Player Matchup

Baron Samedi
Baron Samedi
Copicuo
Baron Samedi
Level 157
God Stats
19W - 22L
1,522 SR
Queue Stats
604W - 591L
1,500 Elo+
Solo
Danzaburou
Danzaburou
James McGirthy
Danzaburou
Level 69
God Stats
21W - 10L
1,567 SR
Queue Stats
211W - 190L
1,463 Elo+
Party 2
Xing Tian
Xing Tian
Nykesz
Xing Tian
Level 38
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 23L
1,409 Elo+
Party 2
Merlin
Merlin
PineappleBoto56
Merlin
Level 120
God Stats
10W - 17L
1,518 SR
Queue Stats
126W - 151L
1,447 Elo+
Solo
Bakasura
Bakasura
zergo800
Bakasura
Level 80
God Stats
30W - 19L
1,582 SR
Queue Stats
179W - 182L
1,436 Elo+
Party 2
Team Averages
Level 93
1,538 SR
1,451 Elo+

VS

Team Averages
Level 121
1,367 SR
1,399 Elo+
Chaac
Chaac
ANTONI1215
Chaac
Level 119
God Stats
4W - 3L
1,117 SR
Queue Stats
14W - 23L
1,093 Elo+
Party 1
Agni
Agni
AngelScience
Agni
Level 147
God Stats
1W - 0L
1,285 SR
Queue Stats
333W - 318L
1,502 Elo+
Party 3
Hou Yi
Hou Yi
Blazer_93226
Hou Yi
Level 87
God Stats
24W - 21L
1,495 SR
Queue Stats
25W - 21L
1,377 Elo+
Solo
Cernunnos
Cernunnos
sbbhkk22
Cernunnos
Level 113
God Stats
137W - 154L
1,503 SR
Queue Stats
181W - 202L
1,433 Elo+
Party 1
Loki
Loki
xXitz_InstantXx
Loki
Level 139
God Stats
2W - 1L
1,437 SR
Queue Stats
22W - 8L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Copicuo
Baron Samedi
14
3 / 5 / 0
7,855
462
8,516
11,416
6,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
James McGirthy
Danzaburou
13
2 / 3 / 1
7,903
465
6,767
12,009
5,077
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Nykesz
Xing Tian
10
0 / 2 / 2
6,851
403
2,679
13,368
10,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 0 / 2
8,662
510
4,201
5,736
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
zergo800
Bakasura
14
2 / 1 / 1
7,841
461
4,747
11,283
5,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
3 / 4 / 1
9,367
551
7,459
17,811
12,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 1 / 2
9,525
560
7,157
8,082
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
12
2 / 1 / 3
7,734
455
7,390
9,367
3,585
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cernunnos
sbbhkk22
Cernunnos
13
3 / 1 / 3
7,809
459
8,621
11,126
4,022
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 2 / 1
8,320
489
4,291
8,739
3,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
8
Kills
11
11
Deaths
9
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
4
1
0.88
W
1
1
2
2
W
Hou Yi
2
1
3
3.5
L
Baron Samedi
Copicuo
Baron Samedi
3
5
0
0.6
L
Danzaburou
James McGirthy
Danzaburou
2
3
1
0.83
L
Xing Tian
Nykesz
Xing Tian
0
2
2
0.5
L
1
0
2
2
W
Cernunnos
sbbhkk22
Cernunnos
3
1
3
4.5
W
2
2
1
1.25
L
Bakasura
zergo800
Bakasura
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,910
Damage
34,918
53,812
Taken
55,125
29,342
Mitigated
26,954
14,857
Healing
11,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
7,459
485
0
4,652
17,811
12,729
0
7,335
10,476
0
62,912
W
7,157
248
0
625
8,082
3,165
0
3,102
4,980
78,400
0
W
Hou Yi
7,390
2,480
0
1,991
9,367
3,585
777
969
8,345
0
45,592
L
Baron Samedi
Copicuo
Baron Samedi
8,516
334
0
2,308
11,416
6,208
15
210
11,206
50,964
0
L
Danzaburou
James McGirthy
Danzaburou
6,767
3,575
0
3,743
12,009
5,077
0
1,415
10,510
0
54,943
L
Xing Tian
Nykesz
Xing Tian
2,679
200
0
3,726
13,368
10,993
0
1,127
12,205
13,630
0
L
4,201
173
0
1,526
5,736
1,880
657
3,513
1,927
69,974
0
W
Cernunnos
sbbhkk22
Cernunnos
8,621
3,812
0
3,583
11,126
4,022
876
1,903
9,022
0
43,484
W
4,291
1,038
0
680
8,739
3,453
184
2,254
6,465
0
51,732
L
Bakasura
zergo800
Bakasura
4,747
3,961
0
3,554
11,283
5,184
208
668
10,501
0
49,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,112
Gold Earned
42,755
384
Minions Killed
454
0
Camps Cleared
0
1,569,239
Distance Traveled
1,571,257
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,367
551
96
6
0
299,074
4
W
Agni
9,525
560
150
9
0
331,814
0
W
Hou Yi
7,734
455
70
4
0
299,720
0
L
Baron Samedi
7,855
462
61
4
0
249,447
1
L
Danzaburou
7,903
465
85
5
0
313,964
0
L
Xing Tian
6,851
403
25
1
0
281,349
0
L
Merlin
8,662
510
122
7
0
310,228
5
W
Cernunnos
7,809
459
61
4
0
268,605
5
W
Loki
8,320
489
77
5
0
372,044
0
L
Bakasura
7,841
461
91
5
0
414,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role