Player Matchup

Sol
Sol
ChiefLlama6785
Sol
Level 122
God Stats
0W - 1L
1,482 SR
Queue Stats
10W - 15L
1,432 Elo+
Party 1
Sun Wukong
Sun Wukong
Klintlin
Sun Wukong
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,372 Elo+
Party 1
Hel
Hel
OMGIZNEKO
Hel
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Maui
Maui
PimpChimpin69
Maui
Level 44
God Stats
1W - 1L
1,739 SR
Queue Stats
12W - 21L
1,361 Elo+
Party 3
Danzaburou
Danzaburou
RagingRedChief
Danzaburou
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,306 Elo+
Party 1
Team Averages
Level 74
1,544 SR
1,394 Elo+

VS

Team Averages
Level 95
1,556 SR
1,479 Elo+
Mercury
Mercury
 
Mercury
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Feebus
Chang'e
Level 66
God Stats
3W - 2L
1,423 SR
Queue Stats
122W - 138L
1,400 Elo+
Solo
Sun Wukong
Sun Wukong
MACHOA1FA
Sun Wukong
Level 129
God Stats
2W - 0L
1,588 SR
Queue Stats
91W - 70L
1,525 Elo+
Party 2
Geb
Geb
OrdinaryTrain30
Geb
Level 144
God Stats
2W - 0L
1,873 SR
Queue Stats
70W - 55L
1,540 Elo+
Party 2
Hou Yi
Hou Yi
llMerclI
Hou Yi
Level 96
God Stats
9W - 8L
1,395 SR
Queue Stats
84W - 109L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
7,995
727
6,759
11,917
4,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Klintlin
Sun Wukong
12
1 / 6 / 1
7,202
655
3,075
11,648
8,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 1
6,983
635
2,770
5,468
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 2
7,059
642
3,353
10,775
10,052
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
RagingRedChief
Danzaburou
14
0 / 3 / 2
7,723
702
7,778
10,882
4,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
4 / 0 / 10
9,651
877
6,205
5,351
2,388
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chang'e
Feebus
Chang'e
15
4 / 1 / 11
8,488
772
6,531
8,234
3,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
MACHOA1FA
Sun Wukong
16
6 / 2 / 7
9,033
821
11,752
13,219
12,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 0 / 8
7,888
717
5,399
6,098
5,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hou Yi
llMerclI
Hou Yi
15
3 / 1 / 10
8,557
778
11,175
9,885
4,358
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
66
3
Kills
20
20
Deaths
4
6
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
10
9
L
2
5
0
0.4
W
Chang'e
Feebus
Chang'e
4
1
11
9.5
L
Sun Wukong
Klintlin
Sun Wukong
1
6
1
0.25
W
Sun Wukong
MACHOA1FA
Sun Wukong
6
2
7
4.75
L
0
3
1
0.17
W
3
0
8
7
L
0
3
2
0.33
L
Danzaburou
RagingRedChief
Danzaburou
0
3
2
0.33
W
Hou Yi
llMerclI
Hou Yi
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,735
Damage
41,062
50,690
Taken
42,787
29,771
Mitigated
28,623
7,897
Healing
16,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,205
2,455
0
480
5,351
2,388
931
692
4,659
0
47,108
L
6,759
2,067
0
2,490
11,917
4,043
414
2,747
8,617
30,781
0
W
Chang'e
Feebus
Chang'e
6,531
1,208
2,925
3,572
8,234
3,522
1,921
3,503
4,731
19,706
0
L
Sun Wukong
Klintlin
Sun Wukong
3,075
584
0
181
11,648
8,730
0
2,872
8,476
0
6,367
W
Sun Wukong
MACHOA1FA
Sun Wukong
11,752
1,679
0
5,331
13,219
12,731
78
3,491
9,728
0
35,756
L
2,770
464
1,715
1,264
5,468
2,321
0
1,380
4,005
15,183
0
W
5,399
251
0
1,228
6,098
5,624
39
2,806
3,292
14,660
0
L
3,353
450
0
500
10,775
10,052
0
2,317
7,707
10,514
0
L
Danzaburou
RagingRedChief
Danzaburou
7,778
2,517
0
1,747
10,882
4,625
0
1,624
8,822
0
37,897
W
Hou Yi
llMerclI
Hou Yi
11,175
5,247
0
2,528
9,885
4,358
3,004
2,694
7,095
0
28,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,962
Gold Earned
43,617
152
Minions Killed
246
0
Camps Cleared
0
926,045
Distance Traveled
1,185,592
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,651
877
82
7
0
289,401
0
L
Sol
7,995
727
50
5
0
188,600
0
W
Chang'e
8,488
772
38
3
0
214,441
0
L
Sun Wukong
7,202
655
8
1
0
195,281
0
W
Sun Wukong
9,033
821
48
4
0
231,308
0
L
Hel
6,983
635
28
3
0
132,681
0
W
Geb
7,888
717
20
2
0
228,464
0
L
Maui
7,059
642
15
1
0
204,388
0
L
Danzaburou
7,723
702
51
5
0
205,095
2
W
Hou Yi
8,557
778
58
5
0
221,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role