Player Matchup

Hercules
Hercules
BaldCanuck9350
Hercules
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,013 Elo+
Party 2
Anubis
Anubis
Retropsycho18
Anubis
Level 85
God Stats
0W - 2L
1,084 SR
Queue Stats
34W - 38L
1,371 Elo+
Party 2
Bacchus
Bacchus
TuggyDougie
Bacchus
Level 18
God Stats
0W - 1L
1,697 SR
Queue Stats
0W - 2L
1,013 Elo+
Party 2
Team Averages
Level 43
1,427 SR
1,132 Elo+

VS

Team Averages
Level 112
1,369 SR
1,246 Elo+
Anubis
Anubis
 
Anubis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
FabChen5
Ishtar
Level 124
God Stats
1W - 2L
1,300 SR
Queue Stats
16W - 45L
1,136 Elo+
Party 1
Bacchus
Bacchus
Saint Klaas
Bacchus
Level 128
God Stats
1W - 0L
1,308 SR
Queue Stats
16W - 31L
1,102 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
1 / 3 / 1
7,760
647
2,475
9,260
5,770
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 4 / 1
8,381
698
5,313
7,989
3,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
TuggyDougie
Bacchus
9
0 / 3 / 2
7,482
624
2,623
9,864
10,527
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
7 / 0 / 3
10,208
851
12,122
4,966
2,227
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
FabChen5
Ishtar
12
2 / 1 / 7
9,001
750
5,564
5,757
1,869
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
Saint Klaas
Bacchus
10
1 / 3 / 8
8,609
717
5,739
8,690
8,322
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
10
10
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
0
3
8.5
L
Hercules
1
3
1
0.5
W
Ishtar
FabChen5
Ishtar
2
1
7
5.5
L
2
4
1
0.63
W
Bacchus
Saint Klaas
Bacchus
1
3
8
1.67
L
Bacchus
TuggyDougie
Bacchus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,411
Damage
23,425
27,113
Taken
19,413
19,645
Mitigated
12,418
2,143
Healing
3,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,122
102
0
1,773
4,966
2,227
400
2,402
2,564
51,701
0
L
Hercules
2,475
123
0
648
9,260
5,770
0
6,712
2,548
0
7,663
W
Ishtar
FabChen5
Ishtar
5,564
2,389
0
226
5,757
1,869
375
3,337
2,420
0
27,189
L
5,313
45
226
728
7,989
3,348
0
5,904
2,085
32,883
0
W
Bacchus
Saint Klaas
Bacchus
5,739
298
349
1,410
8,690
8,322
260
3,317
5,373
19,519
0
L
Bacchus
TuggyDougie
Bacchus
2,623
243
0
541
9,864
10,527
0
5,483
4,381
10,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,623
Gold Earned
27,818
71
Minions Killed
132
0
Camps Cleared
0
515,972
Distance Traveled
621,541
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,208
851
65
5
0
228,718
4
L
Hercules
7,760
647
3
0
0
185,112
0
W
Ishtar
9,001
750
40
3
0
216,120
0
L
Anubis
8,381
698
52
4
0
161,149
4
W
Bacchus
8,609
717
27
2
0
176,703
0
L
Bacchus
7,482
624
16
1
0
169,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role