Player Matchup

Apollo
Apollo
Bostwickk
Apollo
Level 145
God Stats
1W - 2L
1,622 SR
Queue Stats
115W - 100L
1,558 Elo+
Solo
Sun Wukong
Sun Wukong
KotttonKing
Sun Wukong
Level 75
God Stats
2W - 6L
1,327 SR
Queue Stats
41W - 41L
1,444 Elo+
Solo
Da Ji
Da Ji
ProfessorKhaos0
Da Ji
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
424W - 414L
1,483 Elo+
Solo
Ix Chel
Ix Chel
TheOtherGuy076
Ix Chel
Level 101
God Stats
10W - 7L
1,618 SR
Queue Stats
88W - 79L
1,521 Elo+
Solo
Ares
Ares
lorddeath99
Ares
Level 49
God Stats
1W - 3L
1,533 SR
Queue Stats
50W - 35L
1,588 Elo+
Solo
Team Averages
Level 103
1,520 SR
1,519 Elo+

VS

Team Averages
Level 132
1,573 SR
1,519 Elo+
Bacchus
Bacchus
 
Bacchus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AngelHeavens
Ix Chel
Level 114
God Stats
4W - 6L
1,352 SR
Queue Stats
124W - 125L
1,485 Elo+
Solo
Pele
Pele
BurningMan003
Pele
Level 147
God Stats
5W - 7L
1,664 SR
Queue Stats
806W - 744L
1,580 Elo+
Solo
Freya
Freya
TheElegantLemon
Freya
Level 129
God Stats
9W - 2L
1,847 SR
Queue Stats
386W - 363L
1,546 Elo+
Solo
Awilix
Awilix
dad_plower420
Awilix
Level 126
God Stats
67W - 54L
1,501 SR
Queue Stats
368W - 341L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bostwickk
Apollo
5
0 / 2 / 0
3,079
616
1,484
3,298
803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
KotttonKing
Sun Wukong
4
0 / 1 / 0
2,832
566
1,267
2,660
1,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
1 / 1 / 1
3,794
759
1,693
4,088
1,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

3
0 / 1 / 0
2,782
556
676
1,205
327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
1 / 0 / 0
3,612
722
2,903
3,406
1,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 0 / 1
3,621
724
908
3,696
2,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
AngelHeavens
Ix Chel
7
2 / 0 / 0
4,308
862
999
1,698
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 1 / 1
3,859
772
2,213
4,400
1,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
1 / 1 / 0
3,263
653
2,453
2,463
795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
1 / 0 / 1
3,534
707
831
3,751
1,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
5
5
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
1
0.5
W
Ix Chel
AngelHeavens
Ix Chel
2
0
0
2
L
Apollo
Bostwickk
Apollo
0
2
0
0
W
1
1
1
1.5
L
Sun Wukong
KotttonKing
Sun Wukong
0
1
0
0
L
1
1
1
1.5
W
1
1
0
1
L
0
1
0
0
W
1
0
1
1.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,023
Damage
7,404
14,657
Taken
16,008
5,265
Mitigated
5,786
3,121
Healing
5,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
908
122
79
1,491
3,696
2,203
0
1,690
1,632
7,920
0
W
Ix Chel
AngelHeavens
Ix Chel
999
227
100
1,047
1,698
470
0
536
1,162
25,246
0
L
Apollo
Bostwickk
Apollo
1,484
1,019
0
665
3,298
803
0
0
3,298
0
11,837
W
2,213
317
0
1,525
4,400
1,224
0
0
4,400
0
22,202
L
Sun Wukong
KotttonKing
Sun Wukong
1,267
177
107
199
2,660
1,065
0
916
1,694
0
10,154
L
1,693
418
0
487
4,088
1,266
0
739
3,299
0
16,846
W
2,453
928
0
801
2,463
795
0
1,003
1,460
16,230
0
L
676
44
50
350
1,205
327
0
484
721
5,432
0
W
831
320
0
750
3,751
1,094
0
140
3,611
0
17,306
L
2,903
294
0
1,263
3,406
1,804
0
1,957
1,237
8,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,099
Gold Earned
18,585
81
Minions Killed
161
0
Camps Cleared
0
434,332
Distance Traveled
495,848
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,621
724
14
3
0
102,198
0
W
Ix Chel
4,308
862
54
11
0
90,524
0
L
Apollo
3,079
616
13
3
0
86,739
0
W
Pele
3,859
772
34
7
0
98,774
0
L
Sun Wukong
2,832
566
15
3
0
113,927
0
L
Da Ji
3,794
759
33
7
0
103,545
0
W
Freya
3,263
653
27
5
0
99,581
0
L
Ix Chel
2,782
556
13
3
0
30,612
0
W
Awilix
3,534
707
32
6
0
104,771
0
L
Ares
3,612
722
7
1
0
99,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role