Player Matchup

Rama
Rama
Gold II
 
Rama
Gold II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold II
BAMkubica
Jormungandr
Gold II
Level 84
God Stats
2W - 4L
1,490 SR
Queue Stats
55W - 56L
1,562 MMR
Party 2
Tyr
Tyr
Platinum IV
Valnøtt
Tyr
Platinum IV
Level 138
God Stats
18W - 21L
1,561 SR
Queue Stats
82W - 74L
1,641 MMR
Solo
Susano
Susano
Gold I
delbot44
Susano
Gold I
Level 158
God Stats
0W - 2L
1,601 SR
Queue Stats
58W - 60L
1,596 MMR
Party 2
Merlin
Merlin
Gold II
math_93400
Merlin
Gold II
Level 145
God Stats
15W - 21L
1,524 SR
Queue Stats
441W - 445L
1,575 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,535 SR
1,575 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 112
1,505 SR
1,605 MMR
Janus
Janus
Gold II
OverlyBlackMan
Janus
Gold II
Level 143
God Stats
1W - 2L
1,184 SR
Queue Stats
47W - 40L
1,651 MMR
Party 3
Maui
Maui
Gold I
SkyForgedRose
Maui
Gold I
Level 148
God Stats
41W - 43L
1,477 SR
Queue Stats
174W - 176L
1,655 MMR
Party 3
Fenrir
Fenrir
Gold III
TeachPeace
Fenrir
Gold III
Level 62
God Stats
1W - 1L
1,736 SR
Queue Stats
40W - 29L
1,616 MMR
Party 1
King Arthur
King Arthur
Gold V
Therussianmedic
King Arthur
Gold V
Level 62
God Stats
1W - 1L
1,629 SR
Queue Stats
32W - 21L
1,565 MMR
Party 1
Izanami
Izanami
Gold IV
morrigo
Izanami
Gold IV
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
0 / 3 / 0
7,944
467
4,483
10,456
3,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
BAMkubica
Jormungandr
15
1 / 2 / 1
9,478
558
7,824
14,406
11,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 2 / 0
8,922
525
7,404
13,215
13,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Susano
delbot44
Susano
14
0 / 3 / 1
7,993
470
4,022
13,701
5,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
math_93400
Merlin
14
0 / 3 / 1
8,129
478
8,677
8,645
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
VamanaAo KuangMartichorasAgni

VS

Bans
GaneshaMercuryBakasuraRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 1
9,936
584
5,949
6,807
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 1 / 4
8,249
485
2,260
12,077
9,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
TeachPeace
Fenrir
16
4 / 0 / 0
9,873
581
5,189
14,495
6,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Therussianmedic
King Arthur
17
2 / 1 / 2
10,706
630
9,300
16,352
18,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
morrigo
Izanami
17
4 / 1 / 3
10,851
638
12,157
10,209
4,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
13
13
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
0
0
L
Jormungandr
BAMkubica
Jormungandr
1
2
1
0.75
W
2
0
1
2.5
W
1
1
4
3
W
Fenrir
TeachPeace
Fenrir
4
0
0
4
W
King Arthur
Therussianmedic
King Arthur
2
1
2
3
L
1
2
0
0.5
L
Susano
delbot44
Susano
0
3
1
0.17
L
Merlin
math_93400
Merlin
0
3
1
0.17
W
Izanami
morrigo
Izanami
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,410
Damage
34,855
60,423
Taken
59,940
37,557
Mitigated
41,883
21,302
Healing
18,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,483
4,090
0
4,816
10,456
3,595
18
491
9,965
0
57,269
L
Jormungandr
BAMkubica
Jormungandr
7,824
3,060
0
3,576
14,406
11,989
0
3,715
10,410
71,154
0
W
5,949
581
0
566
6,807
2,861
0
4,918
1,889
95,478
0
W
2,260
669
0
2,258
12,077
9,424
0
6,205
5,872
10,550
0
W
Fenrir
TeachPeace
Fenrir
5,189
776
0
8,961
14,495
6,764
306
3,175
11,320
0
79,142
W
King Arthur
Therussianmedic
King Arthur
9,300
760
0
2,144
16,352
18,833
0
325
16,027
1,242
92,411
L
7,404
1,354
0
5,878
13,215
13,332
0
1,049
12,166
0
71,823
L
Susano
delbot44
Susano
4,022
402
0
5,772
13,701
5,366
0
676
13,025
0
66,911
L
Merlin
math_93400
Merlin
8,677
510
0
1,260
8,645
3,275
0
2,621
5,856
70,187
0
W
Izanami
morrigo
Izanami
12,157
7,918
0
4,706
10,209
4,001
3,344
2,758
7,451
0
108,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,466
Gold Earned
49,615
566
Minions Killed
634
0
Camps Cleared
0
1,593,612
Distance Traveled
1,775,366
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,944
467
93
5
0
228,661
4
L
Jormungandr
9,478
558
103
6
0
359,720
0
W
Janus
9,936
584
175
10
0
372,232
6
W
Maui
8,249
485
19
1
0
358,373
9
W
Fenrir
9,873
581
123
7
0
393,085
1
W
King Arthur
10,706
630
162
10
0
332,291
2
L
Tyr
8,922
525
126
7
0
303,899
0
L
Susano
7,993
470
109
6
0
388,437
2
L
Merlin
8,129
478
135
8
0
312,895
3
W
Izanami
10,851
638
155
9
0
319,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role