Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
BowToTheBoe
Athena
Level 64
God Stats
5W - 6L
1,468 SR
Queue Stats
113W - 98L
1,547 Elo+
Party 1
Thor
Thor
iworkinexcel
Thor
Level 26
God Stats
7W - 5L
1,634 SR
Queue Stats
60W - 39L
1,624 Elo+
Party 1
Bakasura
Bakasura
iworkinyogurtlab
Bakasura
Level 25
God Stats
7W - 5L
1,623 SR
Queue Stats
63W - 60L
1,545 Elo+
Party 1
Danzaburou
Danzaburou
pipettejockey
Danzaburou
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 66L
1,479 Elo+
Party 1
Team Averages
Level 64
1,545 SR
1,539 Elo+

VS

Team Averages
Level 121
1,540 SR
1,532 Elo+
Hachiman
Hachiman
 
Hachiman
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
EdtheDutch
Artio
Level 145
God Stats
16W - 6L
1,704 SR
Queue Stats
74W - 70L
1,536 Elo+
Party 2
Guan Yu
Guan Yu
Madved25
Guan Yu
Level 64
God Stats
3W - 1L
1,470 SR
Queue Stats
31W - 32L
1,443 Elo+
Solo
Thanatos
Thanatos
ROYTJE
Thanatos
Level 126
God Stats
2W - 0L
1,715 SR
Queue Stats
46W - 36L
1,602 Elo+
Party 2
Chang'e
Chang'e
damorpneus
Chang'e
Level 156
God Stats
1W - 1L
1,308 SR
Queue Stats
87W - 90L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
1 / 3 / 1
6,022
547
4,921
5,542
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Athena
9
1 / 2 / 3
5,662
515
3,574
9,412
5,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 1 / 0
6,707
610
7,599
10,692
7,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
3 / 3 / 1
6,097
554
5,203
10,676
3,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
pipettejockey
Danzaburou
9
0 / 4 / 1
5,296
481
3,799
7,402
2,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
3 / 1 / 4
7,256
660
7,018
7,784
2,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
9
0 / 0 / 5
5,905
537
2,461
9,291
6,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
Madved25
Guan Yu
10
0 / 1 / 2
6,062
551
5,572
9,294
7,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
ROYTJE
Thanatos
11
4 / 3 / 3
6,534
594
4,326
9,928
3,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
damorpneus
Chang'e
12
5 / 2 / 3
6,901
627
8,146
6,278
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
7
Kills
12
13
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
1
3
1
0.5
W
Hachiman
 
Hachiman
3
1
4
5
L
Athena
1
2
3
1.25
W
Artio
0
0
5
2.5
W
Guan Yu
Madved25
Guan Yu
0
1
2
1
W
Thanatos
ROYTJE
Thanatos
4
3
3
1.83
W
Chang'e
damorpneus
Chang'e
5
2
3
3.25
L
2
1
0
2
L
3
3
1
1.17
L
Danzaburou
pipettejockey
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,096
Damage
27,523
43,724
Taken
42,575
21,649
Mitigated
23,156
10,813
Healing
19,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
4,921
869
0
805
5,542
1,548
0
2,635
2,780
48,818
0
W
Hachiman
 
Hachiman
7,018
4,007
0
4,788
7,784
2,833
985
1,031
6,629
0
57,356
L
Athena
3,574
1,176
0
2,018
9,412
5,800
0
2,476
6,800
18,857
0
W
Artio
2,461
432
607
2,838
9,291
6,729
0
3,278
5,838
15,052
0
W
Guan Yu
Madved25
Guan Yu
5,572
986
61
2,417
9,294
7,870
0
861
8,363
0
40,208
W
Thanatos
ROYTJE
Thanatos
4,326
1,085
0
5,165
9,928
3,665
0
1,837
7,616
0
37,139
W
Chang'e
damorpneus
Chang'e
8,146
832
1,320
2,731
6,278
2,059
0
2,291
3,857
51,601
0
L
7,599
1,868
0
3,401
10,692
7,836
0
1,993
7,927
0
54,608
L
5,203
3,725
0
2,913
10,676
3,775
0
2,616
7,796
0
34,605
L
Danzaburou
pipettejockey
Danzaburou
3,799
1,072
0
1,676
7,402
2,690
0
456
6,938
0
34,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,784
Gold Earned
32,658
338
Minions Killed
343
0
Camps Cleared
0
1,109,487
Distance Traveled
1,107,094
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,022
547
90
8
0
222,549
2
W
Hachiman
7,256
660
104
9
0
180,525
2
L
Athena
5,662
515
11
1
0
240,700
0
W
Artio
5,905
537
20
2
0
245,818
5
W
Guan Yu
6,062
551
77
7
0
212,650
2
W
Thanatos
6,534
594
46
4
0
253,322
1
W
Chang'e
6,901
627
96
9
0
214,779
0
L
Thor
6,707
610
90
8
0
211,071
0
L
Bakasura
6,097
554
79
7
0
241,028
2
L
Danzaburou
5,296
481
68
6
0
194,139
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role