Player Matchup

Lancelot
Lancelot
KazKazKazKazKaz
Lancelot
Level 99
God Stats
72W - 70L
1,623 SR
Queue Stats
153W - 130L
1,610 Elo+
Party 1
Serqet
Serqet
Lauscorpion
Serqet
Level 126
God Stats
38W - 36L
1,529 SR
Queue Stats
254W - 216L
1,596 Elo+
Party 1
Nike
Nike
ki11erbeast101
Nike
Level 135
God Stats
1W - 1L
1,870 SR
Queue Stats
34W - 25L
1,635 Elo+
Solo
Cupid
Cupid
sharkfin11
Cupid
Level 103
God Stats
2W - 1L
1,746 SR
Queue Stats
23W - 16L
1,578 Elo+
Solo
Eset
Eset
sokkerplaya
Eset
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,295 Elo+
Party 1
Team Averages
Level 114
1,654 SR
1,543 Elo+

VS

Team Averages
Level 116
1,610 SR
1,524 Elo+
Mercury
Mercury
BowDownPeasantz
Mercury
Level 118
God Stats
5W - 1L
1,500 SR
Queue Stats
234W - 232L
1,450 Elo+
Solo
Janus
Janus
OwnedWildest
Janus
Level 123
God Stats
22W - 26L
1,435 SR
Queue Stats
336W - 388L
1,520 Elo+
Solo
Bacchus
Bacchus
YouSmokeCorn
Bacchus
Level 119
God Stats
3W - 1L
1,642 SR
Queue Stats
26W - 25L
1,471 Elo+
Solo
Danzaburou
Danzaburou
brokenfallen
Danzaburou
Level 117
God Stats
34W - 27L
1,613 SR
Queue Stats
282W - 275L
1,476 Elo+
Solo
Ravana
Ravana
shmozhow
Ravana
Level 103
God Stats
32W - 8L
1,863 SR
Queue Stats
360W - 235L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
3 / 6 / 1
7,858
524
5,265
14,720
6,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Serqet
13
4 / 3 / 3
7,892
526
8,516
14,063
6,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 5 / 1
6,711
447
6,583
15,074
10,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
11
0 / 2 / 1
6,666
444
6,539
9,905
3,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 5 / 4
7,343
490
6,133
9,236
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,017
534
4,115
10,339
3,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
5 / 1 / 6
9,234
616
11,233
7,374
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
YouSmokeCorn
Bacchus
11
1 / 3 / 8
7,378
492
3,931
11,211
11,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
brokenfallen
Danzaburou
13
0 / 3 / 7
8,078
539
7,094
11,536
4,682
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
shmozhow
Ravana
16
10 / 2 / 3
10,360
691
19,097
12,819
11,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
10
Kills
20
21
Deaths
10
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Lancelot
3
6
1
0.58
L
Serqet
4
3
3
1.83
W
5
1
6
8
W
Bacchus
YouSmokeCorn
Bacchus
1
3
8
1.67
W
Danzaburou
brokenfallen
Danzaburou
0
3
7
1.17
L
2
5
1
0.5
L
Cupid
0
2
1
0.25
W
Ravana
shmozhow
Ravana
10
2
3
5.75
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,036
Damage
45,470
62,998
Taken
53,279
30,036
Mitigated
33,925
14,178
Healing
12,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,115
1,520
0
755
10,339
3,573
256
1,595
8,744
0
51,240
L
Lancelot
5,265
1,565
0
3,586
14,720
6,862
0
718
13,924
0
48,417
L
Serqet
8,516
2,822
0
2,260
14,063
6,132
0
3,463
10,254
0
61,079
W
11,233
550
0
750
7,374
3,053
0
169
7,205
76,760
0
W
Bacchus
YouSmokeCorn
Bacchus
3,931
360
0
2,160
11,211
11,179
0
2,574
8,561
15,836
0
W
Danzaburou
brokenfallen
Danzaburou
7,094
2,716
0
5,078
11,536
4,682
0
1,125
10,151
0
51,602
L
6,583
382
0
2,311
15,074
10,549
0
6,601
8,116
0
24,395
L
Cupid
6,539
3,068
727
4,078
9,905
3,487
0
698
9,207
0
45,074
W
Ravana
shmozhow
Ravana
19,097
4,838
0
3,508
12,819
11,438
0
1,330
11,407
1,340
81,160
L
6,133
330
186
1,030
9,236
3,006
0
4,318
4,696
61,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,470
Gold Earned
43,067
398
Minions Killed
426
0
Camps Cleared
0
1,543,437
Distance Traveled
1,669,793
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,017
534
65
4
0
391,783
4
L
Lancelot
7,858
524
77
5
0
323,317
0
L
Serqet
7,892
526
89
6
0
333,724
0
W
Janus
9,234
616
149
10
0
335,923
4
W
Bacchus
7,378
492
11
1
0
331,838
3
W
Danzaburou
8,078
539
97
6
0
282,353
2
L
Nike
6,711
447
29
2
0
303,707
4
L
Cupid
6,666
444
85
6
0
294,706
3
W
Ravana
10,360
691
104
7
0
327,896
1
L
Eset
7,343
490
118
8
0
287,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role