+
Party 2
Cabrakan
Cabrakan
ChorionicAlert
Cabrakan
Level 128
God Stats
0W - 1L
1,476 SR
Queue Stats
175W - 147L
1,588 Elo+
Party 2
Nemesis
Nemesis
Glexly
Nemesis
Level 53
God Stats
2W - 1L
1,788 SR
Queue Stats
381W - 363L
1,499 Elo+
Party 1
Rama
Rama
JetTheDreamer
Rama
Level 67
God Stats
3W - 1L
1,768 SR
Queue Stats
139W - 130L
1,554 Elo+
Solo
Vulcan
Vulcan
SmiteisMid
Vulcan
Level 66
God Stats
4W - 4L
1,500 SR
Queue Stats
532W - 483L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Carrington93
Chang'e
14
4 / 0 / 4
8,097
540
12,992
10,092
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
CrossedHonour
Achilles
16
5 / 0 / 3
9,966
664
9,208
12,668
10,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Izanami
Goetta
Izanami
15
4 / 2 / 1
8,923
595
7,983
12,847
5,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 7
7,963
531
7,017
11,270
9,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
2 / 2 / 1
7,162
477
5,364
14,497
6,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,626
442
4,441
11,635
9,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
11
1 / 3 / 4
7,131
475
5,191
13,326
14,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Glexly
Nemesis
12
2 / 1 / 1
7,179
479
5,473
12,731
5,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 4 / 2
7,402
493
7,687
12,595
4,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
SmiteisMid
Vulcan
11
1 / 4 / 0
6,625
442
13,735
11,833
5,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
16
Kills
5
5
Deaths
16
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Chang'e
Carrington93
Chang'e
4
0
4
6
L
Cabrakan
1
3
4
1
W
Achilles
CrossedHonour
Achilles
5
0
3
6.5
L
Nemesis
Glexly
Nemesis
2
1
1
2.5
W
Izanami
Goetta
Izanami
4
2
1
2.25
L
1
4
2
0.5
L
Vulcan
SmiteisMid
Vulcan
1
4
0
0.25
W
1
1
7
4.5
W
Fenrir
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,564
Damage
36,527
61,374
Taken
62,120
35,628
Mitigated
39,299
25,465
Healing
12,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,441
489
0
1,624
11,635
9,211
0
1,354
9,565
0
42,310
W
Chang'e
Carrington93
Chang'e
12,992
330
2,232
6,095
10,092
3,801
0
5,890
4,157
60,977
0
L
Cabrakan
5,191
1,470
0
1,590
13,326
14,462
0
6,145
7,029
23,290
0
W
Achilles
CrossedHonour
Achilles
9,208
2,244
0
5,310
12,668
10,953
383
962
11,222
0
81,542
L
Nemesis
Glexly
Nemesis
5,473
2,223
0
2,251
12,731
5,780
0
3,900
8,735
0
54,177
W
Izanami
Goetta
Izanami
7,983
6,057
0
4,378
12,847
5,013
1,290
2,736
10,111
0
79,031
L
7,687
6,680
0
4,946
12,595
4,727
2,170
1,376
11,219
0
62,975
L
Vulcan
SmiteisMid
Vulcan
13,735
4,595
0
1,830
11,833
5,119
14
7,357
4,476
60,451
0
W
7,017
3,300
0
2,234
11,270
9,662
0
6,045
5,133
26,453
0
W
Fenrir
5,364
676
0
5,216
14,497
6,199
0
3,441
11,008
0
43,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,111
Gold Earned
34,963
450
Minions Killed
391
0
Camps Cleared
0
1,499,491
Distance Traveled
1,512,810
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,626
442
68
5
0
296,554
0
W
Chang'e
8,097
540
90
6
0
340,983
1
L
Cabrakan
7,131
475
30
2
0
287,270
1
W
Achilles
9,966
664
138
9
0
279,856
0
L
Nemesis
7,179
479
86
6
0
369,704
0
W
Izanami
8,923
595
134
9
0
262,871
0
L
Rama
7,402
493
112
7
0
260,184
0
L
Vulcan
6,625
442
95
6
0
299,098
0
W
Atlas
7,963
531
34
2
0
297,577
0
W
Fenrir
7,162
477
54
4
0
318,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role