Player Matchup

Chronos
Chronos
DragonKingJagia
Chronos
Level 194
God Stats
2W - 0L
1,863 SR
Queue Stats
69W - 26L
1,782 Elo+
Party 1
Horus
Horus
Frostytude
Horus
Level 210
God Stats
4W - 0L
1,979 SR
Queue Stats
99W - 33L
1,773 Elo+
Party 1
Vulcan
Vulcan
RocketReedo
Vulcan
Level 235
God Stats
4W - 1L
1,772 SR
Queue Stats
88W - 31L
1,769 Elo+
Party 1
Serqet
Serqet
Shiokaze--
Serqet
Level 225
God Stats
6W - 4L
1,775 SR
Queue Stats
138W - 48L
1,749 Elo+
Party 1
Nemesis
Nemesis
xDarKInstinTx
Nemesis
Level 59
God Stats
43W - 24L
1,764 SR
Queue Stats
202W - 206L
1,416 Elo+
Solo
Team Averages
Level 185
1,830 SR
1,698 Elo+

VS

Team Averages
Level 115
1,464 SR
1,442 Elo+
Sun Wukong
Sun Wukong
Archer771
Sun Wukong
Level 124
God Stats
1W - 4L
1,414 SR
Queue Stats
111W - 110L
1,537 Elo+
Solo
Apollo
Apollo
Clampp
Apollo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,287 Elo+
Party 2
Yemoja
Yemoja
EnjoyThatOne
Yemoja
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,257 Elo+
Party 2
Baron Samedi
Baron Samedi
SynDam
Baron Samedi
Level 154
God Stats
3W - 10L
1,406 SR
Queue Stats
515W - 502L
1,537 Elo+
Solo
He Bo
He Bo
manu tr8n
He Bo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 36L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 6
7,642
764
10,216
6,350
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
8
1 / 0 / 7
5,943
594
3,040
7,371
5,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
11
1 / 1 / 2
6,346
635
3,309
4,263
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
Shiokaze--
Serqet
12
3 / 1 / 0
6,606
661
5,933
8,826
5,530
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
10
5 / 1 / 2
6,496
650
2,939
6,972
2,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Archer771
Sun Wukong
11
2 / 3 / 0
6,297
630
6,503
10,516
7,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
Clampp
Apollo
8
0 / 4 / 0
5,037
504
683
8,268
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
8
0 / 4 / 0
4,686
469
1,488
8,307
4,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
SynDam
Baron Samedi
10
1 / 1 / 0
5,463
546
3,027
4,331
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
manu tr8n
He Bo
9
0 / 4 / 2
5,450
545
4,643
8,809
2,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
16
Kills
3
3
Deaths
16
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Archer771
Sun Wukong
2
3
0
0.67
L
Apollo
Clampp
Apollo
0
4
0
0
W
6
0
6
9
L
Yemoja
0
4
0
0
W
Horus
1
0
7
4.5
W
Vulcan
1
1
2
2
W
Serqet
Shiokaze--
Serqet
3
1
0
3
L
Baron Samedi
SynDam
Baron Samedi
1
1
0
1
L
He Bo
manu tr8n
He Bo
0
4
2
0.25
W
Nemesis
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,437
Damage
16,344
33,782
Taken
40,231
17,192
Mitigated
17,674
7,919
Healing
9,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Archer771
Sun Wukong
6,503
1,661
0
1,998
10,516
7,585
0
155
9,542
0
45,082
L
Apollo
Clampp
Apollo
683
430
0
1,954
8,268
1,996
0
3,491
4,457
0
31,674
W
10,216
3,980
0
1,116
6,350
2,428
529
3,533
2,751
55,638
0
L
Yemoja
1,488
345
861
823
8,307
4,064
0
4,943
3,027
12,887
0
W
Horus
3,040
1,216
541
1,922
7,371
5,031
80
1,665
5,698
0
10,301
W
Vulcan
3,309
703
0
689
4,263
1,725
0
1,912
2,221
49,142
0
W
Serqet
Shiokaze--
Serqet
5,933
1,719
0
3,525
8,826
5,530
0
179
8,647
683
38,814
L
Baron Samedi
SynDam
Baron Samedi
3,027
101
98
757
4,331
1,766
0
2,057
2,216
34,421
0
L
He Bo
manu tr8n
He Bo
4,643
365
0
2,976
8,809
2,263
0
2,718
6,029
38,075
0
W
Nemesis
2,939
1,532
0
126
6,972
2,478
431
1,734
5,174
0
34,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,033
Gold Earned
26,933
329
Minions Killed
247
0
Camps Cleared
0
1,103,717
Distance Traveled
1,000,816
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,297
630
60
6
0
208,341
3
L
Apollo
5,037
504
52
5
0
174,249
0
W
Chronos
7,642
764
86
9
0
208,783
0
L
Yemoja
4,686
469
14
1
0
196,819
2
W
Horus
5,943
594
13
1
0
204,604
0
W
Vulcan
6,346
635
96
10
0
227,395
0
W
Serqet
6,606
661
74
7
0
214,375
0
L
Baron Samedi
5,463
546
52
5
0
206,990
0
L
He Bo
5,450
545
69
7
0
214,417
1
W
Nemesis
6,496
650
60
6
0
248,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role