Player Matchup

Nemesis
Nemesis
TheoryofHope
Nemesis
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,780 Elo+
Party 1
Horus
Horus
Trench95
Horus
Level 146
God Stats
2W - 2L
1,449 SR
Queue Stats
2W - 3L
1,710 Elo+
Party 1
Sol
Sol
Woffol
Sol
Level 44
God Stats
4W - 2L
1,503 SR
Queue Stats
7W - 2L
1,780 Elo+
Party 1
Team Averages
Level 111
1,484 SR
1,757 Elo+

VS

Team Averages
Level 133
1,520 SR
1,491 Elo+
Hel
Hel
MATHIEL4
Hel
Level 103
God Stats
1W - 1L
1,318 SR
Queue Stats
331W - 320L
1,579 Elo+
Solo
Chernobog
Chernobog
TReidy18
Chernobog
Level 147
God Stats
1W - 0L
1,671 SR
Queue Stats
12W - 13L
1,423 Elo+
Party 2
Jormungandr
Jormungandr
cousyj23
Jormungandr
Level 149
God Stats
3W - 4L
1,570 SR
Queue Stats
13W - 11L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
TheoryofHope
Nemesis
13
0 / 1 / 1
9,856
616
13,595
22,586
14,130
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Trench95
Horus
13
2 / 2 / 0
10,208
638
6,192
25,587
33,985
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
Woffol
Sol
13
0 / 5 / 1
10,103
631
11,359
15,358
7,311
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 4
12,351
772
20,454
12,081
9,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chernobog
TReidy18
Chernobog
15
4 / 1 / 3
12,387
774
18,269
13,029
5,837
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jormungandr
cousyj23
Jormungandr
14
1 / 1 / 6
11,628
727
14,432
18,837
25,242
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
8
8
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
Chernobog
TReidy18
Chernobog
4
1
3
5.5
L
Nemesis
TheoryofHope
Nemesis
0
1
1
0.5
L
Horus
Trench95
Horus
2
2
0
1
L
Sol
Woffol
Sol
0
5
1
0.1
W
Jormungandr
cousyj23
Jormungandr
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,146
Damage
53,155
63,531
Taken
43,947
55,426
Mitigated
40,363
11,713
Healing
24,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,454
1,835
8,946
9,199
12,081
9,284
119
3,221
8,670
60,356
0
W
Chernobog
TReidy18
Chernobog
18,269
10,077
0
3,821
13,029
5,837
2,178
3,014
9,939
0
67,452
L
Nemesis
TheoryofHope
Nemesis
13,595
5,209
0
4,008
22,586
14,130
0
13,375
9,191
0
46,129
L
Horus
Trench95
Horus
6,192
1,937
1,054
3,012
25,587
33,985
0
13,116
12,036
0
27,731
L
Sol
Woffol
Sol
11,359
3,947
0
3,639
15,358
7,311
0
8,176
7,182
50,960
0
W
Jormungandr
cousyj23
Jormungandr
14,432
1,862
0
2,822
18,837
25,242
88
5,797
12,968
60,572
542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,167
Gold Earned
36,366
139
Minions Killed
207
0
Camps Cleared
0
867,971
Distance Traveled
934,090
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,351
772
81
5
0
334,602
3
W
Chernobog
12,387
774
78
5
0
294,293
5
L
Nemesis
9,856
616
46
3
0
328,266
1
L
Horus
10,208
638
18
1
0
296,692
0
L
Sol
10,103
631
75
5
0
243,013
2
W
Jormungandr
11,628
727
48
3
0
305,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role