Player Matchup

Bacchus
Bacchus
Fociy
Bacchus
Level 27
God Stats
0W - 1L
1,389 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hachiman
Hachiman
Jelly Ninja2129
Hachiman
Level 35
God Stats
12W - 14L
1,443 SR
Queue Stats
267W - 264L
1,504 Elo+
Solo
Discordia
Discordia
MeltyMizukii
Discordia
Level 24
God Stats
0W - 1L
1,711 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Hel
Hel
ThaaDreamer
Hel
Level 108
God Stats
0W - 2L
1,479 SR
Queue Stats
0W - 4L
1,181 Elo+
Party 1
Surtr
Surtr
oonlyk
Surtr
Level 85
God Stats
0W - 1L
1,130 SR
Queue Stats
3W - 6L
1,619 Elo+
Party 1
Team Averages
Level 56
1,430 SR
1,461 Elo+

VS

Team Averages
Level 66
1,804 SR
1,836 Elo+
Scylla
Scylla
Chaoticmaple
Scylla
Level 89
God Stats
15W - 2L
1,708 SR
Queue Stats
83W - 12L
1,816 Elo+
Party 2
Hercules
Hercules
KyoujinKempachi
Hercules
Level 15
God Stats
3W - 0L
1,992 SR
Queue Stats
68W - 2L
1,887 Elo+
Party 2
Bakasura
Bakasura
Lunesya
Bakasura
Level 148
God Stats
7W - 0L
1,829 SR
Queue Stats
136W - 31L
1,737 Elo+
Party 2
Kuzenbo
Kuzenbo
RodentChild
Kuzenbo
Level 60
God Stats
25W - 0L
1,989 SR
Queue Stats
80W - 9L
1,847 Elo+
Party 2
Ganesha
Ganesha
kidunbalanced
Ganesha
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
85W - 9L
1,892 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fociy
Bacchus
12
1 / 7 / 1
6,643
664
4,506
14,349
8,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
13
0 / 5 / 3
6,994
699
4,025
11,385
3,798
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
MeltyMizukii
Discordia
11
0 / 8 / 1
6,460
646
4,563
10,982
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 1
6,472
647
637
6,254
2,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Surtr
oonlyk
Surtr
15
3 / 4 / 0
8,123
812
9,765
15,809
7,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
8 / 2 / 6
8,174
817
10,291
6,222
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
15
10 / 0 / 4
8,711
871
15,647
8,521
4,602
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Lunesya
Bakasura
14
8 / 1 / 8
8,323
832
12,311
8,949
8,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
RodentChild
Kuzenbo
14
0 / 0 / 13
7,693
769
5,555
8,231
10,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
14
0 / 2 / 21
8,331
833
8,995
9,291
8,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
78
4
Kills
26
26
Deaths
5
6
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Scylla
8
2
6
5.5
L
Bacchus
Fociy
Bacchus
1
7
1
0.21
L
Hachiman
0
5
3
0.3
W
Hercules
10
0
4
12
W
Bakasura
Lunesya
Bakasura
8
1
8
12
L
Discordia
MeltyMizukii
Discordia
0
8
1
0.06
W
Kuzenbo
RodentChild
Kuzenbo
0
0
13
6.5
L
0
2
1
0.25
W
Ganesha
0
2
21
5.25
L
Surtr
oonlyk
Surtr
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,496
Damage
52,799
58,779
Taken
41,214
25,839
Mitigated
34,154
7,166
Healing
7,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
10,291
1,167
484
905
6,222
2,557
1,598
1,368
4,854
26,447
0
L
Bacchus
Fociy
Bacchus
4,506
576
0
271
14,349
8,172
0
4,607
7,589
11,440
89
L
Hachiman
4,025
1,695
0
835
11,385
3,798
0
4,028
7,190
0
22,615
W
Hercules
15,647
6,088
0
1,021
8,521
4,602
1,113
3,210
5,311
0
36,768
W
Bakasura
Lunesya
Bakasura
12,311
6,571
533
2,747
8,949
8,260
667
1,914
7,035
0
13,267
L
Discordia
MeltyMizukii
Discordia
4,563
643
0
500
10,982
3,312
138
3,177
6,114
12,951
0
W
Kuzenbo
RodentChild
Kuzenbo
5,555
1,838
0
709
8,231
10,492
395
1,268
6,963
21,153
0
L
637
30
1,137
1,069
6,254
2,734
0
3,436
2,330
4,496
0
W
Ganesha
8,995
831
0
1,507
9,291
8,243
0
2,092
7,199
29,151
0
L
Surtr
oonlyk
Surtr
9,765
2,930
0
3,354
15,809
7,823
0
9,344
5,408
324
25,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,692
Gold Earned
41,232
128
Minions Killed
203
0
Camps Cleared
0
800,403
Distance Traveled
1,048,275
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,174
817
44
4
0
198,149
0
L
Bacchus
6,643
664
15
2
0
172,891
0
L
Hachiman
6,994
699
44
4
0
156,286
0
W
Hercules
8,711
871
57
6
0
225,691
1
W
Bakasura
8,323
832
58
6
0
210,153
0
L
Discordia
6,460
646
26
3
0
163,501
0
W
Kuzenbo
7,693
769
36
4
0
221,057
0
L
Hel
6,472
647
10
1
0
112,887
0
W
Ganesha
8,331
833
8
1
0
193,225
0
L
Surtr
8,123
812
33
3
0
194,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role