Player Matchup

Ah Puch
Ah Puch
JoelDaMole7
Ah Puch
Level 7
God Stats
2W - 2L
1,637 SR
Queue Stats
11W - 60L
1,400 Elo+
Party 1
Ymir
Ymir
SpiceMe
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,371 Elo+
Party 1
Ishtar
Ishtar
Tsuki2378
Ishtar
Level 32
God Stats
2W - 5L
1,159 SR
Queue Stats
26W - 97L
1,400 Elo+
Party 1
Team Averages
Level 16
1,432 SR
1,390 Elo+

VS

Team Averages
Level 63
1,531 SR
1,448 Elo+
Baron Samedi
Baron Samedi
Foldiq
Baron Samedi
Level 117
God Stats
15W - 18L
1,397 SR
Queue Stats
213W - 227L
1,586 Elo+
Party 2
Sun Wukong
Sun Wukong
Kinexity
Sun Wukong
Level 23
God Stats
30W - 20L
1,626 SR
Queue Stats
130W - 131L
1,540 Elo+
Party 2
Hachiman
Hachiman
gstorm23LIGHTING
Hachiman
Level 50
God Stats
9W - 6L
1,569 SR
Queue Stats
15W - 32L
1,218 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JoelDaMole7
Ah Puch
12
0 / 10 / 3
9,476
677
7,687
16,645
6,136
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
SpiceMe
Ymir
11
2 / 8 / 1
10,376
741
2,545
20,700
15,463
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
Tsuki2378
Ishtar
14
3 / 8 / 1
11,090
792
7,563
16,207
6,653
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Foldiq
Baron Samedi
15
11 / 2 / 15
12,706
908
20,664
12,011
6,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
Kinexity
Sun Wukong
15
9 / 2 / 17
12,041
860
18,054
17,435
15,149
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
6 / 1 / 14
11,113
794
9,276
10,150
3,812
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
72
5
Kills
26
26
Deaths
5
5
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Foldiq
Baron Samedi
11
2
15
9.25
L
Ah Puch
JoelDaMole7
Ah Puch
0
10
3
0.15
W
Sun Wukong
Kinexity
Sun Wukong
9
2
17
8.75
L
Ymir
SpiceMe
Ymir
2
8
1
0.31
L
Ishtar
Tsuki2378
Ishtar
3
8
1
0.44
W
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,795
Damage
47,994
53,552
Taken
39,596
28,252
Mitigated
25,022
1,471
Healing
12,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Foldiq
Baron Samedi
20,664
2,786
2,111
5,079
12,011
6,061
954
4,128
7,883
66,778
0
L
Ah Puch
JoelDaMole7
Ah Puch
7,687
1,119
0
517
16,645
6,136
0
7,158
9,455
35,232
0
W
Sun Wukong
Kinexity
Sun Wukong
18,054
3,388
148
4,582
17,435
15,149
283
4,482
12,821
0
41,058
L
Ymir
SpiceMe
Ymir
2,545
850
0
714
20,700
15,463
0
8,590
11,918
7,559
0
L
Ishtar
Tsuki2378
Ishtar
7,563
2,925
29
211
16,207
6,653
25
4,952
11,255
0
27,358
W
9,276
7,251
301
169
10,150
3,812
831
2,569
7,581
0
27,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,942
Gold Earned
35,860
72
Minions Killed
155
0
Camps Cleared
0
536,171
Distance Traveled
718,556
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,706
908
84
6
0
236,278
0
L
Ah Puch
9,476
677
40
3
0
192,284
0
W
Sun Wukong
12,041
860
36
3
0
267,606
0
L
Ymir
10,376
741
10
1
0
161,378
0
L
Ishtar
11,090
792
22
2
0
182,509
1
W
Hachiman
11,113
794
35
3
0
214,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role