Player Matchup

Sobek
Sobek
 
Sobek
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
SushiPast
Hel
Level 86
God Stats
4W - 0L
1,260 SR
Queue Stats
47W - 41L
1,388 Elo+
Party 2
Vulcan
Vulcan
eEas123e
Vulcan
Level 84
God Stats
4W - 1L
1,495 SR
Queue Stats
166W - 169L
1,470 Elo+
Party 1
Hun Batz
Hun Batz
mederius1234gg
Hun Batz
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 78L
1,477 Elo+
Party 1
Discordia
Discordia
oxxmose
Discordia
Level 54
God Stats
2W - 4L
1,261 SR
Queue Stats
89W - 82L
1,474 Elo+
Party 2
Team Averages
Level 86
1,403 SR
1,462 Elo+

VS

Team Averages
Level 93
1,560 SR
1,425 Elo+
Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
Its-Kyan
Mulan
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 18L
1,249 Elo+
Solo
Odin
Odin
JoRider59
Odin
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
412W - 393L
1,427 Elo+
Solo
Hel
Hel
dhayo0oy
Hel
Level 125
God Stats
2W - 4L
1,801 SR
Queue Stats
25W - 26L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
0 / 2 / 13
7,625
763
6,568
13,130
11,804
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 1 / 12
8,209
821
6,725
11,359
5,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
eEas123e
Vulcan
15
5 / 2 / 7
8,519
852
12,382
8,857
4,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
13
2 / 6 / 6
7,462
746
10,967
11,945
5,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Discordia
oxxmose
Discordia
17
6 / 0 / 8
9,055
906
16,402
6,456
2,624
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
2 / 1 / 8
7,605
761
5,777
11,365
11,907
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
 
Hun Batz
13
2 / 4 / 4
7,557
756
15,460
12,802
5,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Its-Kyan
Mulan
14
3 / 3 / 6
7,574
757
6,256
12,788
9,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
14
2 / 5 / 6
7,935
794
6,183
11,450
10,439
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 7
7,290
729
6,217
10,131
4,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
42
16
Kills
11
11
Deaths
16
46
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
13
3.25
L
Bacchus
 
Bacchus
2
1
8
6
L
Hun Batz
 
Hun Batz
2
4
4
1
L
Mulan
Its-Kyan
Mulan
3
3
6
2
L
Odin
2
5
6
1
W
3
1
12
9
L
2
3
7
1.83
W
Vulcan
eEas123e
Vulcan
5
2
7
4.25
W
Hun Batz
2
6
6
0.83
W
Discordia
oxxmose
Discordia
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,044
Damage
39,893
51,747
Taken
58,536
29,026
Mitigated
42,200
27,255
Healing
22,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,568
496
596
4,296
13,130
11,804
0
3,151
9,515
15,335
0
L
Bacchus
 
Bacchus
5,777
230
714
1,813
11,365
11,907
0
7,679
3,554
12,312
190
L
Hun Batz
 
Hun Batz
15,460
2,561
3,257
1,846
12,802
5,727
0
9,073
3,665
0
26,113
L
Mulan
Its-Kyan
Mulan
6,256
1,036
458
1,489
12,788
9,733
0
10,239
2,287
0
12,859
L
Odin
6,183
815
542
213
11,450
10,439
0
8,624
2,670
5,068
9,883
W
6,725
673
10,384
8,234
11,359
5,164
225
3,627
7,472
9,679
0
L
6,217
146
7,524
4,931
10,131
4,394
0
5,792
4,187
18,261
0
W
Vulcan
eEas123e
Vulcan
12,382
4,646
542
531
8,857
4,188
458
2,688
6,043
23,560
0
W
Hun Batz
10,967
2,552
1,226
1,071
11,945
5,246
699
3,096
8,679
0
20,708
W
Discordia
oxxmose
Discordia
16,402
164
97
278
6,456
2,624
429
1,885
4,499
32,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,870
Gold Earned
37,961
105
Minions Killed
104
0
Camps Cleared
0
1,077,566
Distance Traveled
986,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,625
763
18
2
0
218,246
0
L
Bacchus
7,605
761
13
1
0
203,816
0
L
Hun Batz
7,557
756
24
2
0
214,606
0
L
Mulan
7,574
757
15
2
0
193,733
0
L
Odin
7,935
794
22
2
0
174,329
0
W
Hel
8,209
821
8
1
0
223,991
0
L
Hel
7,290
729
30
3
0
199,610
0
W
Vulcan
8,519
852
40
4
0
197,769
0
W
Hun Batz
7,462
746
9
1
0
204,343
0
W
Discordia
9,055
906
30
3
0
233,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role