Player Matchup

Neith
Neith
NMG_-_TakeOff
Neith
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 32L
1,440 Elo+
Solo
Tiamat
Tiamat
Tekrrie
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,423 Elo+
Solo
Ne Zha
Ne Zha
UNBREAKABLEBONG
Ne Zha
Level 134
God Stats
4W - 5L
1,465 SR
Queue Stats
198W - 181L
1,524 Elo+
Party 1
Yemoja
Yemoja
pilaurat
Yemoja
Level 40
God Stats
27W - 16L
1,789 SR
Queue Stats
40W - 42L
1,500 Elo+
Solo
Mulan
Mulan
yomindblown
Mulan
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 148L
1,528 Elo+
Party 1
Team Averages
Level 91
1,551 SR
1,483 Elo+

VS

Team Averages
Level 86
1,510 SR
1,518 Elo+
Surtr
Surtr
Dot_It_BLUE
Surtr
Level 64
God Stats
629W - 618L
1,579 SR
Queue Stats
629W - 621L
1,514 Elo+
Solo
Geb
Geb
Kozmic-Soda
Geb
Level 126
God Stats
6W - 7L
1,452 SR
Queue Stats
760W - 716L
1,452 Elo+
Solo
Nemesis
Nemesis
YellaBoiDaBest21
Nemesis
Level 127
God Stats
20W - 16L
1,555 SR
Queue Stats
283W - 288L
1,485 Elo+
Party 2
Janus
Janus
YungStrange
Janus
Level 67
God Stats
4W - 3L
1,383 SR
Queue Stats
86W - 83L
1,452 Elo+
Solo
Hachiman
Hachiman
dmanboom777
Hachiman
Level 48
God Stats
6W - 0L
1,581 SR
Queue Stats
6W - 2L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,620
432
4,779
8,274
2,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Tekrrie
Tiamat
10
0 / 5 / 0
5,962
459
3,612
9,444
4,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 2 / 2
6,911
532
5,828
13,865
5,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Yemoja
pilaurat
Yemoja
10
1 / 0 / 1
6,130
472
1,911
4,293
2,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 6 / 0
6,865
528
3,663
10,773
6,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 1
8,793
676
7,622
11,730
8,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 2
6,149
473
4,159
16,662
10,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
4 / 1 / 5
7,487
576
4,305
8,315
2,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 1 / 3
7,170
552
5,927
5,094
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
dmanboom777
Hachiman
11
2 / 1 / 1
6,443
496
5,228
4,457
1,604
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
6
Kills
16
16
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
W
0
3
2
0.33
L
1
3
1
0.5
L
Tiamat
Tekrrie
Tiamat
0
5
0
0
L
2
2
2
1.5
W
4
1
5
6.5
W
3
1
3
4.5
W
Hachiman
dmanboom777
Hachiman
2
1
1
2.5
L
Yemoja
pilaurat
Yemoja
1
0
1
1.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,793
Damage
27,241
46,649
Taken
46,258
22,399
Mitigated
24,194
12,266
Healing
11,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,622
2,675
0
3,877
11,730
8,053
1,098
310
11,044
1,667
67,888
W
4,159
194
1,064
3,799
16,662
10,014
81
1,670
14,992
24,908
0
L
4,779
1,977
0
929
8,274
2,954
0
2,040
6,234
0
32,824
L
Tiamat
Tekrrie
Tiamat
3,612
764
0
1,928
9,444
4,347
0
4,011
5,154
36,048
0
L
5,828
1,393
0
5,020
13,865
5,447
0
914
12,843
0
60,482
W
4,305
1,659
0
833
8,315
2,939
0
1,269
7,046
0
51,574
W
5,927
312
0
730
5,094
1,584
0
1,844
3,208
44,401
0
W
Hachiman
dmanboom777
Hachiman
5,228
2,863
0
1,205
4,457
1,604
0
458
3,999
0
41,519
L
Yemoja
pilaurat
Yemoja
1,911
653
1,808
537
4,293
2,878
0
1,994
2,299
18,127
0
L
3,663
821
0
2,044
10,773
6,773
0
1,376
9,285
0
37,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,488
Gold Earned
36,042
293
Minions Killed
394
0
Camps Cleared
0
1,117,130
Distance Traveled
1,315,654
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,793
676
115
9
0
252,638
0
W
Geb
6,149
473
33
3
0
272,146
0
L
Neith
5,620
432
35
3
0
197,997
0
L
Tiamat
5,962
459
71
5
0
231,747
0
L
Ne Zha
6,911
532
86
7
0
263,883
0
W
Nemesis
7,487
576
75
6
0
316,219
3
W
Janus
7,170
552
100
8
0
236,952
4
W
Hachiman
6,443
496
71
5
0
237,699
4
L
Yemoja
6,130
472
26
2
0
186,168
0
L
Mulan
6,865
528
75
6
0
237,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role