Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum IV
Híatus
Ganesha
Platinum IV
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,575 MMR
Party 1
Izanami
Izanami
Gold II
JoDan
Izanami
Gold II
Level 186
God Stats
154W - 129L
1,605 SR
Queue Stats
487W - 498L
1,533 MMR
Solo
Achilles
Achilles
Gold I
superninjafy
Achilles
Gold I
Level 158
God Stats
5W - 2L
1,903 SR
Queue Stats
156W - 156L
1,592 MMR
Solo
Loki
Loki
Gold III
渐渐的楚门
Loki
Gold III
Level 183
God Stats
13W - 14L
1,530 SR
Queue Stats
53W - 61L
1,482 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,608 SR
1,536 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,559 SR
1,551 MMR
Gilgamesh
Gilgamesh
Gold II
AwesomeAiden24
Gilgamesh
Gold II
Level 109
God Stats
3W - 3L
1,678 SR
Queue Stats
193W - 199L
1,607 MMR
Solo
Shiva
Shiva
Silver III
MRELEPHENTTRUNK
Shiva
Silver III
Level 156
God Stats
1W - 3L
1,417 SR
Queue Stats
10W - 12L
1,493 MMR
Party 2
Rama
Rama
Gold II
OceanGate
Rama
Gold II
Level 46
God Stats
12W - 15L
1,529 SR
Queue Stats
93W - 87L
1,536 MMR
Solo
Maui
Maui
Gold V
diegomaster84107
Maui
Gold V
Level 107
God Stats
7W - 5L
1,659 SR
Queue Stats
58W - 47L
1,621 MMR
Solo
Agni
Agni
Bronze III
soldierX300
Agni
Bronze III
Level 153
God Stats
0W - 1L
1,515 SR
Queue Stats
1W - 3L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 1 / 2
8,297
638
4,109
5,883
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Híatus
Ganesha
10
1 / 2 / 4
7,207
554
2,776
10,671
7,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
JoDan
Izanami
13
1 / 0 / 1
7,931
610
2,981
4,065
1,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
superninjafy
Achilles
14
2 / 2 / 1
8,838
680
6,212
10,009
7,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

13
2 / 1 / 3
7,632
587
5,337
7,960
2,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
AthenaThorMartichorasRavana

VS

Bans
KaliHachimanMercuryNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AwesomeAiden24
Gilgamesh
11
1 / 2 / 1
6,481
499
4,292
10,174
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 2 / 1
7,325
563
7,697
9,612
7,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Rama
9
0 / 1 / 0
5,674
436
1,017
2,468
708
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 0 / 2
6,869
528
4,310
7,874
5,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 2 / 0
5,096
392
867
4,578
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
7
Kills
6
6
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
2
2
L
Gilgamesh
AwesomeAiden24
Gilgamesh
1
2
1
0.75
W
Ganesha
Híatus
Ganesha
1
2
4
1.5
W
Izanami
JoDan
Izanami
1
0
1
1.5
L
3
2
1
1.75
L
Rama
0
1
0
0
L
2
0
2
3
L
0
2
0
0
W
Achilles
superninjafy
Achilles
2
2
1
1.25
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,415
Damage
18,183
38,588
Taken
34,706
20,843
Mitigated
19,763
9,434
Healing
5,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,109
259
0
645
5,883
2,370
333
2,039
3,844
65,902
0
L
Gilgamesh
AwesomeAiden24
Gilgamesh
4,292
1,252
0
1,059
10,174
4,168
0
2,033
7,988
0
49,247
W
Ganesha
Híatus
Ganesha
2,776
357
1,445
2,186
10,671
7,027
29
2,242
8,315
18,023
0
W
Izanami
JoDan
Izanami
2,981
2,127
0
1,424
4,065
1,495
342
230
3,790
0
77,819
L
7,697
1,571
0
1,081
9,612
7,713
0
887
8,216
61
42,309
L
Rama
1,017
946
0
964
2,468
708
0
317
2,151
0
28,453
L
4,310
1,029
0
2,264
7,874
5,978
0
1,340
6,385
23,926
0
L
867
0
0
0
4,578
1,196
0
2,242
2,154
18,023
0
W
Achilles
superninjafy
Achilles
6,212
1,801
0
2,084
10,009
7,144
788
865
8,743
0
63,603
W
5,337
1,642
0
1,650
7,960
2,807
0
677
7,238
0
58,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,905
Gold Earned
31,445
473
Minions Killed
286
0
Camps Cleared
0
1,379,364
Distance Traveled
1,115,094
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,297
638
131
10
0
276,509
2
L
Gilgamesh
6,481
499
82
6
0
234,709
0
W
Ganesha
7,207
554
3
0
0
295,587
3
W
Izanami
7,931
610
138
11
0
234,744
2
L
Shiva
7,325
563
68
5
0
238,917
0
L
Rama
5,674
436
72
6
0
248,001
0
L
Maui
6,869
528
19
1
0
242,590
4
L
Agni
5,096
392
45
3
0
150,877
1
W
Achilles
8,838
680
108
8
0
262,198
0
W
Loki
7,632
587
93
7
0
310,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role