Player Matchup

Charybdis
Charybdis
BaddieGorlock
Charybdis
Level 251
God Stats
44W - 25L
1,836 SR
Queue Stats
488W - 281L
1,709 Elo+
Party 2
Kukulkan
Kukulkan
Morlas
Kukulkan
Level 141
God Stats
159W - 103L
1,724 SR
Queue Stats
307W - 262L
1,566 Elo+
Solo
Thor
Thor
Votedfalcon11
Thor
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,593 Elo+
Solo
Fenrir
Fenrir
alex723
Fenrir
Level 177
God Stats
19W - 18L
1,468 SR
Queue Stats
797W - 759L
1,484 Elo+
Solo
Anhur
Anhur
drraobhsaD
Anhur
Level 202
God Stats
14W - 12L
1,628 SR
Queue Stats
397W - 242L
1,722 Elo+
Party 2
Team Averages
Level 183
1,631 SR
1,615 Elo+

VS

Team Averages
Level 101
1,546 SR
1,602 Elo+
King Arthur
King Arthur
AlexTFG
King Arthur
Level 142
God Stats
2W - 3L
1,717 SR
Queue Stats
302W - 266L
1,587 Elo+
Solo
Neith
Neith
Chxnky
Neith
Level 147
God Stats
1W - 1L
1,378 SR
Queue Stats
107W - 92L
1,597 Elo+
Party 1
Ganesha
Ganesha
Glittz
Ganesha
Level 162
God Stats
7W - 6L
1,483 SR
Queue Stats
396W - 346L
1,575 Elo+
Solo
Lancelot
Lancelot
M0nkeee
Lancelot
Level 27
God Stats
1W - 1L
1,444 SR
Queue Stats
21W - 18L
1,599 Elo+
Party 1
Yu Huang
Yu Huang
masterfeeder323
Yu Huang
Level 29
God Stats
2W - 0L
1,708 SR
Queue Stats
33W - 17L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BaddieGorlock
Charybdis
16
4 / 2 / 5
9,811
545
13,196
14,920
6,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Morlas
Kukulkan
14
2 / 7 / 8
8,989
499
9,375
13,839
5,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
8 / 4 / 1
10,299
572
12,740
17,598
9,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
alex723
Fenrir
4
1 / 2 / 0
5,574
310
1,613
4,056
1,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
13
3 / 4 / 6
8,926
496
10,851
20,116
16,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlexTFG
King Arthur
16
4 / 3 / 2
10,598
589
11,551
18,265
17,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Chxnky
Neith
14
1 / 3 / 2
8,800
489
6,579
12,543
4,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Glittz
Ganesha
14
0 / 3 / 11
8,955
498
6,096
15,031
13,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Lancelot
M0nkeee
Lancelot
19
12 / 4 / 1
11,368
632
20,124
19,543
9,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
15
2 / 5 / 5
9,181
510
8,700
12,574
5,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
40
18
Kills
19
19
Deaths
18
20
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AlexTFG
King Arthur
4
3
2
1.67
L
Charybdis
BaddieGorlock
Charybdis
4
2
5
3.25
W
Neith
Chxnky
Neith
1
3
2
0.67
W
Ganesha
Glittz
Ganesha
0
3
11
1.83
W
Lancelot
M0nkeee
Lancelot
12
4
1
3.13
L
Kukulkan
Morlas
Kukulkan
2
7
8
0.86
L
8
4
1
2.13
L
Fenrir
alex723
Fenrir
1
2
0
0.5
L
Anhur
3
4
6
1.5
W
Yu Huang
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,775
Damage
53,050
70,529
Taken
77,956
39,272
Mitigated
50,518
10,840
Healing
10,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AlexTFG
King Arthur
11,551
1,404
0
3,005
18,265
17,367
991
1,662
16,462
498
81,356
L
Charybdis
BaddieGorlock
Charybdis
13,196
7,846
0
7,117
14,920
6,614
1,405
2,264
12,656
0
92,721
W
Neith
Chxnky
Neith
6,579
1,005
0
3,094
12,543
4,816
1,774
921
11,564
0
73,376
W
Ganesha
Glittz
Ganesha
6,096
900
0
2,113
15,031
13,803
366
2,287
12,430
24,809
0
W
Lancelot
M0nkeee
Lancelot
20,124
6,308
0
1,608
19,543
9,399
0
1,887
17,472
0
106,911
L
Kukulkan
Morlas
Kukulkan
9,375
459
0
390
13,839
5,966
0
5,714
8,000
56,348
0
L
12,740
4,720
0
619
17,598
9,106
0
2,950
14,648
0
89,493
L
Fenrir
alex723
Fenrir
1,613
578
0
917
4,056
1,090
0
52
3,824
0
7,755
L
Anhur
10,851
6,136
0
1,797
20,116
16,496
0
4,228
15,728
0
43,287
W
Yu Huang
8,700
139
0
870
12,574
5,133
0
2,375
10,025
76,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,599
Gold Earned
48,902
421
Minions Killed
517
0
Camps Cleared
0
1,382,289
Distance Traveled
1,819,384
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,598
589
124
7
0
329,927
0
L
Charybdis
9,811
545
149
8
0
310,047
0
W
Neith
8,800
489
127
7
0
346,008
0
W
Ganesha
8,955
498
2
0
0
372,052
5
W
Lancelot
11,368
632
132
7
0
439,716
0
L
Kukulkan
8,989
499
98
5
0
346,811
4
L
Thor
10,299
572
129
7
0
329,066
0
L
Fenrir
5,574
310
7
0
0
65,590
0
L
Anhur
8,926
496
38
2
0
330,775
1
W
Yu Huang
9,181
510
132
7
0
331,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role