Player Matchup

Chronos
Chronos
 
Chronos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
All36me
Nu Wa
Level 145
God Stats
1W - 2L
1,615 SR
Queue Stats
29W - 23L
1,518 Elo+
Solo
Horus
Horus
DiabolusMortem
Horus
Level 149
God Stats
11W - 13L
1,234 SR
Queue Stats
297W - 275L
1,475 Elo+
Solo
Mercury
Mercury
fred914
Mercury
Level 109
God Stats
3W - 0L
1,731 SR
Queue Stats
4W - 4L
1,466 Elo+
Solo
Fenrir
Fenrir
xFROZEN_KNIGHTx
Fenrir
Level 128
God Stats
13W - 14L
1,411 SR
Queue Stats
197W - 188L
1,582 Elo+
Solo
Team Averages
Level 128
1,498 SR
1,508 Elo+

VS

Team Averages
Level 103
1,532 SR
1,481 Elo+
Atlas
Atlas
 
Atlas
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
RyanTheCRUST
Hachiman
Level 43
God Stats
61W - 56L
1,581 SR
Queue Stats
136W - 142L
1,515 Elo+
Party 1
Loki
Loki
ShawnTheCRUST
Loki
Level 80
God Stats
10W - 8L
1,613 SR
Queue Stats
197W - 170L
1,480 Elo+
Party 1
Guan Yu
Guan Yu
amictod
Guan Yu
Level 121
God Stats
4W - 3L
1,495 SR
Queue Stats
120W - 130L
1,450 Elo+
Solo
Ra
Ra
wyattmos11
Ra
Level 125
God Stats
5W - 10L
1,470 SR
Queue Stats
97W - 104L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
7
0 / 1 / 0
3,911
489
3,318
4,478
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nu Wa
All36me
Nu Wa
7
2 / 0 / 2
4,762
595
4,422
2,861
738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 0 / 1
4,245
531
1,625
4,793
2,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
fred914
Mercury
7
2 / 0 / 2
4,604
576
1,603
5,794
1,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
5 / 1 / 0
6,062
758
5,330
6,099
3,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
0 / 0 / 0
4,278
535
3,562
6,133
4,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
RyanTheCRUST
Hachiman
8
1 / 0 / 0
4,076
510
3,018
3,132
1,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 2 / 0
4,146
518
2,410
6,009
1,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
amictod
Guan Yu
8
1 / 5 / 0
4,689
586
2,021
8,495
5,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

6
0 / 2 / 0
3,907
488
651
2,864
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
9
Kills
2
2
Deaths
9
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
0
1
0
0
L
Atlas
 
Atlas
0
0
0
0
W
Nu Wa
All36me
Nu Wa
2
0
2
3
W
0
0
1
0.5
L
Hachiman
RyanTheCRUST
Hachiman
1
0
0
1
L
0
2
0
0
L
Guan Yu
amictod
Guan Yu
1
5
0
0.2
W
Mercury
fred914
Mercury
2
0
2
3
L
0
2
0
0
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,298
Damage
11,662
24,025
Taken
26,633
10,491
Mitigated
13,650
8,218
Healing
8,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
3,318
1,449
0
837
4,478
1,368
0
1,732
2,746
23,908
0
L
Atlas
 
Atlas
3,562
1,259
0
2,530
6,133
4,337
0
3,071
3,062
13,173
0
W
Nu Wa
All36me
Nu Wa
4,422
1,019
0
1,479
2,861
738
0
656
2,205
27,755
0
W
1,625
679
437
2,577
4,793
2,928
0
1,253
3,540
0
7,681
L
Hachiman
RyanTheCRUST
Hachiman
3,018
1,829
0
739
3,132
1,041
0
1,479
1,653
0
25,344
L
2,410
711
0
2,754
6,009
1,868
0
1,393
4,616
0
25,550
L
Guan Yu
amictod
Guan Yu
2,021
700
0
1,776
8,495
5,512
0
216
8,279
0
25,895
W
Mercury
fred914
Mercury
1,603
569
0
1,220
5,794
1,683
0
572
5,222
0
24,501
L
651
196
202
630
2,864
892
0
1,672
1,192
22,296
0
W
5,330
2,152
0
1,668
6,099
3,774
0
49
6,050
0
35,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,584
Gold Earned
21,096
198
Minions Killed
195
0
Camps Cleared
0
767,639
Distance Traveled
736,296
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
3,911
489
42
5
0
148,017
0
L
Atlas
4,278
535
10
1
0
160,871
1
W
Nu Wa
4,762
595
49
6
0
130,305
2
W
Horus
4,245
531
8
1
0
161,983
2
L
Hachiman
4,076
510
45
6
0
145,516
0
L
Loki
4,146
518
47
6
0
166,931
0
L
Guan Yu
4,689
586
47
6
0
150,564
0
W
Mercury
4,604
576
39
5
0
176,326
0
L
Ra
3,907
488
46
6
0
112,414
0
W
Fenrir
6,062
758
60
8
0
151,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role