Player Matchup

Izanami
Izanami
 
Izanami
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
HolyGrolar
Fafnir
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
133W - 139L
1,556 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lilzambee
Tsukuyomi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 111L
1,603 Elo+
Solo
King Arthur
King Arthur
RiasDesu
King Arthur
Level 84
God Stats
2W - 4L
1,207 SR
Queue Stats
87W - 60L
1,600 Elo+
Party 1
Team Averages
Level 68
1,441 SR
1,552 Elo+

VS

Team Averages
Level 109
1,617 SR
1,552 Elo+
Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
L0rdWeaboo
Bacchus
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 98L
1,481 Elo+
Party 2
Ra
Ra
ParkCityCutter
Ra
Level 67
God Stats
22W - 20L
1,589 SR
Queue Stats
278W - 265L
1,527 Elo+
Solo
Hercules
Hercules
Thegreatthomas
Hercules
Level 129
God Stats
4W - 2L
1,680 SR
Queue Stats
157W - 129L
1,520 Elo+
Party 2
Hachiman
Hachiman
ezBlast
Hachiman
Level 52
God Stats
2W - 0L
1,818 SR
Queue Stats
14W - 6L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 2 / 0
7,372
567
3,366
6,873
2,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Janus
 
Janus
11
1 / 4 / 0
6,288
484
3,644
9,080
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
HolyGrolar
Fafnir
10
0 / 1 / 0
6,378
491
4,473
11,673
11,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Lilzambee
Tsukuyomi
11
0 / 4 / 1
6,272
482
4,072
10,468
4,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

King Arthur
RiasDesu
King Arthur
12
1 / 4 / 0
6,945
534
10,400
16,304
15,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
8 / 0 / 3
8,365
643
8,940
11,321
5,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
L0rdWeaboo
Bacchus
10
1 / 0 / 5
6,702
516
5,835
6,601
6,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 1 / 3
7,893
607
6,259
8,109
3,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
14
5 / 1 / 2
8,212
632
11,710
13,893
14,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
ezBlast
Hachiman
13
0 / 0 / 2
7,956
612
3,798
5,970
2,024
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
15
15
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
L
Janus
 
Janus
1
4
0
0.25
W
Arachne
 
Arachne
8
0
3
9.5
L
Fafnir
HolyGrolar
Fafnir
0
1
0
0
W
Bacchus
L0rdWeaboo
Bacchus
1
0
5
3.5
L
Tsukuyomi
Lilzambee
Tsukuyomi
0
4
1
0.13
W
1
1
3
2.5
L
King Arthur
RiasDesu
King Arthur
1
4
0
0.25
W
Hercules
5
1
2
6
W
Hachiman
ezBlast
Hachiman
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,955
Damage
36,542
54,398
Taken
45,894
36,516
Mitigated
31,522
12,500
Healing
20,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,366
1,952
0
1,700
6,873
2,568
0
1,390
5,483
0
75,208
L
Janus
 
Janus
3,644
448
0
431
9,080
3,429
0
5,226
3,566
50,878
0
W
Arachne
 
Arachne
8,940
5,399
0
6,462
11,321
5,709
0
446
10,871
0
62,366
L
Fafnir
HolyGrolar
Fafnir
4,473
891
1,638
4,346
11,673
11,084
0
3,646
7,618
11,648
0
W
Bacchus
L0rdWeaboo
Bacchus
5,835
1,085
0
2,009
6,601
6,054
0
2,282
4,291
16,397
0
L
Tsukuyomi
Lilzambee
Tsukuyomi
4,072
842
0
2,151
10,468
4,073
0
667
9,685
0
53,414
W
6,259
681
611
2,136
8,109
3,430
95
4,543
3,456
78,635
0
L
King Arthur
RiasDesu
King Arthur
10,400
1,342
0
2,234
16,304
15,362
0
455
15,757
72
56,963
W
Hercules
11,710
4,851
0
5,177
13,893
14,305
0
390
13,411
0
57,624
W
Hachiman
ezBlast
Hachiman
3,798
2,110
0
4,354
5,970
2,024
1,278
609
5,361
0
68,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,255
Gold Earned
39,128
432
Minions Killed
489
0
Camps Cleared
0
1,311,163
Distance Traveled
1,403,572
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,372
567
144
11
0
246,225
0
L
Janus
6,288
484
102
8
0
269,278
4
W
Arachne
8,365
643
95
7
0
333,391
0
L
Fafnir
6,378
491
24
2
0
249,301
2
W
Bacchus
6,702
516
25
2
0
289,833
0
L
Tsukuyomi
6,272
482
83
6
0
276,791
0
W
Ra
7,893
607
141
11
0
298,992
3
L
King Arthur
6,945
534
79
6
0
269,568
0
W
Hercules
8,212
632
95
7
0
230,560
0
W
Hachiman
7,956
612
133
10
0
250,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role