Player Matchup

Sol
Sol
Diamond III
LaBaguete
Sol
Diamond III
Level 192
God Stats
3W - 0L
1,692 SR
Queue Stats
78W - 37L
2,132 MMR
Party 1
Medusa
Medusa
Diamond III
LuckyDan
Medusa
Diamond III
Level 196
God Stats
4W - 1L
1,837 SR
Queue Stats
119W - 30L
2,176 MMR
Party 1
Achilles
Achilles
Diamond II
MaisterZ
Achilles
Diamond II
Level 158
God Stats
7W - 5L
1,665 SR
Queue Stats
89W - 39L
2,339 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 182
1,731 SR
2,216 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 83
1,677 SR
1,603 MMR
Atlas
Atlas
Gold I
 
Atlas
Gold I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xing Tian
Xing Tian
Gold V
MagicGremory
Xing Tian
Gold V
Level 63
God Stats
3W - 2L
1,843 SR
Queue Stats
18W - 20L
1,655 MMR
Party 2
Tyr
Tyr
Gold V
raduderechte
Tyr
Gold V
Level 66
God Stats
3W - 4L
1,687 SR
Queue Stats
18W - 20L
1,655 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
9,830
756
15,172
9,604
4,019
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Medusa
LuckyDan
Medusa
13
1 / 1 / 4
9,681
745
14,575
9,432
4,428
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
MaisterZ
Achilles
15
5 / 0 / 2
10,482
806
11,200
15,170
16,705
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
KuzenboArtioSobekTerraMartichoras

VS

Bans
Hou YiHachimanIx ChelAh Muzen CabJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 4 / 2
8,491
653
7,626
16,841
17,853
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Xing Tian
MagicGremory
Xing Tian
12
1 / 1 / 2
9,016
694
7,769
15,138
17,392
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 2 / 1
9,179
706
5,212
14,327
16,390
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
7
Kills
3
3
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
4
2
0.25
W
1
2
6
2
W
Medusa
LuckyDan
Medusa
1
1
4
3
L
Xing Tian
MagicGremory
Xing Tian
1
1
2
2
W
Achilles
MaisterZ
Achilles
5
0
2
6
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,947
Damage
20,607
34,206
Taken
46,306
25,152
Mitigated
51,635
12,119
Healing
5,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,626
2,106
0
2,129
16,841
17,853
0
6,674
10,139
34,601
0
W
15,172
5,384
0
3,848
9,604
4,019
2,028
5,030
4,498
59,268
0
W
Medusa
LuckyDan
Medusa
14,575
7,918
0
2,792
9,432
4,428
1,366
4,944
4,488
0
68,949
L
Xing Tian
MagicGremory
Xing Tian
7,769
628
0
250
15,138
17,392
0
4,542
10,499
31,295
0
W
Achilles
MaisterZ
Achilles
11,200
1,093
0
5,479
15,170
16,705
88
6,914
6,726
0
29,571
L
5,212
494
0
3,616
14,327
16,390
0
4,338
9,773
4,210
21,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,993
Gold Earned
26,686
185
Minions Killed
131
0
Camps Cleared
0
757,532
Distance Traveled
773,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,491
653
45
3
0
243,284
0
W
Sol
9,830
756
85
7
0
233,850
0
W
Medusa
9,681
745
78
6
0
246,038
0
L
Xing Tian
9,016
694
46
4
0
257,832
0
W
Achilles
10,482
806
22
2
0
277,644
0
L
Tyr
9,179
706
40
3
0
272,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role