Player Matchup

Bakasura
Bakasura
Eirandir
Bakasura
Level 141
God Stats
11W - 6L
1,694 SR
Queue Stats
146W - 122L
1,475 Elo+
Party 1
Chang'e
Chang'e
PomPomHaru
Chang'e
Level 149
God Stats
12W - 14L
1,512 SR
Queue Stats
117W - 105L
1,487 Elo+
Party 1
Atlas
Atlas
Whisp1234
Atlas
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 244L
1,579 Elo+
Solo
Hachiman
Hachiman
hellotc
Hachiman
Level 77
God Stats
14W - 6L
1,723 SR
Queue Stats
83W - 48L
1,493 Elo+
Solo
Merlin
Merlin
xXRyper73Xx
Merlin
Level 119
God Stats
9W - 9L
1,499 SR
Queue Stats
215W - 210L
1,512 Elo+
Solo
Team Averages
Level 122
1,586 SR
1,509 Elo+

VS

Team Averages
Level 94
1,594 SR
1,492 Elo+
Rama
Rama
 
Rama
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
 
Serqet
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
ElHugo99
Hades
Level 126
God Stats
19W - 10L
1,702 SR
Queue Stats
138W - 129L
1,512 Elo+
Solo
Shiva
Shiva
Riocookie
Shiva
Level 13
God Stats
1W - 1L
1,766 SR
Queue Stats
12W - 14L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Eirandir
Bakasura
15
4 / 1 / 2
9,214
542
7,498
19,182
8,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
PomPomHaru
Chang'e
14
1 / 0 / 2
8,500
500
10,876
15,582
13,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
Whisp1234
Atlas
11
0 / 2 / 3
7,361
433
5,071
16,351
12,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
hellotc
Hachiman
15
3 / 1 / 2
8,830
519
11,850
12,458
5,196
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
0 / 1 / 3
8,439
496
12,913
5,965
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
2 / 1 / 2
8,893
523
15,327
14,958
6,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tyr
 
Tyr
11
1 / 2 / 3
7,179
422
5,828
14,850
12,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
 
Serqet
12
0 / 2 / 1
7,144
420
3,702
12,402
4,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
ElHugo99
Hades
15
2 / 1 / 1
8,743
514
13,648
14,407
6,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Riocookie
Shiva
13
0 / 2 / 0
7,499
441
9,298
15,960
11,737
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
8
Kills
5
5
Deaths
8
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
1
2
3
L
Tyr
 
Tyr
1
2
3
1.25
L
Serqet
 
Serqet
0
2
1
0.25
W
Bakasura
Eirandir
Bakasura
4
1
2
5
L
Hades
ElHugo99
Hades
2
1
1
2.5
W
Chang'e
PomPomHaru
Chang'e
1
0
2
2
L
Shiva
Riocookie
Shiva
0
2
0
0
W
Atlas
Whisp1234
Atlas
0
2
3
0.75
W
Hachiman
hellotc
Hachiman
3
1
2
4
W
Merlin
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,208
Damage
47,803
69,538
Taken
72,577
42,874
Mitigated
41,789
26,139
Healing
22,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
15,327
12,238
0
8,593
14,958
6,317
1,790
3,338
11,508
0
88,111
L
Tyr
 
Tyr
5,828
728
0
3,524
14,850
12,875
0
5,034
9,192
0
22,349
L
Serqet
 
Serqet
3,702
693
0
1,558
12,402
4,222
0
5,092
7,090
0
51,829
W
Bakasura
Eirandir
Bakasura
7,498
5,524
0
5,989
19,182
8,641
300
4,379
14,641
0
60,895
L
Hades
ElHugo99
Hades
13,648
1,451
174
8,053
14,407
6,638
0
6,465
7,465
92,452
0
W
Chang'e
PomPomHaru
Chang'e
10,876
1,074
2,050
7,342
15,582
13,562
562
1,657
13,925
58,349
789
L
Shiva
Riocookie
Shiva
9,298
1,770
0
780
15,960
11,737
261
7,358
7,714
0
54,733
W
Atlas
Whisp1234
Atlas
5,071
1,650
1,672
2,710
16,351
12,861
0
4,211
12,140
22,792
0
W
Hachiman
hellotc
Hachiman
11,850
7,263
0
6,251
12,458
5,196
248
1,560
10,898
0
68,836
W
Merlin
12,913
672
0
125
5,965
2,614
204
2,289
3,676
87,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,344
Gold Earned
39,458
477
Minions Killed
500
0
Camps Cleared
0
1,704,485
Distance Traveled
1,684,945
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,893
523
144
8
0
310,778
0
L
Tyr
7,179
422
28
2
0
345,753
0
L
Serqet
7,144
420
83
5
0
376,780
4
W
Bakasura
9,214
542
107
6
0
389,400
0
L
Hades
8,743
514
174
10
0
324,041
5
W
Chang'e
8,500
500
92
5
0
322,789
7
L
Shiva
7,499
441
71
4
0
327,593
2
W
Atlas
7,361
433
30
2
0
341,912
6
W
Hachiman
8,830
519
103
6
0
313,257
0
W
Merlin
8,439
496
145
9
0
337,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role